Quote Originally Posted by Brandedblade View Post
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Look. Here's my real, honest to god opinion on this. A huge chunk of the people here have no idea what they're talking about.

This thread is about how SCH needs buffs. SCH doesn't need buffs. As Billythepancake said SCH can dish out respectable rDPS and HPS. Plus there's always gonna be someone on the bottom of the totem pole unless you have perfect balance and that just isn't gonna happen.

I spent at least half a dozen posts in another thread trying to explain that you should use CU rather than SS when possible, since the latter has a plain, obvious DPS opportunity cost that the other one does not have. And DPS matters a lot when optimizing healing, since there is so little healing to do.

And the last idea posited here is to remove (or render completely useless) ED. Exactly how it was at the start of ShB, which got reverted after community backlash. Mainly because it rendered the whole Aetherflow management aspect of SCH completely moot.

SCH, heck, all healers, do not need numerical buffs or nerfs. They need significant gameplay improvements.
Having to manage a whole bunch of DoT timers (past SCH) might not be your jam. That's fine. But it is still more engaging gameplay (more buttons to press, more timers to manage). Spamming one nuke for an entire fight is simply not fun.

As for SE's perspective, it is pretty clear that they simply do not care, or do not listen to healers.
Out of all the feedback given prior to SB, the only point that got "fixed" was WHM lilies.

I remember clear feedback threads in SB from new players saying they really loved AST's cards.
Threads pointing out that SCH had a nice, high skill ceiling that was satisfying to reach (as it was OP).
Threads asking for a Selene rework, as Eos was all-around better.
Threads asking for mobility and raid DPS utility for WHM.

All SE had to do for ShB was:
- Fix WHM lilies.
- Eliminate Balance fishing (making Draw only useable in combat + nerfing Balance potency for instance).
- Rework Selene.
- Adjust numerical potencies to balance everything rDPS + HPS wise.

Instead, what we got is what dumb DPS and tanks wanted. More healing tools (which we have no use of), and less DPS tools (which we have a desperate need of).
Because they believe that will make healers heal them out of oneshots mechanics.