

The sad thing is a lot of these suggestions have been suggested in the past and have been pretty well received here and on other forums/reddit.Anyway, what I came here to post:
After further reading, I think Tornado Kick does need a rework, and I had two ideas:
Idea 1: making it more like Foul, as in you can use it as long as you keep GL up for a certain amount of time. With the update to Form Shift, this can make a fairly consistent big hit.
Idea 2: to play off the gaining of Chakra and my earlier suggestion of gaining Gates for each gain/refresh of GL, this is another Chakra skill, but it sits on a timer, like how you have your spammable Kenki/Ninki skills, then that one that you build up to use.
I think I'd rather have the former than the latter, imo, as I feel the Foul-like mechanic would be more fun. However, if this becomes a Chakra skill, Six-Sided Star could become the Foul-like skill for Monk, as I really feel it could benefit from it.
Fist stances: I think Wind and Fire should become passives, with Earth becoming similar to Riddle of Earth (cooldown that resets GL and reduces incoming damage) until Riddle of Earth is learned, replacing it outright (which grants the ignore positional buff).
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