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  1. #41
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    it's a pipe dream, but I keep saying it'd be fun if it were a healer NIN of sorts;

    A = regen
    A + B = instant aoe heal
    A + B + C = ground target heal
    A + C = reduced damage buff
    B + C = vulnerability debuff
    etc

    Who remembers Honey Lmeon from Big Hero 6 who makes bombs by pressing the periodic table on her purse?

    (12)

  2. #42
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Allegor View Post
    A = regen
    A + B = instant aoe heal
    A + B + C = ground target heal
    A + C = reduced damage buff
    B + C = vulnerability debuff
    etc
    personally would rather it be more like:
    Material A is healing herbs. (Heals based on each added in)
    Material B is a spreading agent. (adds AoE range)
    Material C is a strengthening agent. (Multiplies the effect)
    Material D is *esuna material (*for lack of a better word, adds the esuna effect to the final mix, X number of this material remove X number of debuffs)
    Material E is a slow release agent. (Slows down healing effects into Regens, multiple stacks increases length of buff, not healing potency)

    Pick any 3 to be the base standard mix option. Once set, this is always picked by default, until you mix again. (acts like a "healer stance" in a way)
    If its not done this way, SE would never allow it. They wantc otnroller users to spam the up/down on the dpad, to target members between casts, rather than spending too much time mixing, or other oGCD actions like mudras. (Its most likely why we got AST instead of CHM in HW)
    In order to not feel like a "stance" you could include a max number of uses of this mix. Like 12 uses or something. the recast on mix can be 10s. So you want to ideally press mix again, when you have free time, but its also a DPS loss to mix, so doing it too often isnt the best. some sort of oGCDs that use up MP could refill your supply, so you dont run out. Along with a "Quick Mix" that triggers mix w/o triggering the GCD/cast. oGCD that swaps to premade mix combinations done outside of battle, etc, so on, and so forth.

    AAA is like cure1.
    AAC or ACC is like cure2. (debatable which reasons this is, but thats for a different debate on balance)
    AAB is like cure3 small AoE, potent heal.
    ABB is like medica, bigger AoE, smaller heal.
    ABC is technically more like cure3, strongest potency, small AoE range.
    etc
    something like ABD would AoE heal and esuna.
    but just CCC does nothing. (maybe a basic potion is added to the mix, so it heals for less than a cure1, in case they do this mixture)
    D and E do nothing together, as u cant slow down an esuna. (unless they want to make a buff that ticks esuna on you every server tick lol)


    But yeah, we'll never have this though.
    (3)
    Last edited by Claire_Pendragon; 05-17-2020 at 05:50 AM.

  3. #43
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    Not gonna happen. Thats why SE decided against it, and made AST instead. We need dem reskinned caster WHM healers...
    Sounds pretty definitive, so now would be the time to present your evidence.
    (0)

  4. #44
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Edax View Post
    Sounds pretty definitive, so now would be the time to present your evidence.
    I hate looking up info from old interviews. Hell, i cant even find patch notes from hotfixes from 2.0. 1st patch notes i can find are from 2.1.
    so nope, not doing that kinda work for random threads years later. (you're both free to not believe me, and nor should u believe claims. but im not trying to convince u either.) I can only say its in an interview where it said the same thing about why they went DRK instead of SAM for HW tank. GL finding it if u want.
    (0)
    Last edited by Claire_Pendragon; 05-17-2020 at 02:51 AM.
    CLAIRE PENDRAGON

  5. #45
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    I hate looking up info from old interviews.
    I can't find which one but I remember Koji saying something about it during one of the 2014-15 Fan Fest Live Letters.
    Originally Chemist was going to be a gun-using healer but they were having problems with their mechanics during the preliminary development and scrapped it, splitting it into AST and MCH.
    I don't think Chemist is impossible though because I also remember them saying that they played with the idea of SAM being the tank for HW but scrapped it for DRK because they felt SAM didn't fit the expansion thematically (and there was a large group of people who wanted DRK).
    (7)

  6. #46
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,230
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Oh yeah chemist would totally be possible. It wouldnt work like OG "Mix" though, devs wouldnt require a job to have to buy, bring, carry items, an FFXIV "Mix" would have to work like Nin mudras or Dnc dances, 3 or 4 base skills that act as materials, alone would work as very weak heals and such, but with
    Mix you could combined them for greater effects. There also the idea of it having also having a "steal" skill so you can snag an "special item" from a monster to mix. Though the pool of possible items would be pretty small and be the same for every monster, so like 2 or 3 possible items with an rng giving 1 when you use the "Steal" skill that you can mix for a special additional effect or something.
    (0)

  7. #47
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Ah, i think ppl missed my semi sarcastic tone. I wasnt trying to say "SE said they would never do it". Im saying im fully confident they would never do it.
    The reason it failed in 3.0 was a combination of issues.
    (1) remember they made bow mages, they werent gonna make an instant cast healer.
    (2) they mentioned a mudra healer like CHM, but "it didnt work out" but yet we got AST, which presses stuff every 30s, rather than every cast.
    Now take this direct info, and add to it;
    (3) We still dont have a lower GCD healer (or tank) like NIN/MNK. The best we have, is to stack spell speed. (DRK has blood weapon, and that didnt lower it to 2s, and nor was it up full time, just on occasion)

    This leads me to fully believe they are worried controller players wont be able to input enough button presses between the GCD as a healer. (worst case scenario, they let go of L2/R2, then press up/down 4 times, then press L2/R2, and then press 1-4 mudra buttons, and then activate on a target, all within a GCD, and having to repeat it in this worst case scenario.)
    They mentioned GNB not pressing a "trigger ability" button after every GCD to avoid carpal tunnel issues.
    Also, regarding "Next healer will be a caster only" stems from another list, but now my hands hurt typing so much, so maybe in a little bit lol.
    Can I be wrong? Sure. But I'm still confident in my chances.
    (0)
    Last edited by Claire_Pendragon; 05-17-2020 at 05:22 AM.
    CLAIRE PENDRAGON

  8. #48
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tint View Post
    I don't think a non caster healer will ever happen. The healer gear is based on magic stats and the role actions are for a caster class. Piety, the healer stat, is also made for casters.
    It's based on Mind. If we accept Intelligence as simply being that, then Mind can easily be Wisdom. It's not hard to make a concoction, but it takes wisdom to know what could cause more harm than good.

    Quote Originally Posted by Edax View Post
    If Chemist don't use MP, then they wouldn't need piety.
    Not if the "spells" are based on aether slightly drained from the user's body itself via magitek. It's something the Garleans would have easily figured out how to do. Such tech would also allow any Garlean unable to use magic to use it, but they'd need training to avoid draining too much of the stuff from themselves. This lore would also allow the existence of MP and its use for the job.
    (1)

  9. #49
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    ]) I can only say its in an interview where it said the same thing about why they went DRK instead of SAM for HW tank. GL finding it if u want.
    Considering the theme of HW, a Dark Knight works alot better then a Samurai.
    Where people fighting for Samurai over dark knight? Yeesh, I hate the idea that Dark Knight could have been a DPS. But I hate just as much that Samurai became a DPS while advertising it as a Tank in their benchmark
    (0)

  10. #50
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Where people fighting for Samurai over dark knight? Yeesh, I hate the idea that Dark Knight could have been a DPS. But I hate just as much that Samurai became a DPS while advertising it as a Tank in their benchmark
    There was a very small group of people annoyed SAM didn't make it.
    There was more people upset that DRK wasn't a DPS. Back when Yoshi-P took over XIV, there was a player-survey that asked what kind of jobs people would like to see and DRK was used as an example for "A DPS job that focuses on enfeebling enemies". Add to DRK's history in past FFs being a damage dealer that sacrifices its own survivability for damage and darkness, people had their hearts set on DPS-DRK and felt betrayed (this is one of the reasons why Yoshi-P doesn't do hypothetical or bounce ideas with fans anymore).

    Quote Originally Posted by Claire_Pendragon View Post
    (2) they mentioned a mudra healer like CHM, but "it didnt work out" but yet we got AST, which presses stuff every 30s, rather than every cast.
    With AST, their cards are there own thing, separate from their main ways to heal.
    I think they still could do a Mix mechanic for Chemist but it can't be its main way to heal (it can still be involved with healing though).

    Quote Originally Posted by Claire_Pendragon View Post
    (3) We still dont have a lower GCD healer (or tank) like NIN/MNK. The best we have, is to stack spell speed. (DRK has blood weapon, and that didnt lower it to 2s, and nor was it up full time, just on occasion)
    Healers rarely use GCDs to heal as is, so to SE they probably don't need them (what with SE's stance that healers need to at least heal, with DPSing being left to "play-style"). (Not to mention clipping issues)
    (0)

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