Quote Originally Posted by DoctorMog View Post
Thanks for telling me something I didn't know about myself.

Assuming people that want to remove the anima system can't manage it, and implying their stupidity is pretty presumptuous on your part.

So, thanks for that. So helpful.

If they added a 1shot-kill skill to the game, would advocate "if you don't want to 1shot monster, you can kill things the normal way"? Because the anima debate is the same thing. Its easymode laziness on developers part that had become a staple of the game now. Saying "run if you want to, those who want to use it can, and those who don't can just not." isn't furthering the discussion.


The anima system was just a developers shortcut for adding REAL transportation methods.

Now people are too attached to their easymode to let it go.

After reading this thread,
I hope they remove it from 2.0 or at least change it to node-to-node teleport.
The anima debate is not the same thing as a one shot kill. Apples and oranges.

It doesn't easy mode the game. There's no easy or difficult aspect about wasting time. It's just wasting time. You do with what you want to with your time. Let others do what they want to with theirs.

The "don't use anima if you don't want to." does work because you still have the option to explore and not use it. Your ideas exacerbate the problem by negating the resource mechanic, erasing the lore, and designating it to a "special" class.

Anima doesn't keep you from exploring. It's a copout to continue a weak argument that has no basis when it has no bearing on difficulty or exploration. If you have something else that I haven't heard of or that hasn't already been posted in this thread feel free to provide something new but you haven't done so.

Your statement on the motivations for including Anima in the first place are presumptuous as well.