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  1. #1
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    If a lot of people couldn't get into the game due to how slow the combat is or how little buttons there are at the early levels of a class (and job in regards to Scholar), then we shouldn't encourage people to skip the MSQ, but rather have the early game be entertaining.

    This can be done by giving away really good xp boosts like what OP said, or reworking the battle system of the classes and reworking MSQ (they're reworking ARR right now).

    I'm leaning towards the latter, as IMO this would potentially be a good way to train future class/job designers. I posted on a thread for how they could do this a while back:

    Quote Originally Posted by Payotz View Post
    I was actually thinking that maybe they could reintroduce the old class skills to classes and low level jobs, then once there's a new skill, that active skill would become a trait instead.

    Let's take Rogue for example:

    Rogue will have Kiss of the Wasp back as an active that increases phys damage to 5%. You had to activate it in order to boost dps.
    Then later down the line, you'd have a trait that would upgrade it to Kiss of the Viper, which would increase phys damage to 10%.

    Once you get to Ninja however, Kiss of the Viper will become a passive Trait, implying that your weapons "are always coated with venom", so you don't have to coat it again and again. The trait would always boost your phys damage to 10%.

    This would possibly give a lot more active buttons to the older jobs/classes, improve job identity and lore, and possibly fix combat gameplay at low levels.
    The story in 14 is really good, and I'd imagine ARR would be a lot better after the rework, but leveling between MSQs and going through MSQ with a job that has 3 buttons is gonna be turning people off from the game. People paid to play a video game, not read a Visual Novel
    (2)

  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Not to mention that the mogsation's profits are apparently the only source of money that entirely goes back into the game. (make of that what you will)
    (0)

  3. #3
    Player

    Join Date
    May 2020
    Posts
    232
    If you have so many alts that you are getting drained to the point of asking this one I'd like to ask. Why do you have so many alts when one character can do everything? And two your answer really does exist already. It's called the story skip potion, made for people like you who have a million alts and don't want to redo msq on them.
    (2)

  4. #4
    Player
    NoctusT's Avatar
    Join Date
    Apr 2016
    Location
    Ul'Dah
    Posts
    103
    Character
    Noctus Tagaris
    World
    Leviathan
    Main Class
    Bard Lv 90
    Your request is pointless.
    1) I am really glad that this game ISNT a wow clone and I know that a lot of other people feel that way too.
    2) There's this thing called armoury bonus that gives your alt jobs an exp boost.
    3) in the case of your main job, you will have to do MSQ anyways and that gives you a tonne of experience regardless. Especially if you do your daily roulettes with the MSQ
    4) if you want to skip the msq jump pots are a thing.
    5) After numerous complaints about the length of ARR the Devs are going to revamp the MSQ next patch.
    Everything your asking for already exists/ will exist in game. Just because you can't level your main job to max level in a day or two doesn't mean that there aren't tools to speed up the process.
    Really friggin tired of people asking for WOW features in a game that (thank goodness) isn't WOW.
    Source: I have everything to 80 except BTN and FSH. Also leveled an alt character to max.
    (10)

  5. #5
    Player

    Join Date
    May 2020
    Posts
    232
    Quote Originally Posted by NoctusT View Post
    Your request is pointless.
    1) I am really glad that this game ISNT a wow clone and I know that a lot of other people feel that way too.
    2) There's this thing called armoury bonus that gives your alt jobs an exp boost.
    3) in the case of your main job, you will have to do MSQ anyways and that gives you a tonne of experience regardless. Especially if you do your daily roulettes with the MSQ
    4) if you want to skip the msq jump pots are a thing.
    5) After numerous complaints about the length of ARR the Devs are going to revamp the MSQ next patch.
    Everything your asking for already exists/ will exist in game. Just because you can't level your main job to max level in a day or two doesn't mean that there aren't tools to speed up the process.
    Really friggin tired of people asking for WOW features in a game that (thank goodness) isn't WOW.
    Source: I have everything to 80 except BTN and FSH. Also leveled an alt character to max.
    While I don't agree with her, her point isn't alt classes persay.. she has alt characters. So she wants a way to skip the story on other characters. Again jump pots like you mentioned - and me too - but her issues isn't the alt classes as she stated she doesn't believe one character should do it all. Which is odd... I love that feature. More mmos need that D:
    (0)

  6. #6
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Controller View Post
    While I don't agree with her, her point isn't alt classes persay.. she has alt characters. So she wants a way to skip the story on other characters. Again jump pots like you mentioned - and me too - but her issues isn't the alt classes as she stated she doesn't believe one character should do it all. Which is odd... I love that feature. More mmos need that D:
    Oh, then honestly I'm all for it, making an alt character able to be skipped to the end game (when your main character has already reached endgame) is something I support.
    If using the jump potion for stories and jobs would give you an option to go straight to the start of the latest patch, and go max to 80 (if the job you chose to max to 80 is something you have already maxed on your main character)

    It'd be a lot easier and a lot less time consuming to make alts for weekly lockouts and to play on other datacenters.
    (0)
    Last edited by Payotz; 06-13-2020 at 07:01 AM.

  7. #7
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Payotz View Post
    It'd be a lot easier and a lot less time consuming to make alts for weekly lockouts and to play on other datacenters.
    That (and a few other bits) specifically is something the devs don’t really want you to be able to do easily.

    Being able to have insta-alts allows raiders to do their weekly raids up to 8 times (w/ 8 possible characters), which can lead to an unhealthy play style. In addition, since I can skip to 50+...through loopholes, I could suddenly now be the proud owner of 8 FCs with 8 houses. Point being it’s not hard to get to 80 on a new character, but there is enough of a deterrent that most wouldn’t do it.
    (8)

  8. #8
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    I see zealots defending the game

    I agree with OP, the game is too slow

    About MSQ is one of most chores ever, to get to play with friends

    Not long ago one of my friends started the game, to play with me/us. And guess what, she hates it, for going A to B to A for days, Ton of fillers.

    My experience with Game is the same, if not people saying game gets better, I would quit.

    There is no short way to Play with friends

    The game has much more to offer than MSQ

    Ofc Fan Lovers will simply tell " This game is not for You. You can play something else, Have Fun o/ " - Passive Aggressive forum answers, which I seen for years


    About jobs and dungeons:
    - 1-2 combo and lack of skills, makes
    game boring early on ( You can argue that at lvl 50 it gets better, but it's not, many jobs and not functionally with core skills at max lvl, and SE cutting skills, pulling them more and more on longer gaps from expansion to expansion is not fun )

    - we could have in dungeons skills we got before, so dungeons at DutyLeveling and others for many people would be less boring and faster, thus easier to level up, caring new people on the way

    - why not allowing more skills in duty roulette? - the answer is - coz zealots leveled their jobs by hard way - and those people will brag about it, and hate on new people, " back in my days X and Y was harder and now is joke, no need for
    changes "
    (0)

  9. #9
    Player

    Join Date
    May 2020
    Posts
    232
    Quote Originally Posted by testname View Post
    I see zealots defending the game

    I agree with OP, the game is too slow

    About MSQ is one of most chores ever, to get to play with friends

    Not long ago one of my friends started the game, to play with me/us. And guess what, she hates it, for going A to B to A for days, Ton of fillers.

    My experience with Game is the same, if not people saying game gets better, I would quit.

    There is no short way to Play with friends

    The game has much more to offer than MSQ

    Ofc Fan Lovers will simply tell " This game is not for You. You can play something else, Have Fun o/ " - Passive Aggressive forum answers, which I seen for years


    About jobs and dungeons:
    - 1-2 combo and lack of skills, makes
    game boring early on ( You can argue that at lvl 50 it gets better, but it's not, many jobs and not functionally with core skills at max lvl, and SE cutting skills, pulling them more and more on longer gaps from expansion to expansion is not fun )

    - we could have in dungeons skills we got before, so dungeons at DutyLeveling and others for many people would be less boring and faster, thus easier to level up, caring new people on the way

    - why not allowing more skills in duty roulette? - the answer is - coz zealots leveled their jobs by hard way - and those people will brag about it, and hate on new people, " back in my days X and Y was harder and now is joke, no need for
    changes "
    Cept nothing you said the OP said. She mentioned only to skip the MSQ on new characters/alts. And that option should you choose to use it exist. It's called the story jump potion. I bring that up because since it already exist Square simply isn't going to make a free way to do it when they already sell the answer. It's just never going to happen.
    (15)
    Last edited by Controller; 06-13-2020 at 07:41 PM.

  10. #10
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by testname View Post
    I see zealots defending the game

    I agree with OP, the game is too slow

    About MSQ is one of most chores ever, to get to play with friends

    Not long ago one of my friends started the game, to play with me/us. And guess what, she hates it, for going A to B to A for days, Ton of fillers.

    My experience with Game is the same, if not people saying game gets better, I would quit.

    There is no short way to Play with friends

    The game has much more to offer than MSQ

    Ofc Fan Lovers will simply tell " This game is not for You. You can play something else, Have Fun o/ " - Passive Aggressive forum answers, which I seen for years


    About jobs and dungeons:
    - 1-2 combo and lack of skills, makes
    game boring early on ( You can argue that at lvl 50 it gets better, but it's not, many jobs and not functionally with core skills at max lvl, and SE cutting skills, pulling them more and more on longer gaps from expansion to expansion is not fun )

    - we could have in dungeons skills we got before, so dungeons at DutyLeveling and others for many people would be less boring and faster, thus easier to level up, caring new people on the way

    - why not allowing more skills in duty roulette? - the answer is - coz zealots leveled their jobs by hard way - and those people will brag about it, and hate on new people, " back in my days X and Y was harder and now is joke, no need for
    changes "
    Funny how these suggestions only ever come from zealots of other games, who always want to turn this game into "Final (MMO of their choice)" or "(MMO of their choice) Fantasy".

    You know why they don't make available to you higher skills on lower level dungeons, Einstein?

    Because they'd either have to nerf your skills so much that a lvl 20 BLM's Fire II would deal more damage than a LVL 80 synced down BLM's and by the time you got to use Flare, the mobs would already be dead;

    OR

    They keep skills as they are (which is usually what other MMO zealots want, because they're used to rote repetition and just mowing down content by the dozens systematically) and make lower level new player's experience lousy because the higher level ones would just raze everything in their path nonstop till the end of the dungeon with their higher level skills, to which the dungeon wasn't balanced torwards. I mean, this already happens on Castrum and Praetorium, just with outgearing the dungeons. Imagine people having their lvl 80 skills there;

    OR

    They have to balance every dungeon in the game to accommodate this, and they'll have to repeat it all over again every time a new expansion comes out. And you can kiss goodbye on new content for upwards of a year.

    Zealots of other MMOs never seem to learn that you can't fit a square in a round peg, but they do always seem to try their hardest to fit some other MMO's system into an incompatible gear and battle system.
    (20)
    Last edited by JohnSpawnVFX; 06-13-2020 at 07:40 PM.

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