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  1. #91
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Mansion View Post
    You're putting far too much meaning into it really. As interconnected they can be, gameplay and lore will never be the same thing. As Linay says, you go to X dungeon because the story tells you to, that's it.
    Even more so, the WoL is a powerful adventurer indeed, but not so God-like as you think. Some job quests do make you think you're kind of unique to some extent, but our super power is being strong against Primals. Against other things... not much more than any adventurer really. That's why we are helped by adventurers, Trusts or CHAMPIONS FROM THE RIFT in most cases.
    Except in the 80 PLD quest.

    Someone finally just looks at you and goes "Holy @$!# you are strong and I stand no chance."

    Honestly a moment I've been waiting for since forever.
    (0)

  2. #92
    Player
    Arete-Nomos's Avatar
    Join Date
    Jan 2019
    Posts
    14
    Character
    Arete Nomos
    World
    Mateus
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DuskTS View Post
    As a guildhest runner I've been starved for content since ARR.
    Ha! Guildhests really would have been a great way to introduce mechanics; I don't know why they didn't continue with them.

    You know that feeling you get when you see someone run away with a stack marker? (Glee, in my case). Or the feeling when someone stacks a personal aoe with a stack marker like in o12? (Rage, of course).

    Or how about those weird "Follow you" markers from Nier/e6? Those could have done with an explanation.

    Soak markers. Prey markers. Staggered overlapping aoes like in o9. Absorption Tethers like in Titania Ex. Chains like in Ifrit. Even Doom like in World of Darkness (hah). There are so many little things they could drill us on. Really, a wasted opportunity not keeping up with Guildhests.
    (2)

  3. #93
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Location
    Limsa
    Posts
    275
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Arete-Nomos View Post
    Ha! Guildhests really would have been a great way to introduce mechanics; I don't know why they didn't continue with them.

    You know that feeling you get when you see someone run away with a stack marker? (Glee, in my case). Or the feeling when someone stacks a personal aoe with a stack marker like in o12? (Rage, of course).

    Or how about those weird "Follow you" markers from Nier/e6? Those could have done with an explanation.

    Soak markers. Prey markers. Staggered overlapping aoes like in o9. Absorption Tethers like in Titania Ex. Chains like in Ifrit. Even Doom like in World of Darkness (hah). There are so many little things they could drill us on. Really, a wasted opportunity not keeping up with Guildhests.
    If anything they should add those mechanics to the Hall of Novice and then force new players (maybe even returning players depending on the time) to go through it. The amount of people who still run from parties with a stack marker in endgame is appalling.

    Most players don't even know what the HoN is. Much less where. (not to mention the nifty exp gain ring you get)
    (2)

  4. #94
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Arete-Nomos View Post
    You know that feeling you get when you see someone run away with a stack marker? (Glee, in my case). Or the feeling when someone stacks a personal aoe with a stack marker like in o12? (Rage, of course).

    Or how about those weird "Follow you" markers from Nier/e6? Those could have done with an explanation.
    Tell me about it-- this legit legit happened yet again in one of my PUG groups today...

    Quote Originally Posted by Cilia View Post
    I understand they're not to everyone's taste and the developers want to add more diverse content, but I too am a bit disappointed to the move of 1 dungeon per patch, never more.
    Are you even remotely aware of how much resources and intense manpower the Devs have to expend in developing a single dungeon?
    (0)

  5. #95
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Arete-Nomos View Post

    You know that feeling you get when you see someone run away with a stack marker?
    Likely not what you're talking about, but there are those moments that half the party is already dead and you're better off running away with the stack marker, sacrificing yourself to prevent a wipe.
    (0)

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