Quote Originally Posted by Shurrikhan View Post
It's more a matter of "Is this a change the game should eventually make as not to unintentionally have to balance around synergy metas (and therefore undertune supportive jobs individually) or half-synergy metas (and therefore overtune full synergy metas), etc?"

If we ever want to see more influential buffs, then that's a decision they'll have to consider for themselves: Ought buffs not to be summed at all (as currently the case), summed externally and internally separately, or summed altogether?
That's right. Another thing to be mindfull of is that SE announced that 6.0 will see an important number reduction to avoid the WoW problem (with damage hits having way too much zero). I don't know how they plan to do that, but if the base damage of the game is entirely lowered, then this could also have an impact. I mean... Sure, 5% of 600 is still 5% but when you compare it to 5% of 6000, there's still a noteworthy difference imo, that will probably require more balancing around party buffs.