Going to post all my responses in no particular order (don't feel like multi-quoting)
To address one aspect. It's clear that there's a mismatch between what some expect the system to be (QoL) and what it is (competitive). Neither are inherently bad and I'm sure you could write books about the pros an cons of each.
As for proof that the system is PvP, it's in the actual mechanic as described in previous posts. If you want a source that it was intended as such, the devs (I believe yoshi-p himself) have stated that it was, and I'm paraphrasing, "meant to be hard/limited so as to give owning one a sense of accomplishment". I will look for an actual quote but it's been a long time and given how hard it is for me to sometimes find quotes from 2-3 live letters, let alone 4 years ago, I wouldn't hold my hopes up. If anything, other people's comments here and in similar threads will attest to this actually being a thing.
Also lets not mix mechanics with rewards. You can have pvp mechanics with no rewards/titles/etc. You can lose your ranking if you idle, you can lose your house if you idle all the same. It's a real issue that you can outright lose items in the process and this should be addressed but it's an issue entirely different from availability.
Devs have recognized at several points that there was a supply issue. They initially added subdivisions, then Shirogane, then more wards twice. And soon to be Ishgard. There are currently ~5k plots per server for about ~15k active characters for the more populated servers (as per census data). They've always been chasing roughly 1/3rd the active player base of the most active servers with their updates. This has been pretty consistent and intended.
They also acknowledged that the community wanted higher priority housing for FCs and gave them just that during the post Shirogane ward expansions. This is a big reason why mansions are currently really hard to access for individuals (they were always in low supply but this made it extra hard). Again, I reiterate, this was a community request.
When it comes to the question of whether or not wards are lively or fill the desire the devs had of a "neighborhood feel" you really need to scope out your expectations for such a requirement. And try to guess what the dev's own requirements were. There's a huge range here, from wanting it to be a Limsa crowd all the time to wanting to see some people in the ward at all times of the day or maybe only during peak hours, or perhaps just being fine running into your neighbors every now and then. And how do you want this to be across the wards? Does it have to be in all wards? is it ok in only a few?
It's hard to judge how successful the system is without knowing what the initial goals were. Personally I run into most of my neighbors, I'd say once a week or every other week. I have a chat, sometimes I go into content with them. I wouldn't call my ward lively by any measure but it's good enough.
With that said I don't know what their goals were, I don't know what you guys think they should be and my personal experience of it being good is anecdotal at best.


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