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  1. #1
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    I always find it odd when people talk about how consolidating combos to a single button would help with carpal tunnel or arthritis when it really wouldn't. It's a repetitive action either way, it doesn't matter that much whether you are pressing 3 buttons or one button, you are still pressing buttons repeatedly for minutes on end.
    (3)

  2. #2
    Player
    WigglesTheWiggly's Avatar
    Join Date
    Jul 2020
    Posts
    27
    Character
    Yvahli Tontalu
    World
    Jenova
    Main Class
    Machinist Lv 80
    Yeah i'm gonna have to slightly disagree with you, my wrists and hands in general feel a hell of a lot better now that i've macroed psuedo-combo chains for my Machinist and I can only imagine how a proper combo chain system would help combo heavier classes. I understand that we can't mitigate said problems entirely but ideally you want to reduce the range of issues.
    (0)
    Last edited by WigglesTheWiggly; 07-09-2020 at 05:54 PM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Stepjam View Post
    I always find it odd when people talk about how consolidating combos to a single button would help with carpal tunnel or arthritis when it really wouldn't. It's a repetitive action either way, it doesn't matter that much whether you are pressing 3 buttons or one button, you are still pressing buttons repeatedly for minutes on end.
    The majority of stress that forms carpal tunnel and the like doesn't actually come from softly pressing a button X number of times with one's thumb or the like, but rather from the turning of the wrist or stretching of the hand, etc., in repositioning from one button to another, especially when doing so in a rush.

    Personally, I probably wouldn't use the feature, as moving through the keys helps me keep track of timing and makes me less prone to mistakes. After my hands have cycled through keys A, B, C, and D some number of times, I'll know it's time to Hagakure and, soon after that, Tsubame-Gaeshi.

    But I see little to no reason to deny others the option if they feel it'd help them.

    What little reason exists is based solely in slippery slopes: "If we let them consolidate our combo skills, they'll design arounds that fact and give us even more bloat oGCDs to make up for it!" All I can offer to that argument is, well, maybe, but likely not. That they've already bloated our "combos", by nature of their being XIV-style "combos", certainly hasn't prevented them from giving plenty of oGCD (or, say, in Monk's case, even GCD) bloat.
    (3)

  4. #4
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I don’t care enough about this to really be against it. If it’s a option I don’t really care either way

    I wouldn’t use it the same reason why I don’t main a Healer as a DPS.
    (0)

  5. #5
    Player
    SavingPrincess's Avatar
    Join Date
    Aug 2013
    Location
    Seattle, WA
    Posts
    54
    Character
    Faith Stone
    World
    Ultros
    Main Class
    Paladin Lv 90
    The "swap button" system (i.e. the PVP system) works well for classes that have different static combos, like DRG Full Thrust or Chaos Thrust combos... but would break for classes who's combos "fork" or can be "interchanged."

    Honestly, this type of system would really help the Duty Finder in general if it were optional. If you give new players the option to implement "dummy buttons" for their basic rotations, while letting veterans/hardcore players customize by keeping everything separate... you would end up with a lot more "good enough" players, and it would not affect the "best of the best" players whatsoever, other than making their DF's a little less aggravating.
    (0)
    CHUNG CHUNG CHUNG CHUNG MAGITEK ARMOR!

  6. #6
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    But it would work for some and thats a start. Also it would free up bottoms so we dont end up with 3 skills till lv 50 at 7.0 lol ...no but really, imagine still having 3 buttons but diffent combos on em - GNB uses it for its lv 70 skill and its amazing, imagine the other 3 moves would be one button as well, we could get another combo to interact with it later on too...

    And on some jobs... like RDM i hate using the enchanted combo as smt the server would not take the first or mid step and waste my mana, on a button that would not work as it would be locked into the right order.
    (2)

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