

Ruin 2 is also used to weave ogcd actions, so it's used quite a lot on SCH because it has so many of those. Anyway the problem is not aoe damage or even dungeon runs. The problem is single target damage.Needing to apply 2 dots and then Bane to spread it when WHM/AST can just Holy/Gravity in one GCD is one of the main things that put me off SCH/SMN for years. But I do agree there needs to be something more interesting.
Whether or not that needs to be via AoE damage.
For single target, it bugs me that Ruin II is basically useless outside of movement. Not sure a Healer really needs that sort of utility, more of a DPS thing, so a hangover from ACN.
How about:
Broil II has a 50% chance of proccing 'Broiling Ruin'
Broiling Ruin: Your next Ruin II gains +80 additional potency.
Art of War procs 'Art of Ruin'
Art of Ruin: Your next Ruin II becomes a 120 potency AoE dealing 50% less damage to the 2nd and subsequent targets.
(assuming my earlier suggestion of turning Art of War into a 3-hit DoT, sorry for the confusion)
Last edited by Seraphor; 03-31-2020 at 10:32 PM.
Broil III is 280 potency, Ruin II is 200 potency.How about:
Broil II has a 50% chance of proccing 'Broiling Ruin'
Broiling Ruin: Your next Ruin II gains +80 additional potency.
Art of War procs 'Art of Ruin'
Art of Ruin: Your next Ruin II becomes a 120 potency AoE dealing 50% less damage to the 2nd and subsequent targets.
(assuming my earlier suggestion of turning Art of War into a 3-hit DoT, sorry for the confusion)
At equal potency you'd be better off saving the proc for when you need to move or weave, so it wouldn't change the gameplay that much. Less slidecasting mainly.
True enough for when you're running challenging content. But for those cake-walks where you really feel the healer downtime, using it on proc and then filling the space with a free Energy Drain/Aetherflow would make it more engaging.
So for the Art of War interaction, I've come up with another option:
Art of War inflicts targets with 'Tactical Target' effect.
Tactical Target: Lowers damage dealt by 5% and causes target to be struck by any Ruin II spell cast on another target at 75% potency. Duration: 10s. Effect is removed upon use of Ruin II.
Basically, turns Ruin II into a '200 potency + 75% (or 150) on remaining targets' AoE (Compared to AoW's flat 160 potency) when combo'd off of AoW. With the added perk of being able to hit targets even if they move out of range.
Plus the bonus effect of a semi-Reprisal for up to 10s if you need to stop DPSing.
It also mirrors the functionality of Deployment Tactics or Bane in 'spreading' an effect.
Last edited by Seraphor; 04-02-2020 at 09:00 PM.
Your broil II proc is nice adds a bit more management to sch without being overbearing and breaking up broil spam every so often.How about:
Broil II has a 50% chance of proccing 'Broiling Ruin'
Broiling Ruin: Your next Ruin II gains +80 additional potency.
Art of War procs 'Art of Ruin'
Art of Ruin: Your next Ruin II becomes a 120 potency AoE dealing 50% less damage to the 2nd and subsequent targets.
Your art of war proc however is horrible and would never be used as art of war would be better in every circumstance except range which you already being in melee range to proc makes it moot in most circumstances.
However if it were changed to 200 potency with 75% drop off after 1st it would be a gain on up to 3 targets, neutral on 4, and art of war is better 5+.
I miss miasma 2 and Shadowflare. Art of War is the worst of both worlds. Gravity can be casted a far, and Holy stuns and pairs up nicely with Assize. In the AOE department anyways in healing the fairies themselves need a buff. All their meddling trying to be simplistic has made them clunky and lackluster. Give it some power back ffs supposed to be a more brainy offensive healer and they tried to gut it. I maybe out of like thought I’m no healer expert or raider


Well said. I'm convinced the individuals in charge of healing jobs look at us like 2nd rate citizens and don't give a hoot what we think/say. When the Japanese community revolts and demands a change to the healing jobs, then maybe we'll see something. Square Enix could care less...mark my words, the "Letter from the Producer" will have NOTHING to offer us in terms of gameplay enhancements.I miss miasma 2 and Shadowflare. Art of War is the worst of both worlds. Gravity can be casted a far, and Holy stuns and pairs up nicely with Assize. In the AOE department anyways in healing the fairies themselves need a buff. All their meddling trying to be simplistic has made them clunky and lackluster. Give it some power back ffs supposed to be a more brainy offensive healer and they tried to gut it. I maybe out of like thought I’m no healer expert or raider
I kinda want separate Aether stacks, offensive and defensive.
Why do we have to give up on healing to use Energy Drain?
I dunno about AST because I am still just at 72 with it and haven't played it since forever but with WHM I don't feel like I have to sacrifice healing to dps, if anything it's the opposite because of the Lily system.
3 Offensive and 3 Defensive Aether stacks would solve that.


I prefer having them share, it gives you a reason to think on how to manage your stacks. They tried making aetherflow defensive only and it flat out just did not work, hence why they gave ED back (though I'm sure they'll still end up trying to take it away again in 6.0). Having defense and offense tied to it gives it a sense of risk and reward, as well as a sense of reward for actually managing your stacks well.I kinda want separate Aether stacks, offensive and defensive.
Why do we have to give up on healing to use Energy Drain?
I dunno about AST because I am still just at 72 with it and haven't played it since forever but with WHM I don't feel like I have to sacrifice healing to dps, if anything it's the opposite because of the Lily system.
3 Offensive and 3 Defensive Aether stacks would solve that.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
Energy Drain was re-added after ShB's released due to complaints that people had nothing to spend Aether stacks on when no healing was required.I kinda want separate Aether stacks, offensive and defensive.
Why do we have to give up on healing to use Energy Drain?
I dunno about AST because I am still just at 72 with it and haven't played it since forever but with WHM I don't feel like I have to sacrifice healing to dps, if anything it's the opposite because of the Lily system.
3 Offensive and 3 Defensive Aether stacks would solve that.
This would be the same situation. When no healing is required those 'defensive stacks' would sit there as a wasted resource.
In addition those 'offensive stacks' would be wasted when capped, forcing you to spend them on dps skills when maxed out, which may conflict with the amount of healing required.
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