Quote Originally Posted by Satarn View Post
The worst part is that original IR from before 4.2, along with beast gauge, were actually pretty good, logical evolution for Berserk windows and Wrath/Abandon, without really diminishing what they used to be previously. Turning stacks into a more fluid resource also meant they could add more spenders/generators in the future, which could affect both build-up phase as well as bursts differently.

Pre IR revamp, WAR was mostly based around its burst windows and given their "build-up then spend" nature, that was something with lots of ways to expand. Disconnecting IR from the gauge management, completely broke the foundation of the job though and basically made WAR focused on just a single button(Fell Cleave), which doesn't give devs much to work with. No wonder all we got in 5.0 was just a bigger FC, rather than making IC its own skill.
I think WAR's old IR was too complex, especially for what it was supposed to be. Having to manage two cooldowns to double weave a time sensitive buff, that had to go. The importance of IR's damage in 2 minute intervals, only to not have any of them direct crit? Sure, rates of crit affect all jobs, but not all jobs had it be such a focal point like with WAR. It was incredibly easy to lose out a FC and end up with 5 useless gauge. You were punished twice for one mistake.

I'm glad it's gone. I'm glad we have this current iteration.