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  1. #10
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Crushnight View Post
    If 1,2,3 are a combo that heals can interrupt for healers yea I'd agree with you that it would be a terrible idea to do because things can change on a dime for healers especially in 24 mans, I also do not want to see "sorry can't heal you i'm mid dps combo", however if heals don't interupt or 2,3 were both dots with different durations then what harm does it do, people's playstyles wouldn't magically change for the worse.

    1,2,3,1,1,1,1,1,3,1,1,2,1,1,3,1,1,1,1,1,3,2 is more interesting than
    1,2,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,2 because you are actively thinking more in the former than the latter.

    They have tried reduction to the dps kit the current system is the result, what harm would it do to do a bit of addition to this kit especially if you feel there is no difference for it as it means you'll handle it regardless.

    Also know what also is unnecessary more healing tools, all 3 healers can handle ShB 'casual' content with their SB kits even savage can be handled with SB kits leaving Ultimate, the content 1% of the playerbase does as the only justifiable place for the new healing tools. So additional stuff to our healing kits you know the primary role is straight up bloat, yet you know they are going to add even more to it next expansion and definitely won't change content design to compliment it, I mean did Shadowbringers do that with the culling
    But I already have 4 buttons to press that aren't a rotation. I have my DoT, I have my single target button, I have my AoE. I have Energy Drain. When I played SCH 12 months ago, I had 1 more DoT and an ability that spread the DoTs but meant I couldn't really risk using Energy Drain as well in case I needed my Aether charges to save people. I'd only be comfortable having no charges if it was about to come off cooldown. So effectively I had one more button. I'm not sure how deciding to use Bane rather than Energy Drain is so much more entertaining than popping on my DoT, hitting my direct attack as often as possible and throwing in my Energy Drain if I don't think I'll need the charge for something else?

    I'm obviously missing something really significant here .... I am not sure how you can argue I'm doing less thinking, I'm doing exactly the same amount of thinking, I just don't have a button for Miasma to press. I mean, I could maybe get behind an argument that Bane would be more useful than Energy Drain and need more thought, but then you're asking unconfident healers to risk a charge on a mandatory Bane or be called incompetent .... which is pretty much why the healer DPS kit changed in the first place
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    Last edited by Elladie; 05-22-2020 at 01:46 AM.