Quote Originally Posted by Kisshu View Post
Greased Lightning would be removed. The speed would instead be moved to Wind stance and the damage to fire stance.
The idea would be a flow of building gauge in wind stance, switch to fire stance and use the gauge for a burst phase, then switch back to wind to rebuild.
Correct me if I'm wrong...

But wouldn't this essentially be the old RoF style gameplay that many people disliked? Where you go fast, then when burst phase comes you activate "X of Fire" and get slowed down but more damage?

Only with potential to also try and weave FoF when applying Demolish for the bonus damage?

Some other thoughts:

I was musing about the idea of turning the combo skills into some sort of hybrid of NIN Ninjutsu and CoH's Dual Blades powerset.

Like, remove Demolish and replace it with a new direct damage Coeurl skill. (Possibly also alter Twin Snakes away from being a mere maintenance buff)

Then, create a combo system where each unique progression of skills can create a different bonus effect on the Coeurl skill. Such as, Demolish DoT, Twin Snakes damage buff, True North-esk buffs etc.

Creating a more dynamic flow of combos, as opposed to the current rotation where you basically alternate Bootshine/Dragon Kick and Twin Snakes/True Strike with the occasional Demolish replacing a Snap Punch.