


i mean a group excog would still be useful, especially in giving the SCH breathing room though.There are specific reasons Catalyze can’t be spread by Deploy (mostly related to critlo-Deploy cheese in the past), and Excog wouldn’t really be appropriate. I think a more suitable alternative would be to add a buff to Succor/Aldo that remembers how big your initial galvanize shield was, then have Deploy trigger off of that buff and apply a new shield accordingly.
That said your suggestion does seem the more likely
If I had my way, after we got Benefic 2, there would be a trait that would turn Benefic 1 into a small heal that would also do damage to the target's target (e.g. the tank gets Bene's original small heal, and his/her target receives damage). Not only would that provide another dps spell to weave, it would also give AST a minor way to contribute damage without adding to the constant target-changing it takes to throw card buffs on individual group members.
After running some 71-80 dungeons to level a Bard alt lately, I'm more convinced than ever that Cure/Benefic 1 are harmful in their current form and only serve as "trap" spells.
Nearly all the healers in the dungeon groups I've ran with were Cure I spammers. It wasn't stubborness either, they thanked me for the tip, they were simply overthinking and had just assumed they were meant to proc Cure II's and be mana efficient. They had a variety of other issues too, like ignoring asylum, ignoring Holy, spamming Medica II ect.
One problem is that it works. We cleared those dungeons fine. No one died. On paper they did good. Of course, it lead to another trap where the tanks felt they were taking high damage and pulled smaller and/or used Clemency frequently, one bad habit fueling another.
With the combination of more veterans abandoning tank/heal and the way the design of the game traps you into bad habits but never teaches you otherwise, the standard of gameplay has crashed. But their response has only been to make EX and Savage heal and dps checks more lenient, so you can still clear by doing the mechanics right even if you're playing your class wrong. They're afraid to even ask us to play properly and instead design the game around being able to play wrong.



I see healers like that often as well, but I never say anything because I don't know how to explain them what to do. I'm just bad with words. So, what exactly did you tell them, that they understood it and even thanked you? Just that it's more efficient to not use Cure I? Usually people don't want others to tell them what to do. I would like to help other new healers as well, but whenever I try to they don't get what I mean anyway.
Like even when you tell them that they should use Asylum or Afflatus Solace because it's free healing, they say they need it for emergencies, don't have it, are fine with what they are doing, or things like that. Don't even try to tell them to use Holy for the stun because it's a dps spell, so they don't want to use it for whatever reason. The tank could lose some HP during the cast.
Hm, just something like "small tip for WhM, always use Cure II over Cure for single target healing" then added a bit more detail with Tetra, Solace, ect if they seemed open to advice. That said you have to get lucky, not everyone is open to criticism, and also be careful to word it like friendly advice, many people react defensively to anything that comes across as an attack or accusation. Occasionally you get someone who will want to chat after the run for more info on optimizing their play. Even if you can make a difference for one or two players, it's something.


A huge part of what makes these spells useless isn't really the potency but more so the fact that all three healers have an abundance of oGCD and some are even free skills that heal which you will always use first before considering any GCD spell. In most cases these skills will be enough that you wont need to actually cast any kind of heal except your large AOE heals unless something catastrophic has happened.
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