Quote Originally Posted by MirronTulaxia View Post
2. The real critical flaw with your argument is that you're ultimately making a subjective argument here. You see Conjurer and Geomancer as the same thing. I don't. WoW has Druid and Shaman for instance. To you those are the same thing. To Blizzard they're different. To others a myriad of different answers. FF has a number of jobs that some would say is the same as another, but others might say they're different. How you feel does not mean it's absolute. To me they do not represent the same "job fantasy" (which is a pointless distinction to me).
It may not be important to you, but it’s clearly important to SE, who by their consistent Job additions have attempted to make each Job within their respective roles feel aesthetically different from one another. It’s for this same reason you don’t have two Jobs sharing a common theme in the same role:

You have a:
Holy Tank
Berserker Tank
Darkness Tank
Squall

Nuke Mage
Plague/Pet Mage
Hybrid Battlemage

Nature/Holy Healer
Pet Healer
Space/Time Healer

etc.


Adding GEO to the healer slot would then tick two boxes for nature themed healer in the same role. Even if WHM doesn’t have that element anymore, their connection with nature is still a huge part of their identity only ending at level 70+. For the sake of variety, another nature themed healer is something they would probably want to avoid doing again; especially after 6 years of no new healer at all. For as many people that would be no doubt excited to play GEO, there would be just as many, if not more that would be extremely disappointed about getting a Healer that’s very similar to one we’ve already had theme wise at one point.

I guess the one question I'm genuinely curious about is what to you makes GEO stand apart from WHM? What does GEO thematically or aesthetically offer that WHM doesn't already at one point?