Page 9 of 9 FirstFirst ... 7 8 9
Results 81 to 87 of 87

Thread: Housing

  1. #81
    Player
    Cirque-it's Avatar
    Join Date
    Aug 2019
    Posts
    69
    Character
    Alma Dancing
    World
    Zodiark
    Main Class
    White Mage Lv 87
    Quote Originally Posted by Paladinleeds View Post
    Give us cross-breeding in apartments. Give us a way to allow FCs to access workshops (even without a house). Cross-breeding, no matter how small an amount of people want it (even 0.01%) is still people wanting to access it. I bet you, if you offer crossbreeding in apartments (perhaps via an instanced balcony for outdoor furnishings, potentially even limit it to 10 outdoor furnishings and be half the size of a small garden), that complaints for instanced personal housing would go drastically down. But even if you fix apartments, that still leaves FCs out in the cold. They have zero instanced option for workshops (which is the reason a decent chunk of FCs go for a house).
    Genius post!! I'm al for balconies in general!!! in appartments and M/L houses SHOULD have balconies anyway!
    I also think offering gathering up to all players would solve a lot of problems... I think in general gardening and housing are very seperate from each other, and the gamers should have the option of doing them seperately
    (1)

  2. #82
    Player

    Join Date
    Jan 2019
    Posts
    1,433
    Quote Originally Posted by Eldevern View Post
    Many people are so-so about housing since its release and even more after it has been open to individuals.

    But SE keeps saying they want some kind of neighborood, thought if it can make sense for FC only wards, it create ghost town when mostly indivduals owned.
    Instance the plots themselves so:
    1. Every plot can have many owners. This increases the chance of seeing more players in the neighborhood, since they will all be in one "ward", not spread across 21 of them.

    2. Eliminate the multiple wards, since they're not needed with instanced plots.

    3. When you arrive, your plot contents are visible, but you can select other owners' content from the placard (with thumbnails please. This will allow you to customize the appearance of your immediate neighborhood (Hate / love Paissa houses?).

    4. Your plot is always loaded when you arrive. No load screens when entering the yard or house. Other plots would cause load screens on entry since preloading them all would probably take too much time. Still, selected yard appearances would have to preload so you'd see them when outside.

    5. Since the house and plot are one instance, you could have real windows, open doors to walk out onto a patio / deck with no load screen.

    6. Ideally, when in your yard you should be able to see everyone on the street (Assuming it's possible to code it.)

    Of course, everyone would just buy copies of the most desirable plots, but it could be spread out by raising the prices of ones with many owners, and reducing the price of the others.

    One problem though: With many more house owners, SE would need to add more storage to hold the content, and pay to maintain it. I suppose they could make it so everyone can buy one small plot for just Gil, but larger ones (containing more stuff) would add to your sub fee (like extra retainers).
    (1)

  3. #83
    Player
    Cirque-it's Avatar
    Join Date
    Aug 2019
    Posts
    69
    Character
    Alma Dancing
    World
    Zodiark
    Main Class
    White Mage Lv 87
    Quote Originally Posted by SamSmoot View Post
    Instance the plots themselves so:
    1. Every plot can have many owners. This increases the chance of seeing more players in the neighborhood, since they will all be in one "ward", not spread across 21 of them.

    2. Eliminate the multiple wards, since they're not needed with instanced plots.

    3. When you arrive, your plot contents are visible, but you can select other owners' content from the placard (with thumbnails please. This will allow you to customize the appearance of your immediate neighborhood (Hate / love Paissa houses?).

    4. Your plot is always loaded when you arrive. No load screens when entering the yard or house. Other plots would cause load screens on entry since preloading them all would probably take too much time. Still, selected yard appearances would have to preload so you'd see them when outside.

    5. Since the house and plot are one instance, you could have real windows, open doors to walk out onto a patio / deck with no load screen.

    6. Ideally, when in your yard you should be able to see everyone on the street (Assuming it's possible to code it.)

    Of course, everyone would just buy copies of the most desirable plots, but it could be spread out by raising the prices of ones with many owners, and reducing the price of the others.

    One problem though: With many more house owners, SE would need to add more storage to hold the content, and pay to maintain it. I suppose they could make it so everyone can buy one small plot for just Gil, but larger ones (containing more stuff) would add to your sub fee (like extra retainers).
    This entire post is genius, I wonder how hard it would be to program all that!
    (0)

  4. #84
    Player
    Cirque-it's Avatar
    Join Date
    Aug 2019
    Posts
    69
    Character
    Alma Dancing
    World
    Zodiark
    Main Class
    White Mage Lv 87

    Remain in house on logout!

    When you log out... I would really like it if I can still be in my house when I log back in (like when you log out while in an inn)
    (0)

  5. #85
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by SamSmoot View Post
    ...
    They have been able to add a house storage and extend the items slots available. Technically, I tend to think their problem are the queries and the dynamic memory to load the wards (because of the items from the indivudual gardens).

    The only problem with your idea is not the the static memory. From what I understand in programming, they probably need to rewrite a lot of things if not everything from scratch.

    Based on what we already have, if would be far easier, cheaper and faisible to adapt apartments to add a greenhouse and offer different size (they can adapt the design of existing housing instances, all they need to change, for the main part, are windows.
    (0)

  6. #86
    Player

    Join Date
    Jan 2019
    Posts
    1,433
    Quote Originally Posted by Cirque-it View Post
    I think in general gardening and housing are very separate from each other, and the gamers should have the option of doing them seperately
    I'm not into houses at this time, since I can't stand having my camera pushed in from max distance. The interiors are just too claustrophobic..
    However, if I could just fill my plot with garden patches and a small shed for storing some related items, I'd definitely go for it.
    (0)

  7. #87
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Full ward of medium houses. Make it happen yoshi-p!
    (0)

Page 9 of 9 FirstFirst ... 7 8 9

Tags for this Thread