WAR needs a rework. Heck I would argue all tanks need another rework after the failure that is ShB rework for tanks. Sure, they got rid of minor annoyances but they gave us nothing back to actually chew on in tanking. WAR isn't played to me because its boring to play now, even if they buffed WAR to highest DPS I wouldn't play it... its boring to play.
The war is strong enough. No adjustment needed.
I bet the OP is listening to RnB or Techno music instead of Death Metal.
You just gotta switch the music and you'll see.
I will say this again: " I was crucified for mentioning this in a previous post!"
https://forum.square-enix.com/ffxiv/...ior-clunkyness
And it was the same people defending without a justified conversation to discuss the OP. Maybe this is why i'm always disappointed by these forums when I ask for a simple discussion and peoples thoughts.
Some people just have to strong opinions and refuse to accept that warrior needs work, and will defend it until SE changes it. Sit there chant "This is the way"
Unjustified = given very valid reason but ignored because OP disagrees...sounds about right lulI will say this again: " I was crucified for mentioning this in a previous post!"
https://forum.square-enix.com/ffxiv/...ior-clunkyness
And it was the same people defending without a justified conversation to discuss the OP. Maybe this is why i'm always disappointed by these forums when I ask for a simple discussion and peoples thoughts.
Some people just have to strong opinions and refuse to accept that warrior needs work, and will defend it until SE changes it. Sit there chant "This is the way"
side note: Forums aren't here so everyone can just agree with you, we all gave plenty of justified reasoning behind why we disagreed with the topic, and it all boiled down to a single-minded view, of you're right and the rest of us are wrong. Yes WAR does need work, but it needs an expansion level rework.
Last edited by aodhan_ofinnegain; 05-23-2020 at 12:25 AM.
I dont understand the clunkyness argument for nascent flash anyway, its not like warriors have loads of off globals they need to use and its also not like targetting someone else is particularly hard.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
I'll humor you on this one and explain what the main issue is with your OP.I will say this again: " I was crucified for mentioning this in a previous post!"
https://forum.square-enix.com/ffxiv/...ior-clunkyness
And it was the same people defending without a justified conversation to discuss the OP. Maybe this is why i'm always disappointed by these forums when I ask for a simple discussion and peoples thoughts.
Some people just have to strong opinions and refuse to accept that warrior needs work, and will defend it until SE changes it. Sit there chant "This is the way"
Your suggestion is not bad, having recovery / lifesteal tools on WAR is perfectly normal to cement its HP-Tank(-esque) role. The problem in your OP is that you complain about Nascent Flash and would trade that in for your idea.
Shadowbringers added various skills to the tanks to put them on equal footing - PLD got a gapcloser, DRK got an AOE mitigation (that isn't Reprisal) and WAR got a single-target party mitigation in the form of Nascent Flash. To take out Nascent Flash for your idea would mean you replace a ST-party mitigation tool for a recovery tool that is also an AOE party tool (if combined with Thrill of Battle, a personal cooldown no less). Those are all heals, no mitigation.
On first glance, sure there is "no harm done" if WAR goes back to being the only tank who can't support another tank in mitigation, but to say I wouldn't miss Nascent Flash's -10% mitigation on a party member would be like saying I don't use Reprisal for tankbuster / auto attack mitigation (which I do ever since Stormblood).
That being said, unpopular opinion - Nascent Flash is better than Bloodbath (discounting Nascent Glint Bonus). Sure, WAR's Bloodbath at 90s recast / 30s duration had an overall higher uptime than Nascent Flash (25s recast / 6s duration; 30s duration every 125s), but Bloodbath was a lot less flexible because of the recast, while Nascent Flash can be activated more freely and more targetted around key points of incoming damage. Furthermore, you can time your Nascent Flash usage around yourself having damage cooldowns / combo finishers ready to increase the efficiency.
The only downside of Nascent Flash is that you cannot use it solo, which is a non-issue because overworld / solo instance content doesn't hit hard enough that Storm's Path + Equilibrium + Thrill + chocobo / instance buff won't heal sufficiently.
The ONLY reason I can see Nascent Flash making the targetting of a party member optional is to ease the use for self-healing without macros; solo content isn't a reason for doing this though. Exception: PVP Nascent Flash. Would be cool if you could use that without a party member, but that is purely because I tend to like Rivalwings and dueling arena a lot, so even then not that much of a biggie.
TL;DR: Don't sacrifice Nascent Flash for your idea. It is a good cooldown.
Ngl, I use <2> or <mouseover> macros with it. It is annoying and usually the times you intend to press it you also press other defenses or maybe Inner Release / Infuriate next to NF. It isn't backbreaking, but I can see why it annoys people.
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