Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 113

Thread: SCH need buffs

Hybrid View

  1. #1
    Player
    Kinks's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Mana Kane
    World
    Siren
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Truen View Post
    100%

    I want my dot rotations back too; I hate the dps options they've forced onto us.
    I miss this so so much. Its actually how my friends got me to play ff14 initially- I wanted to heal, but also feel useful/contribute to dps.
    Scholar gave me both dps and healing- it was great! As long as I was smart and managed my resources well, ofc... -sigghh ... I miss that ._.
    (3)

  2. #2
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AdamFyi View Post
    Not really. There’s just significantly more Whm and Sch logs in comparison. Almost double compared to Ast if I recall correctly.
    A little late to this but erm I'm not sure how the number of logs is relevant to a discussion on the rdps output of AST being higher than that of the other healers. Unless you're suggesting 16k parses doesn't also provide numbers for lower tiered players, but that would be a pretty wild assumption.
    (0)

  3. #3
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by EaMett View Post
    A little late to this but erm I'm not sure how the number of logs is relevant to a discussion on the rdps output of AST being higher than that of the other healers. Unless you're suggesting 16k parses doesn't also provide numbers for lower tiered players, but that would be a pretty wild assumption.
    I think it's because you said it was "alarming".
    But despite granting more rDPS, the class is not played that much in comparison (probably because of its gameplay).
    It would have been alarming if it both granted huge rDPS and was over represented in the raid scene because of that. But rDPS alone isn't a factor that make it be played more, because players are still seeking for fun/not clucking mechanic.
    A lot of player still don't like the current card system or the little/timed heal on AST toolkit and prefer a more straightforward gameplay.
    (6)

  4. #4
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KDSilver View Post
    I think it's because you said it was "alarming".
    But despite granting more rDPS, the class is not played that much in comparison (probably because of its gameplay).
    It would have been alarming if it both granted huge rDPS and was over represented in the raid scene because of that. But rDPS alone isn't a factor that make it be played more, because players are still seeking for fun/not clucking mechanic.
    A lot of player still don't like the current card system or the little/timed heal on AST toolkit and prefer a more straightforward gameplay.
    Ah I see! Yeah that does makes sense. My alarming statement was more to do with the balance of classes, but I get what he was getting at now. Thanks
    (0)

  5. #5
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    There is no sense of build up for Scholar. You throw your CDs around whenever they are available as the opposite would be a dps loss.

    I guess that makes for different and unique gameplay but it lacks the oomph feeling of using Afflatus Misery or Divination.

    I wonder if a design similar to SCH's pvp set would change that, where we try and maintain Seraph out as long as possible by using our dps/gcd healing tools as effeciently as possible.
    (1)

  6. #6
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AdamFyi View Post
    Not really. There’s just significantly more Whm and Sch logs in comparison. Almost double compared to Ast if I recall correctly.
    According to the the thread in Dps roles that Myon posted numbers are like this:

    Astrologian 16,236*
    White Mage 39,613*
    Scholar 32,653*
    (3)

  7. #7
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GrimGale View Post
    There is no sense of build up for Scholar. You throw your CDs around whenever they are available as the opposite would be a dps loss.

    I guess that makes for different and unique gameplay but it lacks the oomph feeling of using Afflatus Misery or Divination.

    I wonder if a design similar to SCH's pvp set would change that, where we try and maintain Seraph out as long as possible by using our dps/gcd healing tools as effeciently as possible.
    They dont maintain Seraph anymore. Now its about managing your charges of Lustrate by spending your fae guage on Dissapation. Which there refunds a Lustrate/Indom charge and increase your healing magic potency by 50% for 6 seconds. So essentially what you're doing there is creating a loop of casting Broil (or healing, which now does build fae guage at a slower rate) and healing as much as you can with Lustrate while keeping it buffed and charged with Dissapation everytime you hit 50 gauge.


    That being said. I would like sch to have a similar loop. The pvp loop is what's inspired me to have the concept I do.
    (0)

  8. #8
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Agreed. The SCH is a boring mess to play. Casting Broil a thousand times while juggling one dot isn't fun at all; how was it this ridiculous build was pushed into the game in the 1st place--nevermind why its persisted for so long? Who are these people mewling over how/why the job is fine? It's very clearly NOT fine.

    Give us back Bane and Miasma 2 at least...
    (7)
    Last edited by Truen; 03-30-2020 at 12:58 PM.

  9. #9
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Truen View Post
    Give us back Bane and Miasma 2 at least...
    Having the spells back without the context that made them interesting and useful is worse than not having them.
    Like- What's the point of Bane spreading just 1 DoT when you could Multidotting is just as effective? When SCH had Miasma1 and Bio2 (300 and 350 pot each btw, vs Biolysis' 600), their low potency in comparison to Miasma2 spam made it worth the aetherflow it cost.
    And Miasma2's importance came from it having a higher damage than Ruin2 in exchange for melee range and a heftier MP cost. If it was verbatim brought back it would only be a slightly stronger Art of War every 12 seconds.
    (0)

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Needing to apply 2 dots and then Bane to spread it when WHM/AST can just Holy/Gravity in one GCD is one of the main things that put me off SCH/SMN for years. But I do agree there needs to be something more interesting.

    Whether or not that needs to be via AoE damage.
    For single target, it bugs me that Ruin II is basically useless outside of movement. Not sure a Healer really needs that sort of utility, more of a DPS thing, so a hangover from ACN.
    Would be nice if Ruin II could be upgraded into something that would interact with either Broil and/or Art of War.

    But I would most like to see both Art of War and Gravity gain some sort of crowd control like Holy.
    Stun is probably the most effective form right now (and most disruptive in pulls) so I wouldn't expect it to be that much.
    Ideally Gravity should gain a Slow debuff for maybe 6s, and Art of War could be improved if it came with a a damage down debuff and a DoT.
    If Art of War was say a 6s Reprisal debuff with a 6s DoT, so three ticks of damage, and then Ruin II had some sort of interaction, then it would be viable to alternate them.
    (0)

Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast

Tags for this Thread