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  1. #1
    Player
    Eldevern's Avatar
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    R'lileen Min'enoth
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    Quote Originally Posted by EaMett View Post
    ...
    It has nothing to do with PVP. At least it is not supposed to work that way. Housing is usullay imagined as QoL and RP. And if they want housing PVP oriented, then IT HAS TO BE AUCTIONS.

    The housing, as we can see it, has been built, it is an evidence, to be FCs only.

    I've always thought it was a mistake to open this system to individuals. The less we can say is Y-P underestimated the need for QoL/RP housing. And still do, with this weird obsession for neighborood.
    (3)

  2. #2
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    EaMett's Avatar
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    Ea Sin
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    Scholar Lv 90
    Quote Originally Posted by Eldevern View Post
    It has nothing to do with PVP. At least it is not supposed to work that way. Housing is usullay imagined as QoL and RP. And if they want housing PVP oriented, then IT HAS TO BE AUCTIONS.

    The housing, as we can see it, has been built, it is an evidence, to be FCs only.

    I've always thought it was a mistake to open this system to individuals. The less we can say is Y-P underestimated the need for QoL/RP housing. And still do, with this weird obsession for neighborood.
    Oh and just wanted to bounce off of this and ask why it "isn't supposed to work like that?". The devs have explained their choices in the past. They wanted housing to be limited and for ownership to feel like an accomplishment (to paraphrase them). What makes their decision bad? That some people don't have access to it? But that's the whole point.

    Also in regards to the issues from auctions. You're basically condemning non crafters and people who have a life (job/school) to never get access to these ressources because they will simply never be able to compete. If you pull in the completely opposite direction and suggest a lottery then you remove a lot of the work (time spent) and accomplishment of earning a house (going against the initial design).
    The current placard spamming, as bad as it is, at least allows for some luck to level the playing field (aka help people with a job) while still favoring those willing to put more effort. They should just make the plot unlocks happen every 20mn on the dot so people don't need to sit there constantly clicking and can just spam click for a few seconds instead before waiting another 20mn. Keeps the mechanic intact and helps preserve people's sanity. It's a mystery to me why they haven't made this quick fix already.
    (0)

  3. #3
    Player
    Eldevern's Avatar
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    R'lileen Min'enoth
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    Quote Originally Posted by EaMett View Post
    ...
    PVP, since it is some kind of RNG if you succeed to connect to the game when there is a rush or to connect the random right time?

    I agree for auctions. But still, it as nothing to do with some kind of PVP, there's nothing fair. The current system is just a big mess.

    Accomplishment? When the rules were to be connected (if you succeed to connect without 90002) in daytime (thanks for the people who are working) and rush in housing areas to buy and let other people left behind?

    You call that a fair competition and fair accomplishment?! What a joke!

    You're in the game since the Beta, you are leaving for more than 45 days, whatever the reason it is, you lose your house? When they said we would never lose house?
    There's nothing fair, that's just a big trick.
    (0)
    Last edited by Eldevern; 03-20-2020 at 05:33 AM.

  4. #4
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    EaMett's Avatar
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    Quote Originally Posted by Eldevern View Post
    ...
    You're taking only one aspect of the housing (which is the new ward/area addition) and giving it too much importance + also making it sound significantly harder than it is. 90002 happen to some people (which we can't quantify anyways so not sure what value it has as an argument), and so do queues. Neither of them automatically lock you out of housing as a whole. Work is also a normal detriment to any pvp when compared to those that have all the time in the world, your point?

    There's plenty of opportunity to get houses outside of ward launches. As a matter of fact most people I know have done it this way. There are a few tricks of the trade that help you achieve your goal with less effort. People keep complaining about it but we rarely hear anything more than "I tried and didn't manage". That says very little, especially when you get first hand experience/accounts of getting not one but multiple houses and upgrades in the span of 2-3 months on high pop servers. Why is it always the same players that manage to get the houses? Why's there such a dichotomy in player experience? I suspect it's for the same reason I'll never get the diadem titles, I don't spend enough time at it to compete with other players.
    (0)

  5. #5
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    Eldevern's Avatar
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    Quote Originally Posted by EaMett View Post
    ...
    You don't get me, I have the feeling you believe I'm upset because I don't have a mansion. I have the gils, I can do the crafts, I even have some furnitures and items ready.

    What are the fact : I've bought two mansions and lost them (I was absolutly aware of it, thought if was recent and Y-P said we would not lose house).
    I've managed to purchase one again, coming back in the game after a break. But it was individual and I've decided to give up my mansion.

    Why? I've thought it was unfair for FCs (and somehow useless without the workshop). And to craft everything again... I'm so-so.
    I could have bought one the last addition of wards... But I've anyway delayed my subscribtion (my second -third?- hiatus).

    How can we consider PVP or achievment when :
    - we can lose our house
    - our crafts
    - item sold in mogstation can both be stolen or lost
    - individual and FCs are in competition

    I've purposely decided to give up having a mansion. Maybe I will try again. I'm unsure.

    But for now, my position is currently simple : I've decided to refuse to support the current system and advocating for, at least, an extended instancied system, why not a duplex with some kind of greenhouse. They don't need to change everything for that.

    And... I can't support the system for another reason, it's called... glitchs. A few are interesting, some other are a total mess that shouldn't even exist (a mezzanine we can't even use as it should without glitchs? wut).
    (1)
    Last edited by Eldevern; 03-20-2020 at 06:50 AM.

  6. #6
    Player
    EaMett's Avatar
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    Ea Sin
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    Quote Originally Posted by Eldevern View Post
    ...
    It's unfortunate you had to lose your mansion the first time around. That just sucks. I'm no expert in house item salvaging options but I do remember thinking they were lackluster.
    Losing your house if inactive makes sense for many reasons. It does create some borderline cases though since technically you can't take a hiatus with a house anymore. The silver lining being that those houses don't go to waste and will make someone's day.

    I'm also not sitting here saying that things shouldn't be tweaked/fixed. I'm just saying the housing design isn't flawed in the way people like to make it seem.

    On a semi side note I find the housing glitches fascinating and really handy. It allows for extra expression and emulates features that would otherwise take time and effort to implement. It also provides an expertise niche and a sub market for designers where there's a noticeable difference between the skill floor and skill ceiling. I'm a fan.
    (1)

  7. #7
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    Quote Originally Posted by Eldevern View Post
    PVP, since it is some kind of RNG if you succeed to connect to the game when there is a rush or to connect the random right time?

    I agree for auctions. But still, it as nothing to do with some kind of PVP, there's nothing fair. The current system is just a big mess.

    Accomplishment? When the rules were to be connected (if you succeed to connect without 90002) in daytime (thanks for the people who are working) and rush in housing areas to buy and let other people left behind?

    You call that a fair competition and fair accomplishment?! What a joke!

    You're in the game since the Beta, you are leaving for more than 45 days, whatever the reason it is, you lose your house? When they said we would never lose house?
    There's nothing fair, that's just a big trick.
    To be fair to YP. When he said that they didnt have plans to change it. But things changed and he had to walk that back. People need to understand things are rarely set in stone and these things can and often enough DO change.
    (0)

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