
Originally Posted by
Crushnight
If 1,2,3 are a combo that heals can interrupt for healers yea I'd agree with you that it would be a terrible idea to do because things can change on a dime for healers especially in 24 mans, I also do not want to see "sorry can't heal you i'm mid dps combo", however if heals don't interupt or 2,3 were both dots with different durations then what harm does it do, people's playstyles wouldn't magically change for the worse.
1,2,3,1,1,1,1,1,3,1,1,2,1,1,3,1,1,1,1,1,3,2 is more interesting than
1,2,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,2 because you are actively thinking more in the former than the latter.
They have tried reduction to the dps kit the current system is the result, what harm would it do to do a bit of addition to this kit especially if you feel there is no difference for it as it means you'll handle it regardless.
Also know what also is unnecessary more healing tools, all 3 healers can handle ShB 'casual' content with their SB kits even savage can be handled with SB kits leaving Ultimate, the content 1% of the playerbase does as the only justifiable place for the new healing tools. So additional stuff to our healing kits you know the primary role is straight up bloat, yet you know they are going to add even more to it next expansion and definitely won't change content design to compliment it, I mean did Shadowbringers do that with the culling