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  1. #21
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Iscah View Post
    On the rare occasion that a tank is new and doesn't realise they're supposed to be leading, the rest of the party will usually wait and try to nudge them along.

    Therefore, there is more pressure and responsibility on the tank to lead the party, and it is easier to learn a dungeon as DPS.
    This is true because when I heal and see the tank doing slow pulls I usually pull a bit more for them. They don’t need to worry because I’ll keep them alive. I wouldn’t of pulled extra if I couldn’t handle the healing. New tanks if you see your healer do this, trust them. Don’t get bitter and stop playing. You might learn something.

    It also helps break that comfort zone when you see what is possible to achieve when healer and tank are in sync. Just remember that in most instances the healer could probably tank the whole dungeon themselves. So don’t worry.
    (5)

  2. #22
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by LalafellDown View Post
    This is true because when I heal and see the tank doing slow pulls I usually pull a bit more for them. They don’t need to worry because I’ll keep them alive. I wouldn’t of pulled extra if I couldn’t handle the healing. New tanks if you see your healer do this, trust them. Don’t get bitter and stop playing. You might learn something.

    It also helps break that comfort zone when you see what is possible to achieve when healer and tank are in sync. Just remember that in most instances the healer could probably tank the whole dungeon themselves. So don’t worry.
    I've had several tanks get mad when I did this and l've made a post about it before on these forums, in which by far most seem convinced you should never do this as healer because it seems to violate some arbitrary etiquette.
    (0)
    Last edited by SamRF; 04-20-2020 at 09:26 AM.

  3. #23
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    5.0 Patch that made tanks a worthless meatshields with zero damage or gameplay depth whatsoever. Tanks right now are there just to hold the boss, they feel useless and boring, there is nothing exciting to play them it feels like door holding boys so others (dps) could have fun. You could play one hand and spam one aoe, nobody gives a crap about what you do on your tank, your contribution to dps is so sheet that it doesnt matter and i bet next patch paladin is going to be bis tank due to the clemency, people instead of dpsing will be expected to heal themselves and let healers dps, mark my word.
    I started lvling all 3 healers and dont even care to cap tomestones anymore, thats how bad it is right now.
    (9)
    Last edited by Nedkel; 04-20-2020 at 11:21 AM.

  4. #24
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Tanks have little too little to do and little difference between each other. This I feel was implemented to GIVE tanks some mechanics to do.... but it feels unnecessary because it was already an easy job to begin with.
    (0)

  5. #25
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Truthfully, I kind of miss fighting DPS for aggro. Watching those folks creep up in enmity and thus provoking little creative ways to stay ahead.
    (1)

  6. #26
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kabooa View Post
    Sprouts probably don't have the foreknowledge that people on this forum do.

    Even if things were perfectly divided, you would have 25% Tank, 12.5% healer, and 57.5% DPS because that's what's available to start, and it doesn't shift that much.
    But by even level 50 the ratio starts to normalize around a 2 Tanks:2.5 Healers:5 DpS ratio.

    The only places you see tanks not being the one of the most in demand roles is Alliance Raids (which have a 1:2:5 ratio) and Savage+ Raiding which puts a lot more responsibility on Healers.

    A new player is going to be drawn more by aesthetics than anything else, and that doesn't favor tanks either.

    You want to play a caster, that excludes tanks.

    You want to play some sort of gun/bow class, that excludes tanks.

    You want to play fist fighter, that excludes tanks, etc etc.

    There are less archetypes / fantasies represented by tanks than by the other jobs.
    Even in those MMOs that do allow tanking with those archetypes the Tank:Healer:Support: DpS ratio still ends up being something like 2:2.2:2.2:5.
    (0)

  7. #27
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Even in those MMOs that do allow tanking with those archetypes the Tank:Healer:Support: DpS ratio still ends up being something like 2:2.2:2.2:5.
    I mean.

    We're not shown any numbers here so, you know.

    Just standard tank forum stuff.
    (1)

  8. #28
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You're right. These numbers are completely fabricated. Surely there are more than enough tanks, and Square Enix has nothing to worry about. Let's cater more to dps, because that's where the sub money is. They will fund us with their pretty cash shop glamours.
    (3)

  9. #29
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    You want to play a caster, that excludes tanks.

    You want to play some sort of gun/bow class, that excludes tanks.

    You want to play fist fighter, that excludes tanks, etc etc.

    There are less archetypes / fantasies represented by tanks than by the other jobs.
    The sad thing is that for each of those aesthetics / archetypes / fantasies, I can think of an MMO that allows for them as a tank. Kung Fu Master, Kineticist, Sapper, what have you -- in a more diverse vision class design as a whole, there's just so much more that can be done with the tank line-up.

    I don't think that's the lead reason are tanks are few here, but damn... a little diversity beyond sword, big axe, big sword, and gunny-sword might be nice.
    (0)

  10. #30
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lyth View Post
    You're right. These numbers are completely fabricated. Surely there are more than enough tanks, and Square Enix has nothing to worry about. Let's cater more to dps, because that's where the sub money is. They will fund us with their pretty cash shop glamours.
    In perfect distribution, you'd have less tanks than DPS, and only slightly more than healers.

    So the answer to "Why are there not as many tanks" is muddled, especially because no source for the numbers are provided.

    But hey, continue to make it an 'us vs them' argument. Whatever does it for you.

    Quote Originally Posted by Shurrikhan View Post
    The sad thing is that for each of those aesthetics / archetypes / fantasies, I can think of an MMO that allows for them as a tank. Kung Fu Master, Kineticist, Sapper, what have you -- in a more diverse vision class design as a whole, there's just so much more that can be done with the tank line-up.

    I don't think that's the lead reason are tanks are few here, but damn... a little diversity beyond sword, big axe, big sword, and gunny-sword might be nice.
    Sounds like it's time for a #ParadigmShift
    (3)
    Last edited by Kabooa; 04-22-2020 at 01:52 AM.

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