Having twice the fishing than back then for what we have now is bad design for twice the effort.Yeah. Ofc theres still rng. Theres still going to be times where you get the perfect set of cards you want for the fight and times you dont. The difference now is you're still providing a guaranteed effect that is universally wanted. But now bad RNG means a weaker damage effect as opposed to no damage gain. You can get away with playing the cards suboptimally and still get a guaranteed gain from it. If you're drawing nothing but melee cards in a savage fight, you likely have melee dps to throw them on, otherwise? from what I've seen so it's actually mathematically better to throw melee cards on tanks.
As I've said time and time before tying utility that needs to be planned around or be able to be used at a moments notice, like mana regen and damage mitigation, to RNG is a bad design, especially if combined with damage boosts in the same system.
At least you end up using every card as opposed to tossing it away to enhance the only good cards people tried to fish for.
I get the arguments for Sleeve draw being clunky for controllers. Clearly SE was under the impression that ASTs would spread out the cards over the duration of the effect and not to try to throw them all out within the fewest gcds possible.
That being said, I dont get the argument of the fishing at all. I don't see a massive difference between fishing and setting up aoe balances then fishing for a seal. If anything it feels like there's less you have to do. All you do is Redraw a couple of times and if you still arent happy Minor Arcana and try again next draw. Is the issue you're trying to get both a specific seal and a specific type of card at the same time? Again the differences between melee and ranged cards arent so huge that it will kill you to focus more on gathering the seals. And if even then you struggle to get all 3 seals the difference is too little to care unless you're absolutely trying to 100 percentile. You're still statistically likely to get a good Divination even if you have bad rng in getting a 3rd seal
A great deal of healer main complaints comes from “lack of doing things”. Things have been simplified to near basic spam attack till you need to use a OGCD to heal. AST back then had multiple ways of handling cards that you were given. Now it’s redraw for that certain seal, redraw again for a different range or melee card that you want. Either way you look at it, you’re fishing just as much as you were back then, only exception is that every card can be used but at the cost of dps gain for your party. Honestly they could scrap the entire card system, put Divination on a 2:00 OGCD and I’d be happy with it. If they want to give us less to do then by all means here’s your answer.At least you end up using every card as opposed to tossing it away to enhance the only good cards people tried to fish for.
I get the arguments for Sleeve draw being clunky for controllers. Clearly SE was under the impression that ASTs would spread out the cards over the duration of the effect and not to try to throw them all out within the fewest gcds possible.
That being said, I dont get the argument of the fishing at all. I don't see a massive difference between fishing and setting up aoe balances then fishing for a seal. If anything it feels like there's less you have to do. All you do is Redraw a couple of times and if you still arent happy Minor Arcana and try again next draw. Is the issue you're trying to get both a specific seal and a specific type of card at the same time? Again the differences between melee and ranged cards arent so huge that it will kill you to focus more on gathering the seals. And if even then you struggle to get all 3 seals the difference is too little to care unless you're absolutely trying to 100 percentile. You're still statistically likely to get a good Divination even if you have bad rng in getting a 3rd seal
The problem is that SE recognizes that people only care about damage. If you take that away from AST, will it ever be used for progression? I dont do this, but everyone else does and is the main point when talking about healing.
Having better defense options outside of shields would be nice, but remember, we had that and all we ever did was fish for balance.
Wait wait wait. How is it a dps LOSS to throw out cards? You have unlimited single weave space to Redraw and play cards. If the loss is not getting the extra from maximizing them then that is not a loss for me, it's a smaller gain at worst. Any card you throw out is a gain. So if you're constantly getting melee cards then the buffs are going to melee and if you're constantly getting ranged the buffs are going to ranged.A great deal of healer main complaints comes from “lack of doing things”. Things have been simplified to near basic spam attack till you need to use a OGCD to heal. AST back then had multiple ways of handling cards that you were given. Now it’s redraw for that certain seal, redraw again for a different range or melee card that you want. Either way you look at it, you’re fishing just as much as you were back then, only exception is that every card can be used but at the cost of dps gain for your party. Honestly they could scrap the entire card system, put Divination on a 2:00 OGCD and I’d be happy with it. If they want to give us less to do then by all means here’s your answer.
AoE balance has been replaced with Divination and Sleeve + Minor Arcana windows. And they are always guaranteed to be available. Instead of bad rng making them non-existent it makes them what...2% worst at worst?
I wont argue about the fun since that's ultimately opinion. But guaranteed damage buffs that can be consistently lined up with the party's cd and do not interfere with defensive support are ultimately a healthier design for the game.
Throwing melee cards on a range caster or anything of the sort is a dps loss, same goes for range card on a melee. As an AST player, you want to avoid doing this because it severely hurts your contribution to the party. We don't need to go into detail about how 6% is better than 3% especially on a dps than a tank. Divination and sleeve draw have created more of a mess in terms of game play by forcing the player to tag party members countless times while trying to weave in OGCD's, and created a forced fishing mechanic for seals. Your opinion about the damage buffs determining if it's healthier for the game is ultimately your opinion as well. However as an veteran AST player, I can speak knowingly that these changes have not sat well with a lot of players.Wait wait wait. How is it a dps LOSS to throw out cards? You have unlimited single weave space to Redraw and play cards. If the loss is not getting the extra from maximizing them then that is not a loss for me, it's a smaller gain at worst. Any card you throw out is a gain. So if you're constantly getting melee cards then the buffs are going to melee and if you're constantly getting ranged the buffs are going to ranged.
AoE balance has been replaced with Divination and Sleeve + Minor Arcana windows. And they are always guaranteed to be available. Instead of bad rng making them non-existent it makes them what...2% worst at worst?
I wont argue about the fun since that's ultimately opinion. But guaranteed damage buffs that can be consistently lined up with the party's cd and do not interfere with defensive support are ultimately a healthier design for the game.
It's still a gain over not using any cards at all. Also the same math says that if you do get nothing but melee cards to just stick them on the tanks since it will increase your damage more then giving it to a ranged. I haven't heard the math about the ranged and healers however but I would not be surprised either way. And no, i don't find the constant weaving to be an issue. Especially on a class who's main gimmick is being the only caster/healer with unlimited weaving space. I'm willing to accept that targeting may be wonky on controllers but from what I understand it's only really a problem during Sleeve Draw.Throwing melee cards on a range caster or anything of the sort is a dps loss, same goes for range card on a melee. As an AST player, you want to avoid doing this because it severely hurts your contribution to the party. We don't need to go into detail about how 6% is better than 3% especially on a dps than a tank. Divination and sleeve draw have created more of a mess in terms of game play by forcing the player to tag party members countless times while trying to weave in OGCD's, and created a forced fishing mechanic for seals. Your opinion about the damage buffs determining if it's healthier for the game is ultimately your opinion as well. However as an veteran AST player, I can speak knowingly that these changes have not sat well with a lot of players.
Also the "Owo look at me! I played my class inefficiently because I was a TRUE AST. SE hates ASTs because I, THE ONE TRUE ASTRO, do not like this." schtick is getting old. Especially when other "TRUE ASTs" where focusing on setting up AoE Balances.
You should try it out for yourself instead of just going off other people suggestions, then maybe you'll understand why there are people complaining about it.It's still a gain over not using any cards at all. Also the same math says that if you do get nothing but melee cards to just stick them on the tanks since it will increase your damage more then giving it to a ranged. I haven't heard the math about the ranged and healers however but I would not be surprised either way. And no, i don't find the constant weaving to be an issue. Especially on a class who's main gimmick is being the only caster/healer with unlimited weaving space. I'm willing to accept that targeting may be wonky on controllers but from what I understand it's only really a problem during Sleeve Draw.
Also the "Owo look at me! I played my class inefficiently because I was a TRUE AST. SE hates ASTs because I, THE ONE TRUE ASTRO, do not like this." schtick is getting old. Especially when other "TRUE ASTs" where focusing on setting up AoE Balances.
I have tried it out. I've literally been only playing AST and SCH for most of time this expansion. With the occasional brd or rdm when I feel like dpsing. Once they added the Gravity cast time and reworked Sleeve and Minor Arcana it more or less became my new main.
How did you not know about the difference in card buffs? Also SE doesn't know what to do with healers at the moment so this is why they're in the predicament they are in. Ciao
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