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  1. #1
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Goji1639 View Post
    Assuming a healer can handle a wall to wall pull is a gambit. I've gone literally 15-20 seconds without receiving a single heal on a wall to wall; if I wasn't severely overgeared I'd be dead. Healer should state exactly what they can handle at the beginning of the run if they have specific expectations. Otherwise the tank sets the pace, period.
    What you do as tank, is say at the start of the dungeon “I’m going to do large pulls” and then go ahead and do it. If you die, then you adjust the speed. While leveling the four tanks to 80 in dungeons, I didn’t have any complaints when I did this, and I didn’t get yanked around by healers.
    Rescue can be a pretty useful skill though, I have had healers yank me out of areas that would have killed me, and those healers get my coms for it.
    (6)
    Quote Originally Posted by TheMightyMollusk View Post
    It's the Asstral Calamity, wrought by the dread primal Bahabutt.

  2. #2
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by NessaWyvern View Post
    What you do as tank, is say at the start of the dungeon “I’m going to do large pulls” and then go ahead and do it. If you die, then you adjust the speed. While leveling the four tanks to 80 in dungeons, I didn’t have any complaints when I did this, and I didn’t get yanked around by healers.
    Rescue can be a pretty useful skill though, I have had healers yank me out of areas that would have killed me, and those healers get my coms for it.
    So, you say you're going to large pull, do it, then die to start off every run. Sounds like fun.

    If I'm barely ilvl appropriate for the dungeon and not familiar with it I'm probably going to pull small. Tank sets the pace; that's just how it is. If the healer doesn't like the pace he can speak up, and if he asks for big pulls he'd better not suck.
    (4)

  3. #3
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Goji1639 View Post
    So, you say you're going to large pull, do it, then die to start off every run. Sounds like fun.

    If I'm barely ilvl appropriate for the dungeon and not familiar with it I'm probably going to pull small. Tank sets the pace; that's just how it is. If the healer doesn't like the pace he can speak up, and if he asks for big pulls he'd better not suck.
    BAHAHAHA, maybe every 1/5 runs at the most, plus it gives the healer in the dungeon some good practice with their healing abilities. And if the healer isn’t comfortable with big pulls, they usually tell you right after you say that you’ll do big pulls.

    Believe it or not, the entire team sets the pace. If the DPS don’t do enough damage, healers run out if MP, everyone dies thus setting the pace. If healers don’t do enough healing, everyone dies, also setting the pace. If the tank doesn’t use CDs on large pulls, everyone dies, or pulls small, making the dungeon take longer, setting the pace.

    Your mindset right now, isn’t exactly a team player mindset.
    I pUlL hOwEvEr MaNy I wAnT! I’m tHe TaNk.
    Seeing this always makes me cringe.
    (37)
    Last edited by NessaWyvern; 06-15-2020 at 12:16 PM.
    Quote Originally Posted by TheMightyMollusk View Post
    It's the Asstral Calamity, wrought by the dread primal Bahabutt.