Results 1 to 10 of 60

Hybrid View

  1. #1
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Arohk View Post
    Please implement this in the game for all jobs that have combo chains, it is already in the game but only for story fights for what ever reason. It was the same for Hien, when you controlled him against Zenos.

    Quote Originally Posted by Esmoire View Post
    This comes up a lot. I think you'll get people who want compound buttons, and people who want to invalidate it, with a lot of false dichotomies thrown every way, people will say something really dumb like "It will make the game too easy”.
    No.

    Why?

    1.Because it will not work.

    2. It also would severely strict the development team from creating unique and fun jobs.

    Binding 3 actions of a combo first off only “works” in concept for melee.

    This ignores casters and ranged classes.

    That’s the first example of it not working.

    Second:
    Monk.
    Monk does not press 1,2,3. Then 4,5,6.

    Monk is more “complex” than that.

    This also would not work for PLD, WAR, and more Importantly what about DRG? Would DRG be 1,1,1 then 2,2 then... what? Or would it be forever pressing 1,1,1,1,1,1,1,1,1,1?

    Speaking of complexity. If all combo based jobs somehow were capable of being confined to this set up, it would severely restrict the development team from creating fun jobs.

    For example.

    Low level combat is already dreadfully boring. Find any comment section where people say low level combat in XIV is too boring and everyone responds saying “wait till x level things get much more fast paced.”


    Speaking in this matter....

    Square-Enix already dumbed down the jobs and gutted a ton of actions.

    Gutting the jobs more to fit this mold would homogenize them even further.

    “But I works for NPC battles and PvP”

    Of course it does. NPC battles are not complex in the least. Setting NPC battles as the bar for complexity and difficulty.... is absurd.

    As for PVP, PVP encounters do not last 14 minutes of you hitting a single enemy with a ton of mechanics. They are typically short quick battles or encounters.

    Seriously. If you put just a little thought into this, it does not work.

    Instead put some time into setting up your hotbars to make sense.

    I am capable of making all my hotbars flow smoothly while also matching them up based on role, as well as being on gamepad and also not using expanded hotbars.

    So if I’m capable, you are too. It’s already extremely easy and simplistic.....
    (2)

  2. #2
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,137
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Daniolaut View Post
    No.

    2. It also would severely strict the development team from creating unique and fun jobs.
    Nothing about the job design or kits have to change. As proposed, this would be optional, so they would still design the jobs around full sets of discrete buttons.

    Quote Originally Posted by Daniolaut View Post
    Binding 3 actions of a combo first off only “works” in concept for melee.

    This ignores casters and ranged classes.

    That’s the first example of it not working.
    ... No. This doesn't make sense at all. There's plenty of stuff in the game that exist but doesn't apply to everyone. MP, for example, exists, but is really only relevant to half of the jobs. Likewise, cast bars while they are used for stuff like Return or interactables are a UX component developed that are far more relevant to casters.
    Quote Originally Posted by Daniolaut View Post
    Monk.
    Monk does not press 1,2,3. Then 4,5,6


    Monk is more “complex” than that.
    It's simple. Three buttons. One for DPS combo, one for the specialized combos, one for AOE, changing based on the form you are in.

    Only concession I'd give is it doesn't work with Perfect Balance, an actually valid point you didn't address.
    Quote Originally Posted by Daniolaut View Post
    This also would not work for PLD, WAR,
    You can have two buttons for the two combos, even if they start the same. It still halves the number of buttons. Don't think Atonement has to be included in the PLD one but I guess that's up to the UX designers.
    Quote Originally Posted by Daniolaut View Post
    and more Importantly what about DRG? Would DRG be 1,1,1 then 2,2 then... what? Or would it be forever pressing 1,1,1,1,1,1,1,1,1,1?
    Actually, Fang and Claw and Wheeling Thrust are implicit combos, not explicit combos. They are not real combos per se, but attacks you can use by a state activated by your combo, denoted by a buff. Sounds technical, but it means it would be too strange to have the first three hits of the two main combos be compound buttons, and these two actions to be separate. Or the UX designer can combine them; just making a point.
    (0)