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Thread: Housing

  1. #41
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    Eldevern's Avatar
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    R'lileen Min'enoth
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    Quote Originally Posted by EaMett View Post
    ...
    You don't get me, I have the feeling you believe I'm upset because I don't have a mansion. I have the gils, I can do the crafts, I even have some furnitures and items ready.

    What are the fact : I've bought two mansions and lost them (I was absolutly aware of it, thought if was recent and Y-P said we would not lose house).
    I've managed to purchase one again, coming back in the game after a break. But it was individual and I've decided to give up my mansion.

    Why? I've thought it was unfair for FCs (and somehow useless without the workshop). And to craft everything again... I'm so-so.
    I could have bought one the last addition of wards... But I've anyway delayed my subscribtion (my second -third?- hiatus).

    How can we consider PVP or achievment when :
    - we can lose our house
    - our crafts
    - item sold in mogstation can both be stolen or lost
    - individual and FCs are in competition

    I've purposely decided to give up having a mansion. Maybe I will try again. I'm unsure.

    But for now, my position is currently simple : I've decided to refuse to support the current system and advocating for, at least, an extended instancied system, why not a duplex with some kind of greenhouse. They don't need to change everything for that.

    And... I can't support the system for another reason, it's called... glitchs. A few are interesting, some other are a total mess that shouldn't even exist (a mezzanine we can't even use as it should without glitchs? wut).
    (1)
    Last edited by Eldevern; 03-20-2020 at 06:50 AM.

  2. #42
    Player
    Cirque-it's Avatar
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    Alma Dancing
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    Quote Originally Posted by EaMett View Post
    Wow, call me out for "misinterpreting pvp" then spouting a bunch of nonsense that has nothing to do with PVP. And I'm supposedly the dumb one....
    This entire post has nothing new to your previous point. You already expressed why you think Housing is Pvp, reiterating a previous point with the same argument does not validitate incorrect perspective.

    But since you borrowed a page from my book, I'll borrow one from yours and reiterate my ethical standpoint on this matter. Housing is not intended as a PvP environment, nor does it it share any of PvP's characteristics. just because you think it does, doesnt mean the rest of the community does. The forum is intended for people to give feedback on things they would like to see changed and you have no place dropping in on this thread and taking up reading space just because you happen to like the system the way it is.

    "It’s hard to win an argument with a smart person, but it’s damn near impossible to win an argument with a stupid person"

    Clearly you think i'm an idiot(and that my experience as a semi-profesional raider in MMO's is for 15 years is for naught), and you know what! you're entitled to your own opinion

    I think you're the dumbest person in existence.... so lets just part ways and leave each other(and eachothers threads) be. I'm sure there are plenty of other threads you could be trolling around
    (3)

  3. #43
    Player
    EaMett's Avatar
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    Quote Originally Posted by Eldevern View Post
    ...
    It's unfortunate you had to lose your mansion the first time around. That just sucks. I'm no expert in house item salvaging options but I do remember thinking they were lackluster.
    Losing your house if inactive makes sense for many reasons. It does create some borderline cases though since technically you can't take a hiatus with a house anymore. The silver lining being that those houses don't go to waste and will make someone's day.

    I'm also not sitting here saying that things shouldn't be tweaked/fixed. I'm just saying the housing design isn't flawed in the way people like to make it seem.

    On a semi side note I find the housing glitches fascinating and really handy. It allows for extra expression and emulates features that would otherwise take time and effort to implement. It also provides an expertise niche and a sub market for designers where there's a noticeable difference between the skill floor and skill ceiling. I'm a fan.
    (1)

  4. #44
    Player
    Gula's Avatar
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    Krystal Abyss
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    Quote Originally Posted by Cirque-it View Post
    big smok- I mean snip
    Watch out now, people are sensitive 'round these parts. Even though I agree with you, insulting others- no matter how deserving, will likely get your posts deleted. Thus invalidating your efforts into making your point. And what a shame that would be, because people looking through the threads will miss key arguments since mods here sweep the whole thing under a rug, furniture included.
    (2)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  5. #45
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    EaMett's Avatar
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    Quote Originally Posted by Cirque-it View Post
    This entire post has nothing new to your previous point. You already expressed why you think Housing is Pvp, reiterating a previous point with the same argument does not validitate incorrect perspective.

    But since you borrowed a page from my book, I'll borrow one from yours and reiterate my ethical standpoint on this matter. Housing is not intended as a PvP environment, nor does it it share any of PvP's characteristics. just because you think it does, doesnt mean the rest of the community does. The forum is intended for people to give feedback on things they would like to see changed and you have no place dropping in on this thread and taking up reading space just because you happen to like the system the way it is.

    "It’s hard to win an argument with a smart person, but it’s damn near impossible to win an argument with a stupid person"

    Clearly you think i'm an idiot(and that my experience as a semi-profesional raider in MMO's is for 15 years is for naught), and you know what! you're entitled to your own opinion

    I think you're the dumbest person in existence.... so lets just part ways and leave each other(and eachothers threads) be. I'm sure there are plenty of other threads you could be trolling around
    Listen. I don't know what to say. It's not a matter of opinion, or a matter of what I or the community "thinks". It's a hard fact that housing in ff14 is a competition between players for access to a house. That's the very definition of what a player vs player mechanic is. PvP mechanics aren't only combat, this is a fact. There are many non combat pvp games out there, some asynchronous, some where your actions have no ig impact on your opponent, some with no ranking tables, etc... Likewise PvP rewards come in many forms.

    You can Ad Hominem your way five times around the globe if you want, it won't change anything. You can keep claiming you're right without ever explaining yourself (as you have), it won't change anything and certainly won't help people take you seriously. You have 15 years semi-pro experience? (Whatever a semi pro even means, I'm going to assume unpaid world prog, maybe won a few prizes here and there). Good for you. You know what my experience is? Didn't think so.

    I originally made a post on topic discussing the current situation, a bit of the context and an explanation of why some suggestions will just go ignored. You eventually jumped in with the name calling and essentially nothing else but incorrect information you pulled out of nowhere (literally never gave a single explanation).

    And at this point I've stopped thinking you were dumb since a lot of this can be found one google search away for the lazy and in gamedesign literature for the more industrious. It takes a lot of willful ignorance to claim otherwise, malevolence even. When you started calling me a troll I regretted engaging with you since I'm pretty sure you're flipping your own behavior onto me and I just wasted my time getting baited. Further justified by your "savage is too hard" post.

    Alas, live and learn.
    (4)
    Last edited by EaMett; 03-20-2020 at 11:35 AM.

  6. #46
    Player
    Cirque-it's Avatar
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    Quote Originally Posted by EaMett View Post
    It takes a lot of willful ignorance
    Latin huh...
    I dont need to know your game experience to know we differ from opinion, and to that end it's not even relevant either
    However... you claim your opinions to be facts. In laymans terms you are arguing that "buying a sofa" or a aquarium fish is a Pvp mechanic...Do you understand how rediculous that sounds?

    First of all, I have explained myself in detail, you just don't like my opinion (and I don't like yours)
    secondly, neither post is intended as bait. After raiding 5 days a week on hardcore mode in MLG groups, I simple came to the conclussin that the bigger the difference between the casual gamer and the elitist(jerks) the more unhappy the masses become. Its like dance class, if I make the choreography WAY to difficult. I will lose 95% of my students(speaking from experience), whereas Zumba classes are overflowing everywhere.
    If you want to appeal to the masses you have to cater to that end. MMO = " massively multiplayer online" it is intended for the masses thus the devs should develope accordingly! But I'm straying off topic, this is the other post(though similar in nature).

    back to housing. Lets take into an account the bigger picture, since you speak now of how things are and what the devs want. Isnt the forum designed for people to give feedback on things they would like changed? isn't the general discussion forum the exact place where you're supposed to go to if the devs did something that you believe could be better?
    I HATE PvP, but I am a quality of life person. I dont like the fact that the devs are basically forcing me into a (as you so adequately put it) pvp environment even though life-style, housing, literally the couch you rest your head on, is a quality of life principle! You're literally saying, "to be allowed to rest my head in a comfy chair(in a mansion) I need to beat the crap (pvp principle) out of all the other players that want the same thing. If thats what the devs intended, then the devs are messed up!

    So instead of coming in here and "wasting your time" preeching about what the devs did in the past, instead lets hear how you can think innovatively and solve this situation to make the pve community (which is a big one)as wel as the pvp community, happy.
    There are always a million reasons NOT to change, but it takes courage to make change happen.

    Live and learn, stop doing whats easy.
    (0)

  7. #47
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    EaMett's Avatar
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    Quote Originally Posted by Cirque-it View Post
    Latin huh...
    I dont need to know your game experience to know we differ from opinion, and to that end it's not even relevant either
    However... you claim your opinions to be facts. In laymans terms you are arguing that "buying a sofa" or a aquarium fish is a Pvp mechanic...Do you understand how rediculous that sounds?
    You're being unreasonable, it's obviously the action of purchasing a house that is the pvp mechanic (and the mechanic we're discussing in this thread). Not what you do with it after, which is the reward.

    Quote Originally Posted by Cirque-it View Post
    First of all, I have explained myself in detail, you just don't like my opinion (and I don't like yours)
    secondly, neither post is intended as bait. After raiding 5 days a week on hardcore mode in MLG groups, I simple came to the conclussin that the bigger the difference between the casual gamer and the elitist(jerks) the more unhappy the masses become. Its like dance class, if I make the choreography WAY to difficult. I will lose 95% of my students(speaking from experience), whereas Zumba classes are overflowing everywhere.
    If you want to appeal to the masses you have to cater to that end. MMO = " massively multiplayer online" it is intended for the masses thus the devs should develope accordingly! But I'm straying off topic, this is the other post(though similar in nature).
    This is much too simplified. You don't simply cater to the masses because of cognitive flow and behavioral game design which you see excerpts of throughout FF14 and many other games. This increases the stickiness (read sustained playthroughs/memberships/etc) of the game. In a nutshell and a really rudimentary way, you need to balance content and gameplay in such a way that players with lower skills or less dedicated time have content that is accessible and easy in order to avoid anxiety all the while teaching/pushing them to get better and providing more difficult content to then avoid boredom. aka: It's a fancy way of saying that tiered content is often a requirement.

    In housing this translates as :
    - Apartments and FC rooms that everyone can buy. It has a low entry cost, for practical purposes it's unlimited, and it allows you to enjoy the housing experience and rest your head on a couch, albeit a limited one.
    - As you get richer, and/or if you have more available time (which is an increase in ability for the purpose of this mechanic) you can move towards purchasing houses. As it stands it will almost always be a small unless you get pretty lucky. You get to enjoy a garden and a bigger house in your neighborhood. This allows you to enjoy the medium house experience. albeit a limited one.
    - You know where this is going, you try to upgrade to medium and so on and so forth.

    You see this in other parts with tiered difficulty in dungeons that teach you basic marker mechanics > trials > raids > ex trials > savage raids > ultimate fights. It ramps up progressively.
    Offer only ultimate level content to new players and everyone would be so anxious they would stop playing. Don't offer ex/savage and ultimate raids and people will eventually get bored and unsubscribe.

    In puzzle games it's teaching you tricks before you learn new ones and then combining them. If you started puzzle games with the last level you'd never manage.

    Of course you can be capped in your endeavor by your current ability in both scenarios. Those abilities are based off of different criteria, for housing it's mostly time, in PVE dungeons it's a combination of time and skill.

    To tie this all in with what I've been saying before. Yes it's a forum for feedback and yes if people want to complain about the availability of the content, they can. But like I said in my previous posts. Arguing for instanced housing is a point that has been around forever now (with no success) and is a hard sell because the main complaint is that some people don't have access to it when that very fact is the whole point of the design in the first place. A design that isn't lazy or working incorrectly (as per the scope) in the first place. They've accounted for quite a few scenarios and they readjust the availability ever so often.

    I you want to complain about the actual design it'll take a lot to justify the stance. You would need to demonstrate that it's so tedious to get a house that a significant amount of people leave over it. Or demonstrate that people who get houses aren't happy about the accomplishment and instead are frustrated to the point of ruining the whole experience. (And yes I'm aware placard spamming is super frustrating and needs a change. I 100% agree but that's separate from housing availability.).
    Next to that, complaining that housing is hard to get is exactly what they expect to hear from such a design.

    As for my input on potential changes, I've made them already. Some in this very thread. The placard spamming is an ugly mechanic and needs to be replaced. It needs to be replaced with a mechanic that favors people spending higher amounts of time while not completely abandoning those that have, for lack of a better word, a social life. The current placard does this already but in such an insufferable way. The easy fix would be to unlock plots for sale every 20 minutes on the hour so people need to camp but don't need to end with carpal tunnel syndrome. It would be nicer if they found something a little more user friendly though: maybe you can roll/random on a house every 20mn and if it unlocks in that time period and you're the highest roll you can claim the plot. No more button mashing and it still favors those with more time.
    Changes to the system to avoid empty/unused FC houses from being held hostage by players who literally only log in to maintain the timer sounds like a nice idea but would probably simply be adapted to by said players.

    The rest works well. Mansions are very hard to access for individuals but this was a community request. The rest is completely achievable.
    (3)
    Last edited by EaMett; 03-20-2020 at 01:28 PM.

  8. #48
    Player
    Eldevern's Avatar
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    R'lileen Min'enoth
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    Quote Originally Posted by EaMett View Post
    ...
    Just one thing : provide us a proof housing is purposely designed by developers as some kind of PVP mechanic (not what you think but what they say).

    From all interviews I can find, Y-P admits there is a problem with housing. One of his main argument to keep the system is to create some kind of neighborood effect... that is totally a mess since housing is opened to individuals. Don't take that as an ad hominem, you are in the game since 2016, I'm in since the beta. I've observed before and after. It has NEVER been lively when it was FCs only, except around big FCs (in number of players) and RP FCs. It has become worst after it has been opened to individuals.

    There is nothing to do with some kind of PVP mechanic. Everything show that Y-P had in mind some kind of lively town it is not and has never been.

    You talk about achievment. We have the Inn at level 10, the apartment at level 50 and housing... you achieve crafts, msq, gathering and... you finally get a house... where you can lose everything. What kind of achievment is that if you can lose everything, even event items you can never get back except through mogstation?

    You talk about "work as intented", it is some kind of cash-shop trick. Nothing to do with achievment or PVP. It is closer from Pay-to-win logic. It is somehow similiar to the TESO system where you can buy a virtual house with real money (but in TESO, at least, from what I know, you will not lose it, thought).

    And something you are really mistaken. We are not here to ask "But why?". We don't ask, we don't need some kind of explanation. We say the system is a fail as QoL.

    A question comes to my mind... if it is some kind of PVP and you can lose the house... where are the titles that show you succeeded to achieve it? Nowhere in PVP you reach a achievment were there is no record of any kind. PVP : you keep stuff, you keep mounts, you keep titles, they just add new ones. There are titles in FFXIV for many things but not for that?!? Housing is the only thing in the whole game where you can actually lose everything with no records.
    (0)
    Last edited by Eldevern; 03-20-2020 at 08:55 PM.

  9. #49
    Player
    Cirque-it's Avatar
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    Quote Originally Posted by EaMett View Post
    As for my input on potential changes,
    Okay! we're getting somewhere.
    If you read somewhere that the devs intended for the game to work in this way ethically (tht the devs intend for you to ram your head against other players for the chance to own a house/mansion) I would like to see that if you have acces to such a link.
    Let me explain to you how I interpreted this mechanic from an outside perspective.

    When I saw the housing system the first time I thought "Oh wauw cool, you can see eachothers houses, square-enix must be trying to build comminuties of players creating neighbourhoods of social players that can visit each-other like neighbours. thats really cool because it makes the housing system feel real and makes the quality of life aspect more enjoyable".
    After looking for over a year, and never seeing a mansion slot open up once (and I play everyday!) I thought "This is starting to feel an aweful lot like pvp.... I should make a post of this on the forum because I'm sure the devs did not intend for this to feel like that".

    Now imagine how I felt when I read your post, stating that not only is it supposed to feel like pvp... it basically IS pvp. If I experience it in this way, others do too(i am not so naive as to believe I am unique!)
    This is not an attack, I'm just trying to be sure that the devs WANT this to be a PvP experience, as I never in a million years would have assumed it was when I started.
    I instruct dancers from day 1 beginners to long term profesionals, oversimplifing things (for the sake of communication) is basically my job. You wherent understanding why you where triggering an insanne amount of frustration, and it felt like you where just protecting the current system(like an elitest jerk whom wants to be the only person who has a mansion). So to make you understand I simplified.
    The placard system is by far the most frustrating thing about the housing system. So fixing that would be a start. However you have been around this game since 2016, and I think most people from that time don't realize the FF14 player base has more then doubled since then. The housing supply has not. I still think the idea of an "extra ward" with only medium and large slots would be a great idea (someone else suggested that). You could quadrouple the prices in this ward and it could be a sort of "beverly hills" for ff14 players.

    This would fix the shortage of housing (to account for the wave of millions of subscribers that joined in 2019 -like me-). Then either a bidding system like you mention, and perhaps a NPC where you can inscribe yourself so you get notified if a new plot becomes available. These two things I think would make a huge difference.
    I'm happy to see you list possible fixes, though I still cant wrap my head around the idea that SE intends housing to be a PvP experience, it just makes no sense to me. I've never even seen a FF14 battleground! I avoid PvP like the plague.
    (0)
    Last edited by Cirque-it; 03-20-2020 at 08:28 PM.

  10. #50
    Player
    Cirque-it's Avatar
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    Quote Originally Posted by EaMett View Post
    You see this in other parts with tiered difficulty in dungeons that teach you basic marker mechanics > trials > raids > ex trials > savage raids > ultimate fights. It ramps up progressively.
    This is more a reply to my other post but I will reply to this one here as wel.

    I do in fact agree with this perspective. And honestly, after raiding so high tier for so long I cant be asked to do the ultimate thing again... What bothers me about the current set-up is that you dont get to truly experience the fight unless you do it in its ultimate form. Eden 8 is a completely different fight on savage then it is on normal.
    I feel as a subscriber I should be entitled to "experience"the content. But no I do not have the time to find a static group full-time and dealing with OT that miss the duty abillity time and time again makes me want to smash my head against my keyboard. What I want, is a mode where you experience the same fight as savage, but with much more forgiveness on the mechanics (not instant kills!) You could call this "Savage-practice mode" for lack of a better name.
    killing the boss in this way gets you NO loot for the kill. Since you clearly dont deserve the ilvl 500 reward.
    It would however provide us with an additional option in the duty-finder, Duty complete for players that cleared the full version of the boss, and duty semi-complete for people who cleared the boss in practice mode. That way even if you have not cleared the boss, you can look for people whom you know for a fact understand the mechanics because they cleared it in a practice mode. (normal is nothing like the real deal and proves nothing)
    (0)

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