What?What makes you think that is why they did not pull more?
When I tank I really hate if other people pull extra mobs. Too many mobs means that I can't keep track of where all of them are, I can't avoid their AoE attacks, I may have trouble keeping aggro on all of them and won't notice if some get away from me.
*blinks*
Eeeeeh?
That's your arguement? Can't hold hate? In this day and age where 2 aoe skills makes you the lead on hate by a country mile?


That is one of my arguments, not the main one.
If I can get a few solid hits on them, I will hold aggro no problem. But if there are a gazillion mobs around I might not have time to establish good lead on hate before some peel off - and may not notice if they do due to the crowd.
I also happen to think that big pulls are lousy tactics, and therefore is best avoided lest it become a bad habit.
If you're just spamming AOEs it doesn't matter if you notice or not. If someone somehow gets aggro they'll bring it to you. Or at least they should, if they don't that's not on you.That is one of my arguments, not the main one.
If I can get a few solid hits on them, I will hold aggro no problem. But if there are a gazillion mobs around I might not have time to establish good lead on hate before some peel off - and may not notice if they do due to the crowd.
I also happen to think that big pulls are lousy tactics, and therefore is best avoided lest it become a bad habit.
Big pulls are good so all you're doing by avoiding them is keeping up an actual bad habit. I'm afraid to ask but what even is the reason to consider it "lousy"?
Last edited by Lammas; 04-23-2020 at 03:14 AM.
If sufficiently geared, less than the largest pull possible tends to be lousy tactics.That is one of my arguments, not the main one.
If I can get a few solid hits on them, I will hold aggro no problem. But if there are a gazillion mobs around I might not have time to establish good lead on hate before some peel off - and may not notice if they do due to the crowd.
I also happen to think that big pulls are lousy tactics, and therefore is best avoided lest it become a bad habit.
Moreover, a single tank AoE usually buffers the next several non-tank AoEs. It's a 10-to-1 ratio, and tank AoEs already have more than enough increased AoE potency to compensate for their lower Attack Power per ilvl.
To be fair we can all disagree on whether others pulling for the tank is good or bad, but whatever the reasons, it's still a fact that some players don't tank pug dungeons because they simply dislike dps pulling for them.
The thread is titled "what do you think is the cause for lack of tank users?" and for some people, that's their reason. It's a question with an answer. They don't like not being allowed to set the pace unless they go at full speed with no pauses, so they don't tank. No point saying they're right or wrong, it's just how they feel. Emnity is easy to hold, but tagging mobs that are split far apart between chasing your healer in circles, zipping over to the BLM and mauling your melee all at once because someone sprinted ahead is a pain.
It's amusing that even other tanks are aggressive towards tanks who don't make the biggest pulls. We're chasing our own class away from our role.
It's certainly not the whole reason for lack of tanks, but it a part of it. It's a high responsibility low reward role.
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