
Originally Posted by
ForteNightshade
You do realize the healer likely knows that and is purposely taking advantage of your higher ilvl, yes? I do this constantly with tanks because I have a bevy of abilities ready to shoot their HP back up in seconds. This doesn't include Benediction or Essential—both of which loss value if you don't allow the tank's HP to plummet.
And no, the tank does not set the pace. This mindset needs to die out. If you have an undergeared healer or DPS, their inability to heal or kill things as quickly means they've determined the pace. Regardless, tanks aren't special. You're simply one of four people wanting to get through the dungeon. If three other people want to go fast and you're refusing to pull more out of sheer stubbornness, you're being selfish. And putting your preference above the majority.
Dungeons are a complete joke nowadays, especially Expert. Unless people are severely undergeared, there isn't a single dungeon where a double pull will hurt you.
Honestly, why not take it as a challenge? The healer or DPS has given you free reign to push yourself. If you can't handle it, well, it's their fault for pulling more. But if you can, you now know you're capable of more than you thought. It's essentially a riskless gamble.
Bluntly stated, if I were the DPS I would vote kick you for that stunt. All you've accomplished is making the dungeon take longer because you're being petty. Now if you asked the healer to stop and they kept doing it anyway, that's a different story. But to just revenge kill them as a sort of "lesson." Yeah, I'd rather wait for a new tank, personally.