Except in the 80 PLD quest.You're putting far too much meaning into it really. As interconnected they can be, gameplay and lore will never be the same thing. As Linay says, you go to X dungeon because the story tells you to, that's it.
Even more so, the WoL is a powerful adventurer indeed, but not so God-like as you think. Some job quests do make you think you're kind of unique to some extent, but our super power is being strong against Primals. Against other things... not much more than any adventurer really. That's why we are helped by adventurers, Trusts or CHAMPIONS FROM THE RIFT in most cases.
Someone finally just looks at you and goes "Holy @$!# you are strong and I stand no chance."
Honestly a moment I've been waiting for since forever.
Ha! Guildhests really would have been a great way to introduce mechanics; I don't know why they didn't continue with them.
You know that feeling you get when you see someone run away with a stack marker? (Glee, in my case). Or the feeling when someone stacks a personal aoe with a stack marker like in o12? (Rage, of course).
Or how about those weird "Follow you" markers from Nier/e6? Those could have done with an explanation.
Soak markers. Prey markers. Staggered overlapping aoes like in o9. Absorption Tethers like in Titania Ex. Chains like in Ifrit. Even Doom like in World of Darkness (hah). There are so many little things they could drill us on. Really, a wasted opportunity not keeping up with Guildhests.
If anything they should add those mechanics to the Hall of Novice and then force new players (maybe even returning players depending on the time) to go through it. The amount of people who still run from parties with a stack marker in endgame is appalling.Ha! Guildhests really would have been a great way to introduce mechanics; I don't know why they didn't continue with them.
You know that feeling you get when you see someone run away with a stack marker? (Glee, in my case). Or the feeling when someone stacks a personal aoe with a stack marker like in o12? (Rage, of course).
Or how about those weird "Follow you" markers from Nier/e6? Those could have done with an explanation.
Soak markers. Prey markers. Staggered overlapping aoes like in o9. Absorption Tethers like in Titania Ex. Chains like in Ifrit. Even Doom like in World of Darkness (hah). There are so many little things they could drill us on. Really, a wasted opportunity not keeping up with Guildhests.
Most players don't even know what the HoN is. Much less where. (not to mention the nifty exp gain ring you get)
Tell me about it-- this legit legit happened yet again in one of my PUG groups today...You know that feeling you get when you see someone run away with a stack marker? (Glee, in my case). Or the feeling when someone stacks a personal aoe with a stack marker like in o12? (Rage, of course).
Or how about those weird "Follow you" markers from Nier/e6? Those could have done with an explanation.
Are you even remotely aware of how much resources and intense manpower the Devs have to expend in developing a single dungeon?
Likely not what you're talking about, but there are those moments that half the party is already dead and you're better off running away with the stack marker, sacrificing yourself to prevent a wipe.
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