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  1. #10
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Shurrikhan View Post
    But just like how you may dislike Monk being centered solely around cooldowns, to the preclusion of any brawler style or interesting set-up, RoF was a slow-down forced upon us, rather than able to be flexibly and optionally integrated into rotation and thereby exploited as a part of Monk's unique advantages (e.g. flexible combos). Note that the same complaint was never used in connection to SB's TK usage; instead, TK rotations were villainized by their performance gap between high- and low-ping players and the clunkiness of their triple weave. The latter offered control and outside of meta comps was only a small gain at high SkS levels.

    RoF lacked control and fit poorly with all but a couple SkS levels. The TK rotation, as might be expected for something utterly unintended, lacked polish in its buttonflow and stat balancing. But at least they each made use of the larger Monk kit when used properly. RoF allowed for perfect duration sync and a secondary rotation over its duration. TK allowed for RoW, stances, and PB to really mean something. That's what I want to see here: nothing going to waste.


    Any homogeneity concerns about Dragoon or Black Mage would be found on Dragoon and Black Mage threads, respectively. Though, even there my concern has rarely ever been homogeneity, but rather making far better use of the existing kit rather than leaving something unpolished just to replace it later. None too shockingly, I've expressed dislike of both BotD and Enochian being mere maintenance gimmicks, offering that Enochian would more interestingly and usefully serve as a gameplay-adjusting cooldown (with F4 and B4 no longer locked behind it) and BotD as a gauge resource generated by skills, rather than just a cooldown, and again spent by Geirskogul or Nostrond.
    I can see things going to waste with the current kit if they keep reinventing things to maintain them as relevant. 1 or 2 abilities they earned in the last 2 expansions were lost and never found a replacement to compensate. Others were simply removed instead of finding ways to use them like you would like them to. So its clear at this point that what exists for MNK is something they struggle to work with and so far, the jobs that have received mid to complete reworks have been overall well received and have been given better purposes by pruning most of that is seen as things they can't (or don't know how to) work with.

    I know manipulating speed is a good concept and it would be quite unique and rewarding. My problem is that I can't trust SE to make something with enough nuance in the rev ups or downs that doesn't lead to (after doing the math) to just stay at the highest speed tier because that's what SE would do if we're perfectly honest. BRD's soul arrow is an example of an ability that while it has nuance, you're better off using it at max than anything else between the min 20 points and cap.

    Quote Originally Posted by Kalise View Post
    ...Also that cool super saiyan mode that was the Forbidden Chakra right before we got just a lame oGCD skill)
    This. Remembering this wounds me.
    (0)
    Last edited by Mahrze; 03-13-2020 at 12:46 AM.
    If you say so.