which is how your supposed to do it
problem is people want others to suffer because they cant manage their own anima
and if they cant manage it, no one else should be allowed to do it either
its the haves vs the have nots as usual
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Thanks for telling me something I didn't know about myself.
Assuming people that want to remove the anima system can't manage it, and implying their stupidity is pretty presumptuous on your part.
So, thanks for that. So helpful.
If they added a 1shot-kill skill to the game, would you advocate for: "if you don't want to 1shot monster, you can kill things the normal way"? Because the anima debate is the same thing. Its easymode laziness on developers part that has become a staple of the game now. Saying "People can run if they dont like anima" isn't furthering the discussion.
The anima system was just a developers shortcut for adding REAL transportation methods (because they rushed the game out) Now people are too attached to their easymode to let it go. Is the short of the story.
Once real transportation methods are implemented, Anima needs to go.
After reading this thread,
I hope they remove it from 2.0 or at least change it to node-to-node teleport.
Last edited by DoctorMog; 02-01-2012 at 10:32 AM.
Thanks for telling me something I didn't know about myself.
Assuming people that want to remove the anima system can't manage it, and implying their stupidity is pretty presumptuous on your part.
So, thanks for that. So helpful.
If they added a 1shot-kill skill to the game, would you advocate for: "if you don't want to 1shot monster, you can kill things the normal way"? Because the anima debate is the same thing. Its easymode laziness on developers part that had become a staple of the game now. Saying "People can run if they dont like anima" isn't furthering the discussion.
The anima system was just a developers shortcut for adding REAL transportation methods. Now people are too attached to their easymode to let it go. Is the short of the story.
Once real transportation methods are implemented, Anima needs to go.
After reading this thread,
I hope they remove it from 2.0 or at least change it to node-to-node teleport.
It seem to ignore the obvious that it was planned to be in the game from the beginning.
you just don't want to admit your fighting a losing battle. Encase you just want to ignore the
first person that posted this. This verbiage has been on the FFXIV site for 2 years.
Anime has always been intended to be in this game. It's not going away, Deal with it.Though the exact mechanism behind teleportation via aetheryte is still largely a mystery, one theory states that when a sentient being approaches one of the portals, the aether that makes up its body resonates with the aether of the crystals, which in turn results in a complete breakdown of the being's mass, allowing it to temporarily return to the invisible aetheric streams that course throughout the planet. The being's soul, which cannot be broken down, then guides the particles to a pre—determined destination, and upon arrival, the corresponding aetheryte receptacle reconfigures the mist back into its original form. This whole process takes only a matter of moments, allowing for nearly instant transportation to faraway destinations.
However, being broken down to the aetheric level can take its toll on one's body, and rest is often required after several consecutive jumps, especially as the distance becomes greater. As a precaution, most city—states strongly discourage over—teleporting, as it can lead to irreversible damage...



The anima debate is not the same thing as a one shot kill. Apples and oranges.Thanks for telling me something I didn't know about myself.
Assuming people that want to remove the anima system can't manage it, and implying their stupidity is pretty presumptuous on your part.
So, thanks for that. So helpful.
If they added a 1shot-kill skill to the game, would advocate "if you don't want to 1shot monster, you can kill things the normal way"? Because the anima debate is the same thing. Its easymode laziness on developers part that had become a staple of the game now. Saying "run if you want to, those who want to use it can, and those who don't can just not." isn't furthering the discussion.
The anima system was just a developers shortcut for adding REAL transportation methods.
Now people are too attached to their easymode to let it go.
After reading this thread,
I hope they remove it from 2.0 or at least change it to node-to-node teleport.
It doesn't easy mode the game. There's no easy or difficult aspect about wasting time. It's just wasting time. You do with what you want to with your time. Let others do what they want to with theirs.
The "don't use anima if you don't want to." does work because you still have the option to explore and not use it. Your ideas exacerbate the problem by negating the resource mechanic, erasing the lore, and designating it to a "special" class.
Anima doesn't keep you from exploring. It's a copout to continue a weak argument that has no basis when it has no bearing on difficulty or exploration. If you have something else that I haven't heard of or that hasn't already been posted in this thread feel free to provide something new but you haven't done so.
Your statement on the motivations for including Anima in the first place are presumptuous as well.
What you want, though, sounds easier than anima management ever will be. Teleport spells will be easy to obtain (as all abilities are) and, unless they come with a ridiculously high cooldown, will be even easier to use than current teleportation methods. Limiting it all to just one class or spreading them around across various classes won't really do anything but annoy people every once in a while.Thanks for telling me something I didn't know about myself.
Assuming people that want to remove the anima system can't manage it, and implying their stupidity is pretty presumptuous on your part.
So, thanks for that. So helpful.
If they added a 1shot-kill skill to the game, would you advocate for: "if you don't want to 1shot monster, you can kill things the normal way"? Because the anima debate is the same thing. Its easymode laziness on developers part that has become a staple of the game now. Saying "People can run if they dont like anima" isn't furthering the discussion.
The anima system was just a developers shortcut for adding REAL transportation methods (because they rushed the game out) Now people are too attached to their easymode to let it go. Is the short of the story.
Once real transportation methods are implemented, Anima needs to go.
After reading this thread,
I hope they remove it from 2.0 or at least change it to node-to-node teleport.
/slowclapThe anima debate is not the same thing as a one shot kill. Apples and oranges.
It doesn't easy mode the game. There's no easy or difficult aspect about wasting time. It's just wasting time. You do with what you want to with your time. Let others do what they want to with theirs.
Last edited by Answa; 02-01-2012 at 10:57 AM.




It is easier.What you want, though, sounds easier than anima management ever will be. Teleport spells will be easy to obtain (as all abilities are) and, unless they come with a ridiculously high cooldown, will be even easier to use than current teleportation methods. Limiting it all to just one class or spreading them around across various classes won't really do anything but annoy people every once in a while.
/slowclap
If anima exists, we can port anywhere, why not anytime?
Why do we have to wait for a cooldown on anima?
Hell if anima is here to stay, why cant I just port anytime, no restrictions?




I'm playing devils advocate. (A lot is lost in text)
Why not just uncap anima if its here to stay?
Really.
Why did SE put a cap on anima? And why does it recharge at a snails pace?
If porting around is intended, anywhere, anytime, why am I restricted by a "regen" of it?
Why is anima currently the "in between" of "no anima" and a "free porting system"
Why are they forcing me to run sometimes? When I run out of my daily limit of "instant traveling"? Why is this?
Last edited by DoctorMog; 02-01-2012 at 11:07 AM.
You are not playing devil's advocate, you are being silly. You can't play devil's advocate when everyone disagreed with you in the first place.I'm playing devils advocate. (A lot is lost in text)
Why not just uncap anima if its here to stay?
Really.
Why did SE put a cap on anima? And why does it recharge at a snails pace?
If porting around is intended, anywhere, anytime, why am I restricted by a "regen" of it?
Why is anima currently the "in between" of "no anima" and a "free porting system"
Why are they forcing me to run sometimes? When I run out of my daily limit of "instant traveling"? Why is this?
The answer really isnt that hard to arrive at. Its a simple balance between convenience and exploration. SE has made no secret that they like ppl to explore their world. They also know having *no* teleportation would turn a lot of casuals off of the game. Even ffxi had teleports. Yet, infinite teleports would make the game far too easy and would defeat the purpose of "adventure and exploration". The solution? Limited teleports. I dont see why this is so hard to understand. Anima is there to use, but if you rely on it too much it runs out, forcing you to walk on foot.
Either way, use it or not, you'll have to explore the game world yourself, rather than teleporting around. Why does everything have to be "this" or "that" with ppl. Really you shouldnt be so polar. There is such a thing as a middle-ground.
Tbh I dont understand your argument against anima at all. All I gather is you dont like it, and instead want uncapped teleports. But what makes anima worse and teleports better? There is lore for anima so there goes that objection...I really just dont see the point. You havent made much of a case, and if you dont like it just walk everywhere.
To everyone saying anima ruins the game, I say lol. It runs out, and regens very slow. Even a big anima user like me has to walk most of the time now. It doesnt ruin the game at all, everyone is forced to walk eventually.
I'm too confused about your stance to be able comment on anything.I'm playing devils advocate. (A lot is lost in text)
Why not just uncap anima if its here to stay?
Really.
Why did SE put a cap on anima? And why does it recharge at a snails pace?
If porting around is intended, anywhere, anytime, why am I restricted by a "regen" of it?
Why is anima currently the "in between" of "no anima" and a "free porting system"
Why are they forcing me to run sometimes? When I run out of my daily limit of "instant traveling"? Why is this?
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