I think when most people are saying that the game is easy, they are probably comparing to the same game in the previous expansions.
The game changed a lot and become much more simplified each expansion.
Dungeons used to be harder in the base game. There is a reason everyone hates aurum vale. And some other leveling dungeons tend to be lethal as well. Especially when the game launched and everyone was undergeard when doing dungeons. It's not like today that you have 3 people on max ilevel carrying a new player during a dungeon. In a lot of dungeons back in 2.0 if you pulled 2 packs you could wipe. Dungeon difficulty started going down when they decided to streamline them during the 2.0 to 3.0 period when most of the level 50 dungeons were just a straight line and you pulled wall to wall.
Classes also got really simplified. For example to unlock jobs you needed a class to be lvl 30 and another class to be 15 (for example for PLD you needed GLA 30 and CNJ 15). When you were using a job (PLD) you could only pick 5 cross class skills that belonged to the 2 classes your job originated from (For example PLD could pick 5 cross class skills for GLA and CNJ). If you were using a base class you could pick 10 from any other class you had (For example as as GLA you could pick 2 skills from MRD, 2 from ARC, 1 from WHM, 3 from MKN etc). It was a nice idea of having to pick between a specialized job with more restrictions and extra job abilities or a more general class with a wider selection of abilities. The problem with that was that the base classes were kind of underpowered at 50 and instead of buffing them they decided to simply transition them to the step before you get your job.
Stats also mattered during 2.0. Not only could add stat points when leveling up but a lot of stats could directly affect gameplay. For example DEX increased PLD block rate a lot, so some people placed point in dex (at least until it got nerfed). Those were removed as well in the next expansions.
In Stromblood they started simplyfing jobs. For example Tanks used to be very distinct in 3.0 (Heavensward). PLD was the simple tank, WAR had the rage meter and DRK has the mana management. WAR had bigger HP pool but less defensive cooldowns. Nowdays tanks are pretty much the same cookie cutter defensive kit with a different attack rotation.
Finally they made raids easier as well. During 2.0 they had one raid tier (which was around the savage difficutly we have today). Later on they added the Savage raids for 2.0 (But most people don't remember those since they were much harder than the normal raids and you only got a title after completing them).
In 3.0 (Heavensward) they changed raids again. They added a very easy version (normal version - which was easier than today's normal version) and the savage version (which was about the same level of the 2.0 savage raids - harder than the now savage raids). They almost killed raiding during this change since there was no middle difficulty level. In the next expansions raids got easier (the difficulty we have today).
So most people who say the game has gotten easier / is easy compare it to the game they had before. They lost class complexity, customization. They lost dungeon complexity/difficutly, materia got changed/nerfed (no more adding base stats).
In my opinion they probably made those changes in the name of balance/streamlining, but they did kill big part of the game that people knew/loved.

Reply With Quote







