Broil III is 280 potency, Ruin II is 200 potency.How about:
Broil II has a 50% chance of proccing 'Broiling Ruin'
Broiling Ruin: Your next Ruin II gains +80 additional potency.
Art of War procs 'Art of Ruin'
Art of Ruin: Your next Ruin II becomes a 120 potency AoE dealing 50% less damage to the 2nd and subsequent targets.
(assuming my earlier suggestion of turning Art of War into a 3-hit DoT, sorry for the confusion)
At equal potency you'd be better off saving the proc for when you need to move or weave, so it wouldn't change the gameplay that much. Less slidecasting mainly.
True enough for when you're running challenging content. But for those cake-walks where you really feel the healer downtime, using it on proc and then filling the space with a free Energy Drain/Aetherflow would make it more engaging.
So for the Art of War interaction, I've come up with another option:
Art of War inflicts targets with 'Tactical Target' effect.
Tactical Target: Lowers damage dealt by 5% and causes target to be struck by any Ruin II spell cast on another target at 75% potency. Duration: 10s. Effect is removed upon use of Ruin II.
Basically, turns Ruin II into a '200 potency + 75% (or 150) on remaining targets' AoE (Compared to AoW's flat 160 potency) when combo'd off of AoW. With the added perk of being able to hit targets even if they move out of range.
Plus the bonus effect of a semi-Reprisal for up to 10s if you need to stop DPSing.
It also mirrors the functionality of Deployment Tactics or Bane in 'spreading' an effect.
Last edited by Seraphor; 04-02-2020 at 09:00 PM.
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