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  1. #15
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Hierro View Post
    And that's why it had to go.
    I disagree, it never "had to go", it simply had to change - but not as big of a change 4.2 IR was.

    Yes, the issues with gauge points were real, but completely igoring gauge generation/saving for your burst - to make it even more braindead - is not an appropriate solution. Its 60s/120s window was too similar to PLD... or vice versa. Going back to 90s was the right call, but reducing the burst duration? I don't think that was or is a necessity. Otherwise multiple other jobs would have had the same problem, e.g. GNB-No Mercy, MNK-RoF, SMN-Bahamut/Phoenix, BRD-Raging Strikes/BV, DRG-LC/DS/BL - all have 20s durations. I don't see them complaining about their burst duration. Double buffing every 120s... eh, well - a little annoying, but on a very low level.

    The first issue with gauge spending during 4.0/4.1 IR could've been solved by changing the gauge cost reduction. Instead of halving the cost, why not reduce it by a fixed amount - like 10 or 20 gauge for every gauge skill/ability? 20 less gauge points wouldn't have changed anything in 4.1 rotation at all, yet "missing your last FC" would leave your gauge with an even number, something we could've worked with.

    Personally, I have other issues with the 4.1 iteration, as well as the 4.2+ iteration.
    While the Infuriate trait was neat, it only served for re-aligning this CD with your burst CD after the opener, and after downtime. It wasn't really doing anything like 90% of a fight. The newer rotation actually made use of it which is nice... yet, within the current charge system, and how many FCs are used, it could also be a CD reduction trait from 60s to 30s... which would be better imo because of downtime, but whatever.
    Onslaught doesn't have much use since 4.2 outside IR, or it f*cks up your rotation, since you'll be missing a FC... then you work around the "left-over" gauge with a 2nd Onslaught, and swap a SP for SE, or skip your next Upheaval... less than optimal. Whereas in the 4.1 iteration, FC was never used outside of Berserk. I would've liked a hybrid of both, where I can FC outside of burst windows, yet still use Onslaught without losing a GCD/FC.
    I enjoy the rotation outside of IR, but at the same time it feels very stale, too, and it contributes the least to your dps with the exception of IC. I get why many people don't like it.

    edit: Satarn explained the burst duration topic much better and with more detail, as well as the lost GCD during burst issue I barely mentioned here.
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    Last edited by ArianeEwah; 03-26-2020 at 10:38 PM.