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Thread: SCH need buffs

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  1. #1
    Player
    Volkaj's Avatar
    Join Date
    Oct 2018
    Posts
    81
    Character
    Volkaj Jukres
    World
    Faerie
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Seraphor View Post
    How about:

    Broil II has a 50% chance of proccing 'Broiling Ruin'
    Broiling Ruin: Your next Ruin II gains +80 additional potency.

    Art of War procs 'Art of Ruin'
    Art of Ruin: Your next Ruin II becomes a 120 potency AoE dealing 50% less damage to the 2nd and subsequent targets.
    (assuming my earlier suggestion of turning Art of War into a 3-hit DoT, sorry for the confusion)
    Broil III is 280 potency, Ruin II is 200 potency.
    At equal potency you'd be better off saving the proc for when you need to move or weave, so it wouldn't change the gameplay that much. Less slidecasting mainly.
    (1)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Volkaj View Post
    Broil III is 280 potency, Ruin II is 200 potency.
    At equal potency you'd be better off saving the proc for when you need to move or weave, so it wouldn't change the gameplay that much. Less slidecasting mainly.
    True enough for when you're running challenging content. But for those cake-walks where you really feel the healer downtime, using it on proc and then filling the space with a free Energy Drain/Aetherflow would make it more engaging.


    So for the Art of War interaction, I've come up with another option:

    Art of War inflicts targets with 'Tactical Target' effect.
    Tactical Target: Lowers damage dealt by 5% and causes target to be struck by any Ruin II spell cast on another target at 75% potency. Duration: 10s. Effect is removed upon use of Ruin II.

    Basically, turns Ruin II into a '200 potency + 75% (or 150) on remaining targets' AoE (Compared to AoW's flat 160 potency) when combo'd off of AoW. With the added perk of being able to hit targets even if they move out of range.
    Plus the bonus effect of a semi-Reprisal for up to 10s if you need to stop DPSing.
    It also mirrors the functionality of Deployment Tactics or Bane in 'spreading' an effect.
    (0)
    Last edited by Seraphor; 04-02-2020 at 09:00 PM.

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