Quote Originally Posted by MitsukiKimura View Post
A great deal of healer main complaints comes from “lack of doing things”. Things have been simplified to near basic spam attack till you need to use a OGCD to heal. AST back then had multiple ways of handling cards that you were given. Now it’s redraw for that certain seal, redraw again for a different range or melee card that you want. Either way you look at it, you’re fishing just as much as you were back then, only exception is that every card can be used but at the cost of dps gain for your party. Honestly they could scrap the entire card system, put Divination on a 2:00 OGCD and I’d be happy with it. If they want to give us less to do then by all means here’s your answer.
Wait wait wait. How is it a dps LOSS to throw out cards? You have unlimited single weave space to Redraw and play cards. If the loss is not getting the extra from maximizing them then that is not a loss for me, it's a smaller gain at worst. Any card you throw out is a gain. So if you're constantly getting melee cards then the buffs are going to melee and if you're constantly getting ranged the buffs are going to ranged.

AoE balance has been replaced with Divination and Sleeve + Minor Arcana windows. And they are always guaranteed to be available. Instead of bad rng making them non-existent it makes them what...2% worst at worst?

I wont argue about the fun since that's ultimately opinion. But guaranteed damage buffs that can be consistently lined up with the party's cd and do not interfere with defensive support are ultimately a healthier design for the game.