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  1. #181
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    ChiefCurrahee's Avatar
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    Chief Currahee
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    Balmung
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    Lancer Lv 60
    Quote Originally Posted by Coglin View Post
    Wait, are you suggesting that a sync should allow players to play a higher level then they have earned, just so they can XP with higher levels.....Talk about a failed idea. In my experience, I have never seen an system that allowed anyone to level at a higher rank that worked, not to mention, I think its a horrible idea for XIV
    No, thats not what i was suggesting.

    Mychael was suggesting that everyone sync with a lv 12 since it was the lowest in the search. I was suggesting that you could target any of those people as a sync (only sync down to a level, not sync up)

    And other MMOs do sync people up to common levels, look at SW:TOR's PvP. everyone is sync'd to max level for PVP (stats only)
    And I believe AoC allowed you to bolster a person to your level
    (0)
    Last edited by ChiefCurrahee; 02-01-2012 at 03:31 PM.

  2. #182
    Player
    ChiefCurrahee's Avatar
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    Chief Currahee
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    Balmung
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    Lancer Lv 60
    Quote Originally Posted by Mychael View Post
    I don't understand. You just made the point you tried to tell me I was wrong about. It's all about the TP moves--that's why you pick different kinds of mobs. People find the easiest mobs to level on. What Level sync does is remove the bolded part: "[...]easier mobs of what ever level you currently were." Post-level sync, it was just finding the easiest mobs regardless of level.
    You are suggesting Level Sync created that play style.

    The problem wasn't inherent to level sync. The problem was with the player community seeking easiest XP and the developers failing to balance mob strengths. Like I said Level sync didn't create favorite camps. Players created favorite camps based on easiest mob per level range. Level sync followed in the path already carved.


    Quote Originally Posted by Mychael View Post
    This is where you're mistaken, my friend. Ronfaure [S] would have replaced other 37~41ish camps without level sync, just as ToAU zones replaced other 60~75 zones. Because of level sync, Ronfaure [S] eliminated many parties in any traditional camp from 37 to 70, simply because the exp couldn't be beaten and/or a full party of players around that level couldn't be found.

    On my server (Diabolos > Siren) I never experienced people seeking strictly level sync PTs. I have seen lv 70 player join a Ronfaure [s] PT, not because they were seeking a sync PT, but because they want EXP, any which way they could get it.

    I have never seen Ronfaure [S] sync PT {yes please} in a search comment.

    I have seen:

    {Level sync} 60+ ok
    {level sync} 1-59 {no thanks}

    in several search comments.
    (0)
    Last edited by ChiefCurrahee; 02-01-2012 at 04:09 PM.

  3. #183
    Player
    Mychael's Avatar
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    Nov 2011
    Location
    Gridania
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    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by ChiefCurrahee View Post
    On my server (Diabolos > Siren) I never experienced people seeking strictly level sync PTs. I have seen lv 70 player join a Ronfaure [s] PT, not because they were seeking a sync PT, but because they want EXP, any which way they could get it.

    I have never seen Ronfaure [S] sync PT {yes please} in a search comment.

    I have seen:

    {Level sync} 60+ ok
    {level sync} 1-59 {no thanks}

    in several search comments.
    I have definitely seen
    {East Ronfaure [S]} {Party} {Yes, please.}
    in many seacoms.

    I've seen
    {Level Sync} 1-65 {No thanks.}
    {East Ronfaure [S]} {All Right!}
    even more.




    And I think you overstated my accusation. I didn't say that level sync made that attitude appear. I suggested, as most people can agree, that many players seek the easiest exp. Knowing that, implementing Level Sync inevitably led to several popular zones becoming obselete not because better zones were implemented at that level but because better zones had already existed at other levels.
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  4. #184
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    I was inclined to agree with Mychael until I remembered that the best EXP camps are at 45+. I'd much rather, at 40~45+, go to a stronghold and level up real quickly than sync down and party somewhere where I won't even have access to my multi-tiered combos. So it really wouldn't be as broken as initially stated.

    I enjoyed level sync in FFXI because it brought everyone to a level playing field. If your flag's up, then you can come to our party. 50 levels above us? No problem.
    (1)

  5. #185
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    Quote Originally Posted by Answa View Post
    I was inclined to agree with Mychael until I remembered that the best EXP camps are at 45+. I'd much rather, at 40~45+, go to a stronghold and level up real quickly than sync down and party somewhere where I won't even have access to my multi-tiered combos. So it really wouldn't be as broken as initially stated.
    Fail.

    Level cap rises.

    Still gonna camp stronghold?

    Probably.

    Issue remains.

    Edit: My first post in this thread, and now my last.

    Bring it back, who cares. Too easy to pl and no achievement or satisfactin in ranking up either.

    Just reinstae weaponskill levels as a countermeasure. Nerf the people who want an easy life on their way up and give those of us who put the effort in to do things properly some reward for playing the game as intended. Quested weaponskills spring to mind, WSNMs, with additional effects or aftermaths - anything to deter people from begging constantly for a shortcut.

    XIV does not need level synch. The concept will destroy the hard work put in to creating all the brand new camps and party locations. Who here remembers having to stay camping r15 Worms in Qufim Island until they could get a synch at level 30? Waste of time. And if if MUST be instigated then it should create nerfed results. Undertrained, unskilled charcaters played by people who don't know what they're doing. All these unskilled players then spill over into the endgame scene, complain its too hard and time consuming and give The Dev Team another excuse to make the game too easy. Viscious cycle, waste of time. If you can't handle the fact that an MMORPG should exist to require your time and effort, perhaps you shouldn't be paying for one. The time-sink element is what keeps people connected to the servers in an MMORPG. The anticipation of achieving something is what gets them to connect in the first place. Put level synch in place in this system and watch both of those gameplay keystones crumble.

    Rather, the most important thing is keeping the servers breathing. Merging, advertising, patching; these three things keep players signing up and playing together. More people to play with means more parties. This is the Dev Teams priority, not "adding level synch yesterday."

    I apoligise to those who feel the tone of this post is too stern for these forums, but imho the aggressive, nonsensical manor of the OP was just the sort of thing that this game does not need.
    I stand by that still.
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    Last edited by AndySolace; 02-01-2012 at 08:28 PM.

  6. #186
    Player
    Rhomagus's Avatar
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    Limsa Lominsa
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    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by AndySolace View Post
    Fail.

    Level cap rises.

    Still gonna camp stronghold?

    Probably.

    Issue remains.

    Edit: My first post in this thread, and now my last.



    I stand by that still.
    Fail.

    Level cap raises and new incentives to level in new areas would alleviate grinding strongholds.

    Still having a healthy pool of players to choose from as a new player via level sync?

    Yes.

    Your "issue" is a non-issue. I don't remember having to stay at any camp longer than I had to. You're Qufim worm scenario doesn't apply to me and it doesn't apply to people that choose to want to level appropriately. For those that want to fight worms all day? Their loss not mine. It affects me in no way shape or form, nor does it affect you, especially in XIV.

    The means to level are significantly more open and varied in XIV than they were in XI. This is an intentional mechanism put into XIV as a direct consequence of the restrictions that were prevalent in vanilla XI. Naoki Yoshida wants this game to be accessible and have a myriad set of options open to players old and new. Level sync gives incentive for experienced players to level with newer players while also giving new players a means to play the game with others without having to be forced to solo if they so choose.
    (0)

  7. #187
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    Quote Originally Posted by Rhomagus View Post
    It affects me in no way shape or form, nor does it affect you, especially in XIV.
    But it will! Of course it will!!! You have a level 38 that you want to level with but nobody parties at that rank because they all synch down to fight crabs at gullperch, r12. Raptors don't give as much exp/hour.

    No its not ideal and it might not happen for... a day? But it WILL happen. Then when you or I wish to party at 38 it'll effect us both! Why can't you see this?

    What Level-synch is to FFXIV really, is much like Communism is to politics: Idealistic, actually sounds good in principle and is easily adopted. But what..? Wait... In practice..? No. Absolutely not. Not by a long shot.

    We need to look at the real outcomes of this mechanic here and see that tbh it'll probably be you and these other guys back in here after its implimentation complaining about the very things you claim would never happen.

    NB: Level cap rises and you don't even NEED level-synch, because we're all level 50?
    (0)
    Last edited by AndySolace; 02-01-2012 at 09:40 PM. Reason: some grammatical changes

  8. #188
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    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Quote Originally Posted by AndySolace View Post
    But it will! Of course it will!!! You have a level 38 that you want to level with but nobody parties at that rank because they all synch down to fight crabs at gullperch, r12. Raptors don't give as much exp/hour.

    No its not ideal and it might not happen for... a day? But it WILL happen. Then when you or I wish to party at 38 it'll effect us both! Why can't you see this?

    What Level-synch is to FFXIV really, is much like Communism is to politics: Idealistic, actually sounds good in principle and is easily adopted. But what..? Wait... In practice..? No. Absolutely not. Not by a long shot.

    We need to look at the real outcomes of this mechanic here and see that tbh it'll probably be you and these other guys back in here after its implimentation complaining about the very things you claim would never happen.

    NB: Level cap rises and you don't even NEED level-synch, because we're all level 50?
    But it won't! Of course it won't!!! Are you honestly suggesting that crabs give more exp/hr than raptors?

    You're being an absolutist about a subject that isn't absolute. By nature you are making incorrect assumptions about a future which you cannot see. Why can't you see that you cannot see?

    You're political metaphor not only doesn't apply, but is absolutely ridiculous. I don't need to go into political theory to describe how level sync would be beneficial for the populace of XIV. If you want to go into political theory in a different thread I'd be more than happy to. Despite that you're assumptions on politics come from your own very narrow viewpoint and context.

    I don't complain about having more options open to progress my character. I guarantee you I won't be in here arguing against myself on that by my philosophical nature alone.

    I honestly don't know what NB stands for, but once the level cap rises you'll have even more of a reason to have level sync from a new player perspective. The level disparity will become even greater then.
    (0)
    Last edited by Rhomagus; 02-01-2012 at 09:57 PM.

  9. #189
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    Quote Originally Posted by ChiefCurrahee View Post
    And other MMOs do sync people up to common levels, look at SW:TOR's PvP. everyone is sync'd to max level for PVP (stats only)
    And I believe AoC allowed you to bolster a person to your level
    Yes, I clearly stated that other MMOs have had syncs that sync players up. I also explained how it has failed in those cases. I also fail to understand why you feel its so neccessary for FFXIV, that you want to defend it so sternly. Especially when you use AoC as an example, which had a weak launch, and has maintained a weak customer base. In other words, you used one unsuccessful game there as an example. As far as SWTOR goes, thats PvP ONLY. Thus again a weak example at best.
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  10. #190
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    Stands for "Note Besides". i.e, something additional to or not exactly related to the rest of the point in question. - Edit: This is just a genuine fyi. Nothing more .

    We're never going to agree on this, so i'm going to step out of the arguement, and thread. I respect your faith in this mechanic, but believe it mislead. Ultimately "We wil see" anyway, because regardless of discussing it here it will come eventually.

    Again, NB: The Crabs vs Raptors... You get together people at the relative ranks and pull each camp for an hour or two, you'll see why I used the example. Either way, it was just an example of two mobs from the vast array we have available.

    Tail Whip and Breath probably would stop people choosing to fight raptors though, come to think of it.

    Further; It -is- an absolute. That's not really up for debate, to be honest. It just simply is how level-synch works, because it is the very play style that this mechanic promotes. There is no question about that.
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    Last edited by AndySolace; 02-01-2012 at 10:17 PM.

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