


The first quote was for HeulGDarian since we both are on chaos datacenter.
That survey it's about job satisfaction, when you did it you could just pick 1 job and give it your review Wich was pretty limited, apart you can consider a job gets better this expansion but that's doesn't mean the role gets better at all, yes PLD and GNB are rated high due they are the most complete and we'll designed tanks of the moment and I agree with that but even with that I consider the tank role a joke right now, so in the end that survey can't be used to know if the tank role it's ok or not.
Yeah we get new ppl this expansion, but that's doesn't mean they go to the tank role, most players just jump to DPS always, we always lack tanks that's why they make 24 man raid only have 1 tank per team and the rest of the duty still are making DPS players wait around 15-20 min on peak hours to enter a dungeon.
If you want more specific numbers you can't really have it due how the game works, since you can't know how many truly active tanks are in a game where you can be anything with 1 char, at the end it's duty finder and duty finder rates didn't really change this expansion since still ask for tanks and now more often for healers too and make you wait a fair amount of time to get them.
Last edited by shao32; 06-30-2020 at 03:05 PM.
Its not just thatThe first quote was for HeulGDarian since we both are on chaos datacenter.
That survey it's about job satisfaction, when you did it you could just pick 1 job and give it your review Wich was pretty limited, apart you can consider a job gets better this expansion but that's doesn't mean the role gets better at all, yes PLD and GNB are rated high due they are the most complete and we'll designed tanks of the moment and I agree with that but even with that I consider the tank role a joke right now, so in the end that survey can't be used to know if the tank role it's ok or not.
Yeah we get new ppl this expansion, but that's doesn't mean they go to the tank role, most players just jump to DPS always, we always lack tanks that's why they make 24 man raid only have 1 tank per team and the rest of the duty still are making DPS players wait around 15-20 min on peak hours to enter a dungeon.
If you want more specific numbers you can't really have it due how the game works, since you can't know how many truly active tanks are in a game where you can be anything with 1 char, at the end it's duty finder and duty finder rates didn't really change this expansion since still ask for tanks and now more often for healers too and make you wait a fair amount of time to get them.
1) nothing there told if people posted multiple opinions , for different jobs
2) lets say the total amount of active players is 1% of that, due to no content , cause they have quit, coronoa virus, cause they only play for the story etc it would still be close to 1.5% of that player base
It is literally impossible to get info on how many people hate or like the changes, since the majority of people are not spending their time on forums , Not only that alot of people are new so they dont know about any problems that the job may have when pushed to its limit, There is also the fact that some people will state their opinion once and then thats it , while you can see that the forums spit out a new thread nearly every week about healers or tanks or dps. In the end you cant get a complete view of the whole thing all you can do is state your opinion and hope that youre heard.
I Will add to this that the game suffers from people not wanting to improve and taking any kind of criticism as elitism and asking for content and gameplay to be removed or be dumbed down. The only way to actually learn if all the problems people talk about actually exist or not its with the next expansion cause thats the only time theyll do massive changes to the job systems, for the simple reason that the devs schedule is preoccupied with working out the next patch mid expansion. i might be one of the few who would prefer something like that but i wish they took a year trying to fix any kind of problems the game has.
Last edited by HeulGDarian; 06-30-2020 at 04:03 PM.
You should look at that survey. Out of that survey the two most under performing jobs for DPS, the worst healer, AST which have hated the rework of their systems since beginning of the expansion, then the two underperforming 'burst tanks' that have been complaining about thier entire job identity (or lack their of) since the beginning and MCH who has not recieved any buffs to keep up with the other DPS. Yes, tanks are in a bad spot, but only PLD is the one with both a high play rate (for tanks) as well as a somewhat high review. GNB which is the highest of the reviews is one of the lowest played Tanks next to WAR... which means people are likely giving it glowing reviews because "its new" and people dabble into it and had fun... but aren't sticking with it.Yeah some have quit, but some have switched to tanking. And there are a load of new players thanks to the success of shadow bringers.
People said there were a lack of tanks. All I wanted was some kind of source or data backing that up. I just wanted stats.
Especially because I saw that big job satisfaction survey on Reddit and saw tanks made two of the top 3 spots.
https://www.reddit.com/r/ffxiv/comme...urvey_results/
Yeah, it's from reddit and not SQEX itself, but it IS an impressive amount of data and I can't find anything from SQEX itself.
It seemed to me like there was just a vocal minority complaining on the forums... Which is where people go to complain.
I thought someone had data to the contrary.
Something concrete to support the claim that there are less tanks.
If someone has anything please share it. I will continue lurking in this thread, even if I don't intend to post.
Also, yes, the 2867 survey is far too small of a sample size when even the larger community (Japan) is now angry with the state of tanks/healers. So trying to say "where is the data" when there is so many different personal experiences as well as just looking at queue times makes it a giant "well no duh they are right about thier premise". Also... DPS in need has always been a thing for 24 mans... cause you only need 3 tanks. Before when we had 6 tanks required it was Tanks in need usually. They had to change the composition for 24 mans just so queue could actually move instead of slowly creeping because they needed too many tanks.




Correct. This is why I'm looking for better data.
People were speaking on this topic pretty objectively, so I figured someone had better data.
That's why I asked for it.




Lodestone Census Data was discussed on page 24 of this thread. Link
I don't think a preferences poll measures anything of value to this particular discussion due to selection bias. Unhappy responses just mean that the players want the job to either get developer attention or buffs. The few forum posters here telling you what the problem is are not the ones to worry about. It's all the people who have silently given up.




I've also been looking at the April 2020 census SQEX put out.
https://ffxivcensus.com/
But part of the problem with something like this (along with the things you've brought up) is that it just shows what jobs people have levelled, not what jobs people are actively playing.
Like, I have SMN at 80, but after I picked up DRK I basically stopped playing SMN. Yet the census would display and weigh those equally.
Last edited by ItMe; 07-02-2020 at 01:12 AM.




The census that you linked isn't put out by SQEX. They're both unofficial. They haven't done an official one since Heavensward, as far as I remember.
It can be difficult to pick up what someone's 'main' is, but a relatively straightforward way to gauge the split in the raiding population is by looking at their weapon ilvl. This is especially true earlier in the tier when people are still gearing up. You're going to put your weapon preference towards your main job before gearing up anything else.
Ideally, there should be a 1:1:2 ratio of active tanks:healers:dps, based on raid slots. If the numbers match well, you minimise wait times and get more people doing content.
I think the reason why that mismatch exists is simply because it's harder to design content that is interesting for tanks and healers. When the main selling point of tanking and healing is how much damage you can do, then accentuating the numbers difference between dps and non-dps roles is just going to pull people away from those roles. And there are only two real ways to fix that: either design content specifically to challenge tanks and healers, or reduce that gap. You can go ahead and confirm with the numbers if you like, but it's really all just common sense.

it's mind numbingly boring in everything but challenge mode content
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