Quote Originally Posted by kaynide View Post
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I've found a FC who own two full wards... I really don't get why they designed things that way. Did they expect players to be reasonable and fair? Even considering RP it is going too far. They designed wards too fast. People were asking housing and they just designed an extended version of Aion housing (without the auction system).

Before the release of the first wards, most people were talking about instancied personal islands (more or less what Wildstar created).

The tricky thing is wards are heavy for only one reason (after all the system can handle one single player in Eureka, Squadrons and so, then it is not one player - one instance the problem), the problem is really simple : they need to load all the gardens items.

If they could solve this specific problem, they could probably solve a big part of the availbility matter. And to alleviate the system faster, they could modify the apartements with offering different sizes and adding some kind of greenhouse (the faster and cleaner way).