That's right. Another thing to be mindfull of is that SE announced that 6.0 will see an important number reduction to avoid the WoW problem (with damage hits having way too much zero). I don't know how they plan to do that, but if the base damage of the game is entirely lowered, then this could also have an impact. I mean... Sure, 5% of 600 is still 5% but when you compare it to 5% of 6000, there's still a noteworthy difference imo, that will probably require more balancing around party buffs.


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