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Thread: Geomancer

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  1. #1
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    Eric_Riot's Avatar
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    To: MirronTulaxia

    What do you want the Geomancer to be in ffxiv?
    (1)

  2. #2
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    PatronasCharm's Avatar
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    I’ve been cooking a new GEO concept, lord only knows I’ve done too many already. But I do believe either Healer or DPS could be made unique.

    My new concept is another DPS Caster, and one of the biggest struggles were naming the spells. For example: RDM has stone / aero but under the Ver-(spell).

    Let’s say GEO DPS does drop. I doubt it would have Stone / Aero etc.

    If anything I came up with En-(spell). For Entangle, entangling the elements to fuse into more powerful effects via “terrain and weather”

    GEO DPS could very well be made into BLM style but using Air / Water / Earth and keeping it true to its roots w/ terrain manipulation via weather effects. Rainstorms mixed with Wind could be hurricanes / tornadoes / etc. Mudslides / Dust Storms.

    Ill drop the new concept tonight, it’s just fun coming up w/ Job mockups, maybe one expansion Yoshi P may snag one of our concepts and make it a reality (doubtful) but wishful thinking.
    (1)

  3. #3
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    BasicBlake's Avatar
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    Quote Originally Posted by PatronasCharm View Post
    I’ve been cooking a new GEO concept, lord only knows I’ve done too many already. But I do believe either Healer or DPS could be made unique.

    My new concept is another DPS Caster, and one of the biggest struggles were naming the spells. For example: RDM has stone / aero but under the Ver-(spell).

    Let’s say GEO DPS does drop. I doubt it would have Stone / Aero etc.

    If anything I came up with En-(spell). For Entangle, entangling the elements to fuse into more powerful effects via “terrain and weather”

    GEO DPS could very well be made into BLM style but using Air / Water / Earth and keeping it true to its roots w/ terrain manipulation via weather effects. Rainstorms mixed with Wind could be hurricanes / tornadoes / etc. Mudslides / Dust Storms.

    Ill drop the new concept tonight, it’s just fun coming up w/ Job mockups, maybe one expansion Yoshi P may snag one of our concepts and make it a reality (doubtful) but wishful thinking.
    I'm looking forward to this I always enjoy reading them!

    We have two lines of spells in game to go off of for Geomancer at this point in time:
    1) Kyokuho the Geomancer currently running the only Geomancer school in the world (that we know of) using Qi of Water, Qi of Earth and Qi of Wind. A heal, stone direct damage and wind direct damage. As well as some instant cast damage spell that I do not know the name of.
    2) The Sai Taisui in Swallow's Compass and Heaven on High using their own Malediction of Water, Malediction of Wind and Malediction of Earth. Being a point blank aoe around the caster, a targeted aoe and I hoenstly can't remember what earth does but I assume an aoe as well.

    So while they could go about a mixing or entangle for the elements/weather it would probably be confined to the certain elements.
    (0)

  4. #4
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    Archwizard's Avatar
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    Quote Originally Posted by BasicBlake View Post
    The Sai Taisui in Swallow's Compass and Heaven on High using their own Malediction of Water, Malediction of Wind and Malediction of Earth. Being a point blank aoe around the caster, a targeted aoe and I hoenstly can't remember what earth does but I assume an aoe as well.
    From Swallow's Compass, the first three Sai Taisui encountered use "Evocations" instead of Maledictions.
    Evocation of Water summons water bombs that will inflict Paralysis if allowed to detonate without being destroyed.
    Evocation of Earth summons ivy pools under two players that will attempt to damage and root them after a delay.
    Evocation of Wind marks two players to place tornadoes at their locations after a delay, which act as continuous hazards.

    The next pair and the ones in Heaven on High then use Maledictions.
    In Compass, Malediction of Water summons a corridor-wide tidal wave to push players back; in Heaven on High, it's just a damage buff on the caster.
    Malediction of Wind centers a ground-targeted tornado under a random player that inflicts Vulnerability Up to any targets inside when the cast finishes.
    Malediction of Earth... is never shown. None of the Sai Taisui actually cast it.
    (1)
    Last edited by Archwizard; 06-07-2020 at 04:46 PM.

  5. #5
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    Quote Originally Posted by Archwizard View Post
    From Swallow's Compass, the first three Sai Taisui encountered use "Evocations" instead of Maledictions.
    Evocation of Water summons water bombs that will inflict Paralysis if allowed to detonate without being destroyed.
    Evocation of Earth summons ivy pools under two players that will attempt to damage and root them after a delay.
    Evocation of Wind marks two players to place tornadoes at their locations after a delay, which act as continuous hazards.

    The next pair and the ones in Heaven on High then use Maledictions.
    In Compass, Malediction of Water summons a corridor-wide tidal wave to push players back; in Heaven on High, it's just a damage buff on the caster.
    Malediction of Wind centers a ground-targeted tornado under a random player that inflicts Vulnerability Up to any targets inside when the cast finishes.
    Malediction of Earth... is never shown. None of the Sai Taisui actually cast it.
    Okay we have 3 different spells lines.

    I also watched Malediction of Water do a point blank aoe around the Sai Taisui yesterday in HoH.
    (0)

  6. #6
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    SeikishiYuuki's Avatar
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    I think something people skip over a lot in the Astrologian job quest is how they call Geomancers style of divination the foil to Astrologian, the setting of a contrast between the two schools. This is also likely meant to draw attention to the real world counter parts of Western Astrology and the Eastern Feng Shui.

    "While astrology focuses on the personal destiny of the individual and Feng Shui focuses on the SPACE and addressing the environment, there is an overlay between the two predictive arts which is very complementary and historically they have been practiced together."
    (6)

  7. #7
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    BasicBlake's Avatar
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    Quote Originally Posted by SeikishiYuuki View Post
    I think something people skip over a lot in the Astrologian job quest is how they call Geomancers style of divination the foil to Astrologian, the setting of a contrast between the two schools. This is also likely meant to draw attention to the real world counter parts of Western Astrology and the Eastern Feng Shui.

    "While astrology focuses on the personal destiny of the individual and Feng Shui focuses on the SPACE and addressing the environment, there is an overlay between the two predictive arts which is very complementary and historically they have been practiced together."
    I hadn't thought of that aspect. Just gameplay.

    It wouldn't be the first time they have put deeper meaning in things in this game. Nice explanation.
    (1)

  8. #8
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    MirronTulaxia's Avatar
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    Quote Originally Posted by SeikishiYuuki View Post
    I think something people skip over a lot in the Astrologian job quest is how they call Geomancers style of divination the foil to Astrologian, the setting of a contrast between the two schools. This is also likely meant to draw attention to the real world counter parts of Western Astrology and the Eastern Feng Shui.

    "While astrology focuses on the personal destiny of the individual and Feng Shui focuses on the SPACE and addressing the environment, there is an overlay between the two predictive arts which is very complementary and historically they have been practiced together."
    Oddly I wouldn't really call either of them quite divination honestly. Astrology is more about... for lack of a better way to describe it, it's the seed you're born with and then the environment you'll have, but it isn't about the possible choices you could make. And Feng Shui isn't really anything I could call divination, it's more about the flow of energy in your environment.

    As far as Astrologian vs Geomancer I wouldn't be surprised if Geomancer picked up other Eastern elements, but who knows what that will mean. I think it really depends on if they will try to do Mystic as its own thing or just tie it into Geomancer.
    (0)

  9. #9
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    PatronasCharm's Avatar
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    Quote Originally Posted by BasicBlake View Post
    I'm looking forward to this I always enjoy reading them!

    We have two lines of spells in game to go off of for Geomancer at this point in time:
    1) Kyokuho the Geomancer currently running the only Geomancer school in the world (that we know of) using Qi of Water, Qi of Earth and Qi of Wind. A heal, stone direct damage and wind direct damage. As well as some instant cast damage spell that I do not know the name of.
    2) The Sai Taisui in Swallow's Compass and Heaven on High using their own Malediction of Water, Malediction of Wind and Malediction of Earth. Being a point blank aoe around the caster, a targeted aoe and I hoenstly can't remember what earth does but I assume an aoe as well.

    So while they could go about a mixing or entangle for the elements/weather it would probably be confined to the certain elements.
    Here’s the concept I was cooking. Still need some polish, but it’s all there.

    https://forum.square-enix.com/ffxiv/...threads/420228

    Last one, unless another game inspires me to write another job. We’ll see
    (0)

  10. #10
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    @Arcane
    (There is no way I was gonna try and quote all that on mobile! Haha)

    I agree with a lot of your points! And I do hope that was we get is very creative.

    I think my only negative takeaway from that is the Ast ARR npc’s. It’s hard to compare a few npc’s in a tower without a single spell or cast animation to things they have been adding for 3 years on Geo now. Granted with Geo it’s just small stuff like mounts at the moment. If those AST npc’s had at least a spell or two, or a dungeons 100% focused on them it would be a slightly larger comparison.

    We got Kyokuho with 4.0 and then we got Swallow’s Compass with 4.3, and I know this is 100% my own opinion but that very much felt like... a solid direction for the class. And then we got Seiryu is 4.5, and then in 5.0 we finally got confirmation that Kyo’s school of Wind and Water was open.

    So while the lore is old at this point, they have consistently been adding to it and giving it direction.

    But I digress, this is all opinion and hope. I like the Feng Shui direction they have been going opposed to trying to fit every element in. It would feel very red mage to me. And I know they are different classes and different thematically. But I’ve spent 3 years playing a caster that is using (almost) all the elements, not exactly eager for them to put it a different variation of it. Kind of my same views on getting a second healer with anything involving Aero/Stone.

    Not to mention my hot bars. That’s a lot of elements to put on there, especially if that gimmick revolves around placing terrain for 6 elements. My fingers hurt just imagining this.
    (1)
    Last edited by BasicBlake; 06-08-2020 at 03:28 AM.

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