dont fool yourself.
CHM will still cast basic cure spells. Mixing will be done like Aetherflow on SCH. It will give 3 ethers, and 3 potions, which are just oGCDs to manage MP and help supplement their casted cures.
(Otherwise its good ol "mixing" in place of a cast bar, which requires u to stand still anyways, and still takes up MP to mix)
I know this isnt what we want to hear, but we need to stay grounded, otherwise the disappointment will only hurt ya in the end.
Not gonna happen. Thats why SE decided against it, and made AST instead. We need dem reskinned caster WHM healers...
They havent done that for tanks, much less do that for healers. Even if it started out nonmagical, it will just end up using castbars by the following expansion, all for homogenization purposes. er, i mean "balance".
I like it. I always wondered why SE never really tried to use Magictech more for some of the jobs. It woulda helped with lore reasons on some of the jobs we currently have, which just instead went with really simplistic retcons that didnt try very hard.
we all know this. the problem is, does SE know this? I dont see a single tank outside of fending gear. i dont see a single healer outside of healer gear. heck, even DNC uses aiming gear instead of scouting. Its safe to say SE is set intheri ways at this point. Even BLU couldnt be a real job, because they had an impression of what BLU had to be, and what would be allowed in game, so instead of a true compromise, they just made it a limited job, which is essentially neither of the 2 things in the long run, and useless.
They will use PIE, and thats the stat they will grant the party as a bonus as well.
I wouldnt trust them, they couldnt even give DRK superbolide, saying a tank move that reduces HP wouldnt make sense. They clearly arent putting more than "a single days meeting" behind the design process of the jobs. Most of their time goes into animations.
For clarification, I would love a non caster healer, thats not a reskined holy mage, as much as the next person. (more than you realize) but SE will never go this route. Expect a reskin like GEO or Devout. Otherwise it will be a ruined limited job like BLU.
The only compromise I can think of, that SE still wouldnt do, but could be argued to them if given the chance, is to have a 0.5s cast bar (mix) followed by a long 1s throw animation. This way the heal still takes 1.5s+ to reach the target. (Technically a few more adjustments to traits, to balance other issues)
This should "almost" mimic their requirement to force healers to stand still for cures, and for the cures to not be thrown out solely as reactive abilities, due to the delay mimicing the timing of hallowedground/benne. (The reason I say they wont do this, is because they refused to do it for Bow mages and Gun mages in HW. All they had to do, was give them a 0.5s cast bar, and it wouldnt have pissed off as many ppl as it did. They only go one extreme, or the other, and never in the middle.)



Reply With Quote




