I don't think a non caster healer will ever happen. The healer gear is based on magic stats and the role actions are for a caster class. Piety, the healer stat, is also made for casters.




I don't think a non caster healer will ever happen. The healer gear is based on magic stats and the role actions are for a caster class. Piety, the healer stat, is also made for casters.





This is a non-issue. Main stat is an illusion. Since pre-50, gear contains all the main stats for all the jobs that can equip it, and then from 50 onward, each piece of gear contains the main stat for the one role or job that can equip it, all gear's main stat could be reduced to simply "Power". Then it wouldn't matter which jobs get which gear--they could all just be assigned gear sets based on which look most appropriate for them, rather than by a poor main stat based categorization system. Likewise, Tenacity, Piety, and Direct Hit could be consolidated into something like "Expertise" or "Special" that is role-specific.
Last edited by Rongway; 05-16-2020 at 03:03 PM.
Error 3102 Club, Order of the 52nd Hour
IMO a big reason is that a lot of the other possible healer options such as green mage, devout, mystic, etc... don't have the same amount of presence in other FF titles. Additionally Chemist would be easy to add and have a unique theme where as other healer options would be difficult to make feel unique as they would feel like scholar or white mage. I think it'd be awesome to have a healer class that uses item based abilities.
Though personally I want to see Time Mage added as a DPS caster




Could just make Piety and Mind completly irrelevant for a Chemist. And instead of MP they completly Function off their Job Gauge.
Or give them a gauge similar to the old TP gauge. What are traditionally secondary stats could become a Chemists Main stats which woukd make Materia melding really interesting.
But If the devs and Yoshi decide chemist is a good idea for a healer, I trust them to come up with an idea that will work.



Also just to throw out that in some Final Fantasy games, MP has been used for non-magical actions, such as many of the actions in FFTA or FFIX. We really don't need to obsess over the semantics of the resources and stats, and we should focus on what makes the most compelling gameplay instead. Considering MP is stuck on the UI for all of the ranged physical, all of the melee, and half of the tanks, despite not doing anything, I wouldn't be surprised if they do something with it next expansion. It's a trivial concern, really.



I think several factors are swinging in chemist’s direction.
1. As a new healing class, Adding chemist will Cause the devs to take a good look at redesigning how their healing classes should play, which have been in a sorepoint for years.
2. As a class that does not use magic, chemist adds the possibility of being a story based in Garlemald’s region, or at the least, having a Garlean instructor and storyline. A lot of people latched on to gunbreaker due to the same thing. And because its a healer class, its very likely our role is not going to be an “oppress the little people” one or a “spark the revolution“ one, but one looking to bring peace to the region After the civil war....with some dps on the side for the eventual fireworks.
3. The possibility of a healer class being the next Expansion theme, helping heal the rifts that war has made across the continents.
Last edited by Kallera; 05-16-2020 at 06:58 PM.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"




To answer OP's question:
Desperate healers begging for a new job and chemist is known and relatively fleshed out. Could be fun with a mix ability (similar to ninja mudras)
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



dont fool yourself.
CHM will still cast basic cure spells. Mixing will be done like Aetherflow on SCH. It will give 3 ethers, and 3 potions, which are just oGCDs to manage MP and help supplement their casted cures.
(Otherwise its good ol "mixing" in place of a cast bar, which requires u to stand still anyways, and still takes up MP to mix)
I know this isnt what we want to hear, but we need to stay grounded, otherwise the disappointment will only hurt ya in the end.
Not gonna happen. Thats why SE decided against it, and made AST instead. We need dem reskinned caster WHM healers...
They havent done that for tanks, much less do that for healers. Even if it started out nonmagical, it will just end up using castbars by the following expansion, all for homogenization purposes. er, i mean "balance".
I like it. I always wondered why SE never really tried to use Magictech more for some of the jobs. It woulda helped with lore reasons on some of the jobs we currently have, which just instead went with really simplistic retcons that didnt try very hard.
we all know this. the problem is, does SE know this? I dont see a single tank outside of fending gear. i dont see a single healer outside of healer gear. heck, even DNC uses aiming gear instead of scouting. Its safe to say SE is set intheri ways at this point. Even BLU couldnt be a real job, because they had an impression of what BLU had to be, and what would be allowed in game, so instead of a true compromise, they just made it a limited job, which is essentially neither of the 2 things in the long run, and useless.
They will use PIE, and thats the stat they will grant the party as a bonus as well.
I wouldnt trust them, they couldnt even give DRK superbolide, saying a tank move that reduces HP wouldnt make sense. They clearly arent putting more than "a single days meeting" behind the design process of the jobs. Most of their time goes into animations.
For clarification, I would love a non caster healer, thats not a reskined holy mage, as much as the next person. (more than you realize) but SE will never go this route. Expect a reskin like GEO or Devout. Otherwise it will be a ruined limited job like BLU.
The only compromise I can think of, that SE still wouldnt do, but could be argued to them if given the chance, is to have a 0.5s cast bar (mix) followed by a long 1s throw animation. This way the heal still takes 1.5s+ to reach the target. (Technically a few more adjustments to traits, to balance other issues)
This should "almost" mimic their requirement to force healers to stand still for cures, and for the cures to not be thrown out solely as reactive abilities, due to the delay mimicing the timing of hallowedground/benne. (The reason I say they wont do this, is because they refused to do it for Bow mages and Gun mages in HW. All they had to do, was give them a 0.5s cast bar, and it wouldnt have pissed off as many ppl as it did. They only go one extreme, or the other, and never in the middle.)
Last edited by Claire_Pendragon; 05-17-2020 at 01:00 AM.
CLAIRE PENDRAGON
Player
|
|
![]() |
![]() |
![]() |
|
|