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  1. #1
    Player
    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Quote Originally Posted by AndySolace View Post
    But it will! Of course it will!!! You have a level 38 that you want to level with but nobody parties at that rank because they all synch down to fight crabs at gullperch, r12. Raptors don't give as much exp/hour.

    No its not ideal and it might not happen for... a day? But it WILL happen. Then when you or I wish to party at 38 it'll effect us both! Why can't you see this?

    What Level-synch is to FFXIV really, is much like Communism is to politics: Idealistic, actually sounds good in principle and is easily adopted. But what..? Wait... In practice..? No. Absolutely not. Not by a long shot.

    We need to look at the real outcomes of this mechanic here and see that tbh it'll probably be you and these other guys back in here after its implimentation complaining about the very things you claim would never happen.

    NB: Level cap rises and you don't even NEED level-synch, because we're all level 50?
    But it won't! Of course it won't!!! Are you honestly suggesting that crabs give more exp/hr than raptors?

    You're being an absolutist about a subject that isn't absolute. By nature you are making incorrect assumptions about a future which you cannot see. Why can't you see that you cannot see?

    You're political metaphor not only doesn't apply, but is absolutely ridiculous. I don't need to go into political theory to describe how level sync would be beneficial for the populace of XIV. If you want to go into political theory in a different thread I'd be more than happy to. Despite that you're assumptions on politics come from your own very narrow viewpoint and context.

    I don't complain about having more options open to progress my character. I guarantee you I won't be in here arguing against myself on that by my philosophical nature alone.

    I honestly don't know what NB stands for, but once the level cap rises you'll have even more of a reason to have level sync from a new player perspective. The level disparity will become even greater then.
    (0)
    Last edited by Rhomagus; 02-01-2012 at 09:57 PM.

  2. #2
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    Stands for "Note Besides". i.e, something additional to or not exactly related to the rest of the point in question. - Edit: This is just a genuine fyi. Nothing more .

    We're never going to agree on this, so i'm going to step out of the arguement, and thread. I respect your faith in this mechanic, but believe it mislead. Ultimately "We wil see" anyway, because regardless of discussing it here it will come eventually.

    Again, NB: The Crabs vs Raptors... You get together people at the relative ranks and pull each camp for an hour or two, you'll see why I used the example. Either way, it was just an example of two mobs from the vast array we have available.

    Tail Whip and Breath probably would stop people choosing to fight raptors though, come to think of it.

    Further; It -is- an absolute. That's not really up for debate, to be honest. It just simply is how level-synch works, because it is the very play style that this mechanic promotes. There is no question about that.
    (0)
    Last edited by AndySolace; 02-01-2012 at 10:17 PM.

  3. #3
    Player
    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Quote Originally Posted by AndySolace View Post
    Stands for "Note Besides". i.e, something additional to or not exactly related to the rest of the point in question. - Edit: This is just a genuine fyi. Nothing more .

    We're never going to agree on this, so i'm going to step out of the arguement, and thread. I respect your faith in this mechanic, but believe it mislead. Ultimately "We wil see" anyway, because regardless of discussing it here it will come eventually.

    Again, NB: The Crabs vs Raptors... You get together people at the relative ranks and pull each camp for an hour or two, you'll see why I used the example. Either way, it was just an example. Two mobs from the vast array we have available. Tail Whip and Breath probably would stop people choosing to fight raptors though, come to think of it. Already people have lost the knowledge on where to stand to fight them. Give it one week of level-synch and we'll never get it back.

    Further; It -is- an absolute. That's not really up for debate, to be honest. It just simply is how level-synch works, because it is the very play style that this mechanic promotes. There is no question about that.
    Thanks for the clarification on NB.

    I respect your decision.

    It's still not absolute. By your mentality, fighting raptors for high levels was absolute pre Strongholds. I took my static to fight pirates in La Noscea instead. Slower experience gain but better item and gil drops

    As long as there are different incentives for different people there are no absolutes.

    You are probably right in regards to our never going to agree on this issue.
    (0)

  4. #4
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    Wow, Nero, when you put al his comments together like that its seems moe appearent that he fails to comprehend what game he is even playing. Every comment he makes, he referes t oFFXI. He must be under some disillusional break down that this is the exact same game, or perhaps he just has that limited of MMO experience.
    (2)

  5. #5
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    ChiefCurrahee's Avatar
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    Chief Currahee
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    Balmung
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    Lancer Lv 60
    Quote Originally Posted by Coglin View Post
    Wow, Nero, when you put al his comments together like that its seems moe appearent that he fails to comprehend what game he is even playing. Every comment he makes, he referes t oFFXI. He must be under some disillusional break down that this is the exact same game, or perhaps he just has that limited of MMO experience.
    Perhaps you should read Nero's post to find the relevance, before you post something out of context.

    Just in case you don't Nero was comparing FFXIV and FFXI as equals when it came to leveling. He also went as far to say that LVs 20-75 done in 2 zones: Qufim and the Jungle. Everything else was put out to pasture.

    If you pinheads insist to equate FFXIV to FFXI mechanics go ahead. If you want to argue about FFXI lets take it over to the XI forums.

    I'm talking about the future of XIV here.

    I'm sure SE knows they aren't going to get many new or returning players until Ver 2.0 launches. But if they wanted to retain those few people who do start fresh or return with lower level classes. I think Level Sync is a good way for the veteran player base to engage the new generation. Our only option if you don't have something of a similar level is to PL them. That is absurd.

    So if you want to argue FFXI take it to the correct forum. If you want to discuss the potential success or failure of a level sync mechanic in regards to the world of FFXIV bring it on.

    Level Sync would be beneficial to FFXIV to bring the player base together instead of keeping a barrier between old and new players.

    To make sure the mechanic isn't abused. SE needs only change 1 rule: Remove the ability for players outside a party to attack claimed mobs.

    Options.
    (1)

  6. #6
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    Nero's Avatar
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    Karon Mephisto
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    Ragnarok
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    Marauder Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    Perhaps you should read Nero's post to find the relevance, before you post something out of context.
    You shouldnt give out an advice about something you do yourself.

    Quote Originally Posted by ChiefCurrahee View Post
    Just in case you don't Nero was comparing FFXIV and FFXI as equals when it came to leveling. He also went as far to say that LVs 20-75 done in 2 zones: Qufim and the Jungle. Everything else was put out to pasture.
    1. Not only i said that, also a dozen other People did.
    2. I was answering YOUR Post, which is initiating the FFXI <-> FFXIV Comparsion.

    Quote Originally Posted by ChiefCurrahee View Post
    If you pinheads insist to equate FFXIV to FFXI mechanics go ahead. If you want to argue about FFXI lets take it over to the XI forums.
    Then take your "WHOA WE NEED LEVELSYNC YESTERDAY CAUSE IT POWNZ IN FFXI" Thread also to the FFXI Forum.

    Quote Originally Posted by ChiefCurrahee View Post
    I'm talking about the future of XIV here.
    Nope, you are talking about the Past and Levelsync of FFXI here and saying that FFXIV also needs that.

    Quote Originally Posted by ChiefCurrahee View Post
    I'm sure SE knows they aren't going to get many new or returning players until Ver 2.0 launches. But if they wanted to retain those few people who do start fresh or return with lower level classes. I think Level Sync is a good way for the veteran player base to engage the new generation. Our only option if you don't have something of a similar level is to PL them. That is absurd.
    I get the feeling you are trolling, since your whole arguements are absurd.

    Quote Originally Posted by ChiefCurrahee View Post
    So if you want to argue FFXI take it to the correct forum.
    Again.. dont give out any advice, if you dont do it yourself.

    Quote Originally Posted by ChiefCurrahee View Post
    If you want to discuss the potential success or failure of a level sync mechanic in regards to the world of FFXIV bring it on.
    A lot people did.

    1. You ignored them.
    2. You tried to insult them.
    3. You are not arguing about it, you are trying to bash about it.

    Quote Originally Posted by ChiefCurrahee View Post
    Level Sync would be beneficial to FFXIV to bring the player base together instead of keeping a barrier between old and new players.
    That is YOUR opinion and you dont know what you are talking about neither you know if Levelsync would benefit FFXIV. Opinions over opinions doesnt make it facts.

    Quote Originally Posted by ChiefCurrahee View Post
    To make sure the mechanic isn't abused. SE needs only change 1 rule: Remove the ability for players outside a party to attack claimed mobs.
    You seriously dont know anything about Game-Mechanics.
    (3)

  7. #7
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    Quote Originally Posted by ChiefCurrahee View Post
    If you pinheads insist to equate FFXIV to FFXI mechanics go ahead. If you want to argue about FFXI lets take it over to the XI forums.

    I'm talking about the future of XIV here.
    You lost me here, Nero quoted you multiple times, most of which your using FFXI to justify why we need this in FFXIV. Then you want to call other pinheads?

    So how are you looking out for XIV's future? By implimenting bad ideas? Genious.

    You BS is pilled high and your hipocricy rivals that of Congress. Congratulations.
    (1)

  8. #8
    Player
    Rhomagus's Avatar
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    Quote Originally Posted by Coglin View Post
    You lost me here, Nero quoted you multiple times, most of which your using FFXI to justify why we need this in FFXIV. Then you want to call other pinheads?

    So how are you looking out for XIV's future? By implimenting bad ideas? Genious.

    You BS is pilled high and your hipocricy rivals that of Congress. Congratulations.
    To truly be honest you were "lost" on his viewpoint since you entered the discussion. You were/are never going to submit that level sync should be implemented and there is no amount of evidence that could be given to change your opinion. To claim otherwise would be disingenuous.

    If I remember correctly, when ChiefCurahee was quoting XI he was doing so in response to someone else's claims about XI. Naturally XI will be quoted because that is where level sync was created but posters on both sides sometimes fail to take into account the different mechanics that governed XI and XIV. When one is arguing for or against level sync's implementation in XIV, they need to take into account the different mechanics that are already in place for both games.

    Here's an example of a weak argument from level sync supporters:

    We should include level sync right now because it worked so well in XI.
    This argument doesn't necessarily fail, it just fails to offer substantial evidence for it's claim. You'd have to show why it worked in XI and you'd have to show how it applies differently to XIV. Anyone wanting to counterpoint would cite exploitation in the current framework of XIV, and I would agree with them to an extent even being a level sync advocate myself. With the current PL system in place it would be much too simple to exploit the system to at least 10 levels below cap. In general I really don't care what others do, how they level, or how fast they get there but this would open up the game to RMT too much in my opinion.

    Before level sync is introduced I'm strongly in favor of reworking of the claiming/experience system. Claiming I'm not too worried about it's mainly who is rewarded for it and how.

    Here's a weak argument for level sync detractors:

    Everyone would just gain levels too quickly and exploit the system and they'd be noobs at high level. In XI you just had to form a skill up party so it was useless anyways
    It is untrue that "everyone" would do so. The system is available to everyone but isn't necessarily geared towards everyone. It's mainly for people who are just starting out or for people that can't feasibly form a group in their level range because there is too small of a pool of party seekers to choose from.

    Gaining levels too quickly is a moot point as powerlevel already exists. This argument would also have to call for the tweaking of the current claiming/experience system in order for it to be substantial.

    Inexperienced or unskilled players will always exist at high level. Each individual is different, but there is no accrual of skill points like there was in XI so being underleveled due to skill is an unnecessary point as it doesn't exist in XIV.

    Whether you think the leveling curve, time spent to reward ratio, or party mechanics are imbalanced are better made as separate arguments. Level sync and it's implementation is about bringing people of different walks on their own path together.

    I'm for the intermingling of populations in an MMO while still maintaining a progression mechanic.

    I'm against cutting off new players from sharing their first hand experiences with the established base.
    (2)
    Last edited by Rhomagus; 02-03-2012 at 07:10 AM.

  9. #9
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    This thread needs to die already
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  10. #10
    Player
    Valmonte's Avatar
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    Felix Valmont
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    Balmung
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    Lancer Lv 35
    Level Sync=the Dunes till 75.
    Level Sync=Ruined Exploration
    Level Sync=Gimp Ass Players
    Level Sync=The beginning of the end for XI
    Abysea = the final nail in the coffin.

    i like to explore in my MMO's and i like to do so with my friends....hence is my biggest complaint with XIV is its just so damed plain... there are no secrets to find, no mysterious switchs to press to get threw a locked door, no Bubbly Bernie's and no jewels slipping threw my fingers. thats what made XI so great was the tiny hidden stuff to do.

    Level Sync and Abessya Destroyed all that, it turned a great game into a who can get to 95 the fastest grind fest.
    (1)

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