It's nice that you chose one sentence to argue over while ignoring 80% of the post. And the other guy replying to you at the same time.
Population is usually a metric of where a class stands design-wise and balance-wise. People are bad at explaining exactly what's wrong, just that we know something IS off about the balance and react accordingly. The Bard population was extremely high back in Stormblood for one, while Machinist was low. But now it's the other way around, though the gap between both isn't as big as it was back in Stormblood IIRC (which could also be somewhat explained by some Bards switching to Dancer).
The point being is that Summoner is so dominant within their role now that their population makes up nearly half of the total casters (24,815 recorded logs VS 27,028). The other roles don't have this large of a population disparity within their roles at all, unless you're cherry picking the melee by emphasizing Monk - which has more to do with how that class has a high skill ceiling as well, not to mention that Monks on these forums swear up and down that their class has had fundamental gameplay design problems for a while. In that case, the perceived gameplay of Monk is enough to keep their population low even though they're relatively well off damage-wise - in the same way Machinist population at the end of Heavensward was still very low even though they were buffed into the stratosphere in that era.
Still though, one class making up some 47% of the total population of a role tends to indicate something is up, especially when compared to the relatively even distribution of classes in the ranged role in comparison. Summoner should really just have Raise taken from them then, which would strengthen Red Mage's position as the 'hybrid' caster, rather than their objectively weird identity-less limbo they're in now.



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