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  1. #1
    Player
    SamRF's Avatar
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    Aug 2018
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    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Nedkel View Post
    I want HW and Stormblood dungeons playable at lvl 80, but that will never happen. heh

    You are basically paying for 2 half-baked expansion from which you will never experience them fully like people used to years ago. I really wish i could play HW content on current max lvl.
    As I've said earlier, I just wish I could play old content without the ability handicapping.

    It seems to me it could be done if you just lower the overall stats with sync depending on which/how many abilities you have unlocked. Sure, it won't be perfectly balanced perhaps due to utility and stuff some abilities provide, but it's not like it really matters since older content tends to already be faceroll anyway, might as well at aleast have a more engaging experience rotation wise.

    What will end up happening though is that you'd have to put in a lot more effort as higher level doing lower level dungeons for the same result as lower levels who have simpler rotation. I'm sure some won't appreciate that so in that case they could make it optional wether or not you want to keep all your abilities.
    (1)
    Last edited by SamRF; 03-08-2020 at 08:41 AM. Reason: structure

  2. #2
    Player
    Kalise's Avatar
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    Dec 2018
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    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by SamRF View Post
    What will end up happening though is that you'd have to put in a lot more effort as higher level doing lower level dungeons for the same result as lower levels who have simpler rotation. I'm sure some won't appreciate that so in that case they could make it optional wether or not you want to keep all your abilities.
    Though, you won't be having the same result as lower levels. Due to the broken "Item Level Sync" that makes higher level players significantly more powerful than people of the appropriate level.

    Which is why older content is such faceroll, since you get a couple of Sync'd players and they run around destroying everything even with only 2 skills available...
    (2)

  3. #3
    Player
    SamRF's Avatar
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    Aug 2018
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    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Kalise View Post
    Though, you won't be having the same result as lower levels. Due to the broken "Item Level Sync" that makes higher level players significantly more powerful than people of the appropriate level.

    Which is why older content is such faceroll, since you get a couple of Sync'd players and they run around destroying everything even with only 2 skills available...
    Why is the sync so broken? Is it me or does it seem like it gets worse with each expansion?
    (0)

  4. #4
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    Quote Originally Posted by SamRF View Post
    Why is the sync so broken?
    I haven't seen anything broken about it.
    (0)

  5. #5
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
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    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by linay View Post
    I haven't seen anything broken about it.
    Play copperbell mines or anti-tower as healer or tank and you'll know what I mean. Not all instances are like that but a bunch for sure are, especially the lower ilvl 50/60/70 dungeons.
    (0)

  6. #6
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    Quote Originally Posted by SamRF View Post
    Play copperbell mines or anti-tower as healer or tank and you'll know what I mean. Not all instances are like that but a bunch for sure are, especially the lower ilvl 50/60/70 dungeons.
    I have as tank. What do you mean?
    (0)

  7. #7
    Player
    Kalise's Avatar
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    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by linay View Post
    I have as tank. What do you mean?
    Stats are so inflated on Sync'd characters, it ends up with situations where as a Healer, I can be out DPSing both at level DPS players COMBINED.

    I always sort of feel bad when I'm put into low level dungeons and there's sprouts there trying to be useful, but I'm casually pushing out more damage than them in between tossing out a Cure I on a tank that heals for their max HP...

    Quote Originally Posted by xxvaynxx View Post
    They need to shake up dungeons a bit but as people said. Multiple paths are not a good idea, now I do think it's a good idea for leveling dungeons because extra mobs to kill for exp but for lv80? Mmmm it needs an incentive.
    Honestly, the fundamental issue with dungeons is that they are designed to be farmed en masse. For Duty Roulettes, for getting Tomestones, for getting Exp and in some cases for getting gear.

    This means they're never going to be interesting, because the incentive is always about doing as many dungeons in as little time as possible. As people are always going to be pushed to a state of mind where it's just running to the end as fast as possible, to get the completion rewards and leave to requeue.

    Multiple paths won't work. Optional side areas with "Good loot" won't work (To say nothing about the fact that all ShB dungeons actually have minions that drop from the final boss). Jumping puzzles won't work.

    Not as long as Duties are designed as the premier content wherein they are the go-to for farming for rewards in addition to the majority of their rewards being tied to the completion bonus.

    This means that until they extend the Trust system to StB, HW and ARR to ensure that people can progress their MSQ and thus allow for content other than Duties to be rewarding (In a fashion that's as accessible as Duties, since yes, Hunt Trains are rewarding for Tomestones and Materia but you can't just log in and queue up for one whenever you feel like it), they can't really design dungeons to be more interesting and diverse experiences. Since, until the time where people aren't pushed to spam Duties constantly for maximum rewards, there's no room to make duties that have optional stuff for fun and/or alternate rewards.
    (2)

  8. #8
    Player
    SamRF's Avatar
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    Aug 2018
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    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by linay View Post
    I have as tank. What do you mean?
    Okay actually tanks kind of play like dps so might not be as noticable, play them as healer then. I did anti-tower as healer the other day and I litterally had to use maybe 5 healing abilities (oGCD/GCD) throughout the whole dungeon. Might even be fine if I didn't use those if self-healing was used well. This meant that I was litterally stuck spamming 1 dps button almost the whole dungeon without even having to time oGCDs because damage was so neglible.

    If you start feel redundand as a healer in an instance, I'd consider the sync broken.
    (0)