You still lose gauge - IR gives you 50 gauge per gcd to "spend", plus 40 for ogcds, it may not literally show on your bar, but that's what it effectively does. If you miss any gcd/ogcd within its duration, its resource value is wasted as if you overcapped. A missed gcd within old IR, leaving you at 25 gauge was also a 50 wasted initially, but at least you could get 20 of that back thanks to it actually staying on your bar, rather than vanishing into ether like now.
The real gauge value lost was 30, which is still small compared to the full 50 you lose now - the 5 that was left on your bar versus nothing you see now, was literally just a cosmetic difference.
GNB, MNK, DRG, DNC and even SMN all have 20 second buff windows and you somehow don't see them crying about it. Yes, WAR's burst might've been more significant to their overall dps, but that's not an issue with the duration - it's a result of having too much potency crammed into burst and not enough in downtime. If WAR had a problem with their Zerk getting cut short by mechanics, then they just had to plan for that like every other of many jobs with 20 second burst windows.
Some mechanics might've made it impossible to do a full window, but that's still the same as every other job with a similar length buff. The only job that was uniquely entitled to complaints about their burst getting cut short was MCH with older versions of Wildfire, because a cut WF literally didn't do anything due to how the ability worked. Any other job - including WAR - just got a weaker burst window than usual.
Besides, I wasn't talking about the boss disengaging - I was talking about the WAR having to disengage for a second to deal with a mechanic and how that - as well as lag - is more likely to cost you a gcd, the tighter your burst window is. IR doesn't need to have a screwed up timer like BW to have it happen occasionally, it just needs to have relatively more gcds in its rotation than old Zerk had - which is does.
Old IR was more likely to be cut by you screwing up and new IR is more likely to be cut by bullshit out of your control. I generally prefer stuff that's on me, so I can just learn to do it better next time, but I guess that's up to one's preference.
It's fine if you like WAR being simpler now, not all jobs have to be super complex(although these days it's more like none are) and it's okay to prefer more relaxed things. It's just silly to argue that old IR was objectively flawed mechanically and thus "HAD to go", by pretending that WAR somehow worked under different laws than rest of the jobs and that the new version is free of issues, when there's plenty wrong with it.



Reply With Quote





