Quote Originally Posted by Brandedblade View Post
Yeah. Ofc theres still rng. Theres still going to be times where you get the perfect set of cards you want for the fight and times you dont. The difference now is you're still providing a guaranteed effect that is universally wanted. But now bad RNG means a weaker damage effect as opposed to no damage gain. You can get away with playing the cards suboptimally and still get a guaranteed gain from it. If you're drawing nothing but melee cards in a savage fight, you likely have melee dps to throw them on, otherwise? from what I've seen so it's actually mathematically better to throw melee cards on tanks.

As I've said time and time before tying utility that needs to be planned around or be able to be used at a moments notice, like mana regen and damage mitigation, to RNG is a bad design, especially if combined with damage boosts in the same system.
Having twice the fishing than back then for what we have now is bad design for twice the effort.