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  1. #1
    Player
    Kalise's Avatar
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    Dec 2018
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    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Unsung_Wanderer View Post
    Also I lol'd at feral druid rotation being compared to any job in this game, are you serious? Apart from maybe 3 jobs, to do optimal DPS is a lot harder in XIV then it ever was in WoW.

    Also in wow everyone uses an addon to tell you how to breath that is updated before people even step foot into an instance, just wow.
    LMAO at suggesting FFXIV's DPS is hard...

    Where all but 3 jobs (Including Tanks and Healers) simply push their buttons in a pre-determined rotation. With those 3 jobs that don't (BRD, DNC and RDM) having procs that they basically press when they flash up (With a slight difference for DNC holding onto 3/4 feathers for when CD's are popped)

    Meanwhile, during several expansions, Feral Druid in WoW has been so tightly focused around DoT and Buff uptimes that many of the top players in the game have noted that the only way to achieve its maximum DPS was to be a literal robot even when simply fighting a dummy and having no mechanics to deal with either.

    Also, WoW's addons that tell you the mechanics that are coming up doesn't negate the fact that FFXIV literally not only tells you the abilities being used anyway because all the bosses sit there casting them for like 5 seconds, but they're also used in a set order as is, so if you watch a video guide you can literally know every ability a boss will use and the exact time they will use it before even setting foot inside a Duty/Raid/Trial.

    To say nothing about how due to WoW's bosses actually using random timers for its skills, your addons simply tell you the minimum time for a boss skill to become available.

    Though I digress, since my original post was merely about DPS rotations and not content (Given that a majority of WoW's content is faceroll, which is not much different to FFXIV. For difficult content its Mythic Raids vs Savage/Ultimate)
    (2)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kalise View Post
    LMAO at suggesting FFXIV's DPS is hard...

    Where all but 3 jobs (Including Tanks and Healers) simply push their buttons in a pre-determined rotation. With those 3 jobs that don't (BRD, DNC and RDM) having procs that they basically press when they flash up (With a slight difference for DNC holding onto 3/4 feathers for when CD's are popped)

    Meanwhile, during several expansions, Feral Druid in WoW has been so tightly focused around DoT and Buff uptimes that many of the top players in the game have noted that the only way to achieve its maximum DPS was to be a literal robot even when simply fighting a dummy and having no mechanics to deal with either.

    Also, WoW's addons that tell you the mechanics that are coming up doesn't negate the fact that FFXIV literally not only tells you the abilities being used anyway because all the bosses sit there casting them for like 5 seconds, but they're also used in a set order as is, so if you watch a video guide you can literally know every ability a boss will use and the exact time they will use it before even setting foot inside a Duty/Raid/Trial.

    To say nothing about how due to WoW's bosses actually using random timers for its skills, your addons simply tell you the minimum time for a boss skill to become available.

    Though I digress, since my original post was merely about DPS rotations and not content (Given that a majority of WoW's content is faceroll, which is not much different to FFXIV. For difficult content its Mythic Raids vs Savage/Ultimate)
    Oh, you mean like how SAMs rotation currently relies on incredibly tight timings of your rotation or you risk losing tons of dps due to skills not lining up? That's not just a Wow thing lol. Maybe actually play some of xivs jobs at a high level before spouting this nonsense.
    (4)

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
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    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Oh, you mean like how SAMs rotation currently relies on incredibly tight timings of your rotation or you risk losing tons of dps due to skills not lining up? That's not just a Wow thing lol. Maybe actually play some of xivs jobs at a high level before spouting this nonsense.
    You mean, you simply look at what your GCD is and then put in X amount of Y filler combos based on that? Since, people have posted guides that will tell you your rotations because they're easily predetermined.

    Compared to maintaining multiple DoTs and a Buff where many things require Combo points and thus depend on generating the required combo points, at the right times without overcapping Energy, without overcapping combo points, without clipping any DoTs, without buffs dropping off or being clipped too much. Oh and without instant dashes on a low CD to mitigate forced downtime from movement and without 2 charges of a skill that lets you mitigate positional requirements (With skills that have positional requirements to USE the skill, not just extra resource generation)

    When you're talking about SAM being "Oh, if you don't press things right, they don't come up nicely for you to push them as they come up"

    Like, really? Job isn't smash your face on your keyboard to win. That means it's the most difficult thing to play in the world?

    Is SAM so difficult that even simulations in a perfect scenario of having no mechanics can be difficult to achieve maximum DPS? Since various expansions of WoW had that for Feral Druids.

    Heck, FFXIV has jank mechanics like server tick rates that sometimes eat the last tick of your DoT effects, that means DoT clipping isn't always an actual punishment.
    (5)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kalise View Post
    You mean, you simply look at what your GCD is and then put in X amount of Y filler combos based on that? Since, people have posted guides that will tell you your rotations because they're easily predetermined.

    Compared to maintaining multiple DoTs and a Buff where many things require Combo points and thus depend on generating the required combo points, at the right times without overcapping Energy, without overcapping combo points, without clipping any DoTs, without buffs dropping off or being clipped too much. Oh and without instant dashes on a low CD to mitigate forced downtime from movement and without 2 charges of a skill that lets you mitigate positional requirements (With skills that have positional requirements to USE the skill, not just extra resource generation)

    When you're talking about SAM being "Oh, if you don't press things right, they don't come up nicely for you to push them as they come up"

    Like, really? Job isn't smash your face on your keyboard to win. That means it's the most difficult thing to play in the world?

    Is SAM so difficult that even simulations in a perfect scenario of having no mechanics can be difficult to achieve maximum DPS? Since various expansions of WoW had that for Feral Druids.

    Heck, FFXIV has jank mechanics like server tick rates that sometimes eat the last tick of your DoT effects, that means DoT clipping isn't always an actual punishment.
    Yeah, it's not that simple, other than in a vacuum. But keep on thinking what you want to think.
    (0)