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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    TL : DR BLU as it is currently designed is a half-assed mess that the developers don't seem to know what to do with.

    I think the worst thing IMHO about BLU is simply how contradictory the developers have been about it. It's like it's simply another aspect of FFXIV they simply don't understand despite being in charge of developing it.

    1) They want BLU to be these extremely strong limited job yet make virtually everything immune to it's most powerful spells. When those spells DO work, it's an amazingly fun experience. Hitting a combo and laying waste to mobs? Insanely fun. Problem is, it's essentially repeated in various forms in the Blu kit. Ram's Voice / Dragon voice, Aqua Breath / Northerlies , Aquabreath / High Voltage, Petrify / Drill Cannons, White Knight's Tour / Black Knight's Tour. All essentially the same effects. Debuff a mob, deal high damage.

    Remember when we figured out you could 1 shot FATES with it? The Holy Sh!t moment? That was then patched out later, because damn having fun right?

    Hell the start of combos are there, they just need fleshed out.

    Imagine, Aquabreath > Northerlies > then Glass Dance to shatter them for super high damage. 1, 2, 3.

    2) They want BLU to be solo style content and then require you to group up for it's strongest spells or it's other content?

    3) Ok, so now they want you to group for content but other than DPS, the other two roles aren't fleshed out at all. Healing is essentially spam your heal on the tank who gets hit massively BECAUSE THEIR BASE ARMOR TYPE IS CLOTH. Mighty Guard's 40% damage reduction doesn't help much when it reduces your damage by 70%. When their version of "mitigation" is essentially Diamondback, something is wrong. They have to result to using White Wind to generate aggro because of that 70% damage penalty (making their one aggro generating ability, The Look, do a pitiful 39 potency per hit)

    Remember when tanks actually had tank stances that lowered their damage output? Yeah me too, and then SE removed that damage penalty because the player base didn't want it but then they slapped a WORSE penalty on BLUs.

    I could go on and on, but I re-iterate: BLU as it is currently designed is a half-assed mess that the developers don't seem to know what to do with.

    Quote Originally Posted by ReiMakoto View Post
    BLU could have level requirements attached to their spells when in duty finder content, so even if learned earlier you cant use the spell if youre sync'd below a certain level, as most spells have a dungeon/trial source as well as an overworld, the level requirement for the spell could be just made to be the lowest level mob that can cast that spell as a quick and dirty blanket fix (you'd still have eruption at low level, but also again, see dancer)
    All they would have had to do is make acquiring 4-5 mob skill as part every step of the job quests and make those mandatory if you want to participate in DF activity.
    (2)
    Last edited by Deceptus; 05-28-2020 at 04:35 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]