Hi team.
I'm here to suggest some new ideas for the glamour system. I will try to keep things simple and concise so that the post is easily translated.
Glamour overhaul
Here are some ideas for completely overhauling the glamour system.
Step 1. Collections (replaces glamour dresser and armoire)
Once a piece of gear is obtained, it is logged in a "collections menu." It ceases to be a physical item at this point and is merely a record of the item's collection.
Step 2. Outfit designer (replaces glamour plates)
Instead of glamour plates, off the Character menu, you would have an outfit designer tab. This tab would let you design the outfits using items unlocked in the new Collections menu. From here, you could assign outfits to gearsets (similar to assigning glamour plates to gearsets).
There should be a minimum of 30 Outfit Designer slots (one for each job, plus one for generic use).
Step 3. How does this affect crafters?
Glamour prisms would be the currency for Outfit designer changes. They can be uniform or broken up by slot if you want to add variety to the crafting side of things (yes, this can look closer to the old "material" glamour prism system).
This would not affect rushes on new "Flavor of the Patch" glamour items, as most people (as data will show) usually only buy one until the price comes way down anyway; crafters would be largely unaffected in that respect.
Step 4. How does this affect dyes?
In this system, dyes would become more valuable. You cannot dye items IN the Collections menu itself, but you can dye items in the Outfit Designer slots (this is similar to the difference between dying an item in the dresser, and dying an item on a plate, with the new system being closer to the latter). This means if you use that expensive Gunmetal Black dye on a chestpiece, then want to replace the chestpiece in that Outfit Designer slot, you will have to apply a new dye to the new chestpiece, and if you change your mind and want to switch back to the old chestpiece, you will have to spend another dye pot to get that original color back.
This is to purposefully counteract the potential negative impact to crafters by opening this collections system, by making dye more valuable.
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