I'd like the anima system taken away. Teleports in FFXI were rare, but didn't come at a cost to the players. Now everyone is lying about how much anima they have to avoid being the chosen one in a party. It's an annoying added stress point in the game where even the most stingy person can lose all their anima in a single day, let alone lose a large chunk to a mistaken teleport. This is why I think the anima system in itself is flawed.
I also think there are too many teleport locations. There is hardly a need for chocobos and airships because you'll probably teleport right next to your destination or right on top of it. They should make main teleporting hubs and/or multiple kinds of fast travel that get you to different kinds of destinations.
I do not however think giving a single class all the teleports is the answer like they did in FFXI. This game is different and leveling a class does not take that long. Unless they gave teleport at max level everyone would just level that class to have the teleports whenever they wanted.
There you go! Some legitimate points against anima for you to discuss.