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  1. #41
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by BarretOblivion View Post
    What?
    *blinks*
    Eeeeeh?
    That's your arguement? Can't hold hate? In this day and age where 2 aoe skills makes you the lead on hate by a country mile?
    That is one of my arguments, not the main one.
    If I can get a few solid hits on them, I will hold aggro no problem. But if there are a gazillion mobs around I might not have time to establish good lead on hate before some peel off - and may not notice if they do due to the crowd.

    I also happen to think that big pulls are lousy tactics, and therefore is best avoided lest it become a bad habit.
    (0)

  2. #42
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Quote Originally Posted by MistakeNot View Post
    That is one of my arguments, not the main one.
    If I can get a few solid hits on them, I will hold aggro no problem. But if there are a gazillion mobs around I might not have time to establish good lead on hate before some peel off - and may not notice if they do due to the crowd.

    I also happen to think that big pulls are lousy tactics, and therefore is best avoided lest it become a bad habit.
    If you're just spamming AOEs it doesn't matter if you notice or not. If someone somehow gets aggro they'll bring it to you. Or at least they should, if they don't that's not on you.

    Big pulls are good so all you're doing by avoiding them is keeping up an actual bad habit. I'm afraid to ask but what even is the reason to consider it "lousy"?
    (4)
    Last edited by Lammas; 04-23-2020 at 03:14 AM.

  3. #43
    Player
    MaxDetroit's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Bju Jojojoni
    World
    Lich
    Main Class
    White Mage Lv 95
    The problem is that healers and dps get on your nerves when you play tank. They all know everything better and start to critize you, especially if you do something else as they are used to.
    "Tank the boss over here". "Pull Adds over there" "I have aggro, why do I have aggro?! Aggro everything at one." "Do this, do that." "Complain, bla, bla"

    If you play tank these days you need to have a thick fur and as sad as it is, you need to be in the mindset: "I decicde know how this Dungeon / Raid is played, and the rest has to shut up and follow."
    And actually that is your role. Lead the party. So if the healers and dps would accept this more and give tanks a bit more space to play in their own style, the role of a tank would be more enjoyable.

    So in the end, if the rest adapts more to the pace, speed and playstyle of the tank(s), we would have more people playing tanks. Think a bout it.

    PS: I play healer main.
    (2)
    Allein sitzen, allein ruhen, allein gehen. Indem er sich selbst zähmt, wird er glücklich allein - allein im Wald.

  4. #44
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MistakeNot View Post
    That is one of my arguments, not the main one.
    If I can get a few solid hits on them, I will hold aggro no problem. But if there are a gazillion mobs around I might not have time to establish good lead on hate before some peel off - and may not notice if they do due to the crowd.

    I also happen to think that big pulls are lousy tactics, and therefore is best avoided lest it become a bad habit.
    If sufficiently geared, less than the largest pull possible tends to be lousy tactics.

    Moreover, a single tank AoE usually buffers the next several non-tank AoEs. It's a 10-to-1 ratio, and tank AoEs already have more than enough increased AoE potency to compensate for their lower Attack Power per ilvl.
    (6)

  5. #45
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by BarretOblivion View Post
    That's your arguement? Can't hold hate? In this day and age where 2 aoe skills makes you the lead on hate by a country mile?
    To be fair we can all disagree on whether others pulling for the tank is good or bad, but whatever the reasons, it's still a fact that some players don't tank pug dungeons because they simply dislike dps pulling for them.

    The thread is titled "what do you think is the cause for lack of tank users?" and for some people, that's their reason. It's a question with an answer. They don't like not being allowed to set the pace unless they go at full speed with no pauses, so they don't tank. No point saying they're right or wrong, it's just how they feel. Emnity is easy to hold, but tagging mobs that are split far apart between chasing your healer in circles, zipping over to the BLM and mauling your melee all at once because someone sprinted ahead is a pain.

    It's amusing that even other tanks are aggressive towards tanks who don't make the biggest pulls. We're chasing our own class away from our role.

    It's certainly not the whole reason for lack of tanks, but it a part of it. It's a high responsibility low reward role.
    (9)

  6. #46
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MaxDetroit View Post
    The problem is that healers and dps get on your nerves when you play tank. They all know everything better and start to critize you, especially if you do something else as they are used to.
    "Tank the boss over here". "Pull Adds over there" "I have aggro, why do I have aggro?! Aggro everything at one." "Do this, do that." "Complain, bla, bla"
    You're not exactly wrong there.

    Quote Originally Posted by MaxDetroit View Post
    If you play tank these days you need to have a thick fur and as sad as it is, you need to be in the mindset: "I decicde know how this Dungeon / Raid is played, and the rest has to shut up and follow."
    And actually that is your role. Lead the party. So if the healers and dps would accept this more and give tanks a bit more space to play in their own style, the role of a tank would be more enjoyable.
    As it should be if you though do try to be nicer about it unless you are new to tanking but one of the other people in the dungeon/raid gives you pointers on how to tank since the game kinda does a poor job at explaining the each of the roles different functions outside of dealing damage(Hall of the Novice needs a total rework)

    Quote Originally Posted by MaxDetroit View Post
    So in the end, if the rest adapts more to the pace, speed and playstyle of the tank(s), we would have more people playing tanks. Think a bout it.
    Again, not exactly wrong here

    Quote Originally Posted by Liam_Harper View Post
    To be fair we can all disagree on whether others pulling for the tank is good or bad, but whatever the reasons, it's still a fact that some players don't tank pug dungeons because they simply dislike dps pulling for them.

    The thread is titled "what do you think is the cause for lack of tank users?" and for some people, that's their reason. It's a question with an answer. They don't like not being allowed to set the pace unless they go at full speed with no pauses, so they don't tank. No point saying they're right or wrong, it's just how they feel. Emnity is easy to hold, but tagging mobs that are split far apart between chasing your healer in circles, zipping over to the BLM and mauling your melee all at once because someone sprinted ahead is a pain.

    It's amusing that even other tanks are aggressive towards tanks who don't make the biggest pulls. We're chasing our own class away from our role.

    It's certainly not the whole reason for lack of tanks, but it a part of it. It's a high responsibility low reward role.
    I've had healers pull trash mobs ahead of me; as the tank, so it's not just DPS. As well as healers pulling aggro from their regens as I am trying to do big pulls and then the healers complained about having aggro and I told them the reason why they had aggro was because of their regens and the healer told me that I was a bad tank who didn't know what I was talking about...

    So I've had my fair share of bad healers more than bad DPS...
    (2)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  7. #47
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SamRF View Post
    I've had several tanks get mad when I did this and l've made a post about it before on these forums, in which by far most seem convinced you should never do this as healer because it seems to violate some arbitrary etiquette.
    I don’t understand why some of them get angry. I personally love it when healers do this when I tank.
    (2)

  8. #48
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by LalafellDown View Post
    I don’t understand why some of them get angry. I personally love it when healers do this when I tank.
    Same, anything that brings chaos or gets you alert is much appreciated to me cause that's when the game gets most exciting imo, especially considering how stale dungeons are in this game. However I get why some people just want to be most comfortable and take path of least resistance but yeah I think a concious mentality change can get you to break out of that mindset and have more fun, especially when realizing there's usually very little at stake, except your ego perhaps.

    Beside risk of prepuller dying (which will be calculated by the healer) there's really no reason for tank to be the first to pull when speaking mob groups. It makes no difference whatsoever when the non tank player would have no problem taking couple of hits and healer takes the responsibility (now that I think about it, it might even be efficient if another player takes the first hits cause it wouldn't need to be healed when tank takes over aggro, idk). I've read somewhere here that it's a leftover etiquette from Vanilla WoW where the first one that pulls takes more Aggro.
    (2)

  9. #49
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Just as a point of reference, if your healers and dps are able to survive mob damage on their own, then a tank is redundant for that content. That's presumably why older games had mobs that would one or two shot squishies. For that matter, I seem to remember Final Coil add spawns making a beeline to yummy healers to devour them in one bite. This comes back to the issue with having trivial mitigation checks and auto-positioning mobs that tank themselves.

    Easy or not, if the role isn't needed, you probably won't want to do it.
    (2)

  10. #50
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SamRF View Post
    Same, anything that brings chaos or gets you alert is much appreciated to me cause that's when the game gets most exciting imo, especially considering how stale dungeons are in this game. However I get why some people just want to be most comfortable and take path of least resistance but yeah I think a concious mentality change can get you to break out of that mindset and have more fun, especially when realizing there's usually very little at stake, except your ego perhaps.

    Beside risk of prepuller dying (which will be calculated by the healer) there's really no reason for tank to be the first to pull when speaking mob groups. It makes no difference whatsoever when the non tank player would have no problem taking couple of hits and healer takes the responsibility (now that I think about it, it might even be efficient if another player takes the first hits cause it wouldn't need to be healed when tank takes over aggro, idk). I've read somewhere here that it's a leftover etiquette from Vanilla WoW where the first one that pulls takes more Aggro.
    This is total bs dude. Tanks pull first. Please stop this ridiculous argument and if you have your healer pulling for you than your a lazy tank or incompetent one. There are roles for a reason. Bad habits of overgeared dps and heals thinking tank doesn't matter until they do seriously this debate is nonsense.

    Let me be very clear. Dps = damage this is your job Heals = keep everyone alive, remove status ailments when possible and rez when needed Tank = pulls mob holds agro and pos mob/boss for rest of group.

    If you don't want to do your job unsync, trusts, GC Squad or get an fc/linkshell group to put up with this blatant disrespect/trolling. DO NOT PULL FOR TANK and if tanks are asking you to pull that's not real tank.
    (6)

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