Quote Originally Posted by SamRF View Post
If story is the main appeal of this game, it's .... standard MMO stuff you are putting 90% of your time in and not the story.
Part of the FF series carries wtih it is the story aspects. I would personally argue that its a big part of the franchise. Is it Gone with the Wind, or War and Peace levels of literature greatness? Hell no. But so is a massive amount of art generally.

But people like it, and are drawn to it. If thats not your cup of tea, thats alright. It's the primary draw with secondary elements. Meaning, people came for the MSQ and FF series genre of story telling, and stuck around for other aspects teh game offers. As an anecdote for you, I like the MSQ and I look forward to the next part of the story, especially as of late with ShB. It's not the only thing that draws me to the game, but its a big part of it. I of course enjoy the end game stuff like raiding and dungeons and the like, but at the top of my list it's story. In fact, part of the reason why I liked WoW was for the story aspect, before it became obvious that theyre just digging up whatever so keep the franchise running - which might end up being the same fate as FFXIV, but atleast for the time being it feels like its going somewhere relevant.

Quote Originally Posted by SamRF View Post
Again, I'm sure there are way more people than you think, that don't care about MSQ playing this game right now at endgame, who have skipped everything or have experienced it all but simply don't like it. They're simply not on these forums which makes sense. I think many of them are high-end raiders too.
I know for a fact there are players like this. But how many is really up in the air. Among those who I engage with and what not, this is not the sentiment. They enjoy end game content and etc, but they did not skip the story and speak fairly positively of it.

What is probably closer to the truth is there probably is a sizeable chunk of the base who play the story in parts, and skip it in other parts - That is to say, if htey find a particular sequence in the story to be dragging on, they rush through it, but if it's engaging they play through it. And of course thats gonna have differences in how often its rushed vs played, but even then I would hazard that people typically play the story more than skip stuff particularly when xpac drops. Ive no proof, but neither do you. Were both operating on our personal perspectives in regards to this.

Quote Originally Posted by SamRF View Post
You might even be better off watching a crappy shounen anime if story is all you care about. The story isn't good on its own, it's gameplay and MMO mechanics that make it worthwhile (imagine putting FFXIV story into a novel or tv-show).

edit: also, consider nobody is arguing for less story or a major overhaul of this game's focus. People who like story, including me, will still have their precious story when there are means for people to skip it more easily. Then they might even be able to take more risks with the plot and don't need the story to be as accessible and cheesy as it is if they're no longer trying to interest EVERYONE (aka crappy but popular shounen anime).
Ive heard people specifically criticize FFXIV for its gameplay mechanics. There are positives, but a point that is brought up is how slow or boring classes are early on. Its got some merit, and the reasoning makes even more sense when you consider that some of this criticism comes from faster paced MMO systems (GW2 or WoW as examples). People who arent used to a GCD of 2.5 seconds and being limited in skills till pretty high up can make the game feel slow or clunky. It certainly does take some getting used to.

Same with boss fight mechanics and how that works. Now Im not saying its bad, but that it is different and once most people warm up to it, they end up enjoying it.

As for making MSQ bypassable - I covered this a few pages back. I feel its gonna have a knock on effect, less player cohesion with changing player expectations of how to treat the game. Making MSQ optional changes the games dynamics and how people interact with the game as a whole. Yes, you would probably see a spike in new players cause the MSQ wont be a turn off. But at the same time, youll likely also see player retention rates drop as players change their mindset. The draw is now optional. The leveling and play experience now becomes vastly different.

Consider this - you could effectively argue there is an MSQ for WoW, at least in terms of story. There is a long story thread you can play through that takes you through all the xpacs, all the zones, all the events that happen. How many people do that vs how many people just power through it and read the cliff notes a friend tells them about. Different models for different goals. That MSQ is optional, and the game and players treat it as such. This sticks in my mind most, but you can literally skip over a vast majority of WotLK story and Northrend. That is a great story...and you can just skip most of it cause you level so fast in your effort to get to end game content. As a result, the game doesnt treat you as anything but a bystandard watching stuff happen. You can go to the next xpac zone (Cata iirc) and the story immediately picks up again assuming you had some great part in it...when you didnt cause you never did any of that. I get that there is some level of immersion breaking cause Game mechanics trump story at times, but come on. In quite a real sense, you literally can become a "hero of the horde" and never done anything noteworthy to make you a hero. There in lies the trouble.

Give players the option to skip, focus changes to "get to end game" cause both the game and player base make that expection of you one way or another, and players will default to skipping that story content. I am not convinced that this is good for the game at large.

As a side note, I saw the suggestion you mentioned (sorry had missed it), but I feel that the issue with that is the peer pressure angle. New players will be told to turn on skip and just go back to the MSQ later, thus getting the same problem. If you give players the option with no push back or deterrence and it a path of least resistance, players will take that option. Jump potions exist, but the deterrent to them is the price point. Im not in favor of this approach, but I am also aware that every xpac added on creates a bigger potential hurdle for newer players. I unfortunately think that yes, either 'mini' Jump Potions or MSQ shortcuts/trimming like they got for 2.1-2.55 might be required at some point in time. Maybe the best option would be streamlining the MSQ in older xpacs some places. Less fetch, more story, as long as it feels cohesive and natural.