Honestly, I think adding more combat to MSQ would make them feel less of a slog to many people. Same goes for me actually, I enjoy the MSQ for it's story but the combat and reading discrepancy is too great imo, to the point it feels like you're playing a graphic novel instead of a game at times and make me long for any combat (resulting in me doing random fates and dungeons without any goal, outleveling even more, fine by me but don't see lots of of people engage in goalless gameplay). The fact that you level so quickly is probably a big contributor to this problem, but even then, sidequests usually have very little combat as well.
And as I've mentioned before, the fact that you're stuck with gutted actions/rotation for so long certainly doesn't help imo.
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